split step into functions and set up stuff for flamegraph to be usable

This commit is contained in:
Crispy 2025-04-12 16:36:27 +02:00
parent 48b5b3f3c7
commit 660746f16b
4 changed files with 115 additions and 54 deletions

2
.gitignore vendored
View file

@ -2,3 +2,5 @@
/user*
*.zip
version.txt
perf.data*
flamegraph.svg

View file

@ -10,6 +10,10 @@ raylib = "5.5"
serde = { version = "1.0.210", features = ["derive"] }
serde_json = "1.0.128"
[features]
# affects simulation sub-steps, used for profiling
inline_less = []
[[bin]]
name = "bench"
path = "src/benchmark.rs"

View file

@ -22,3 +22,9 @@ windows:
rm -rf ${RELEASE_DIRNAME}_win
all: windows linux
flamegraph:
cargo flamegraph --release --bin bench --features "inline_less"
bench:
cargo run --release --bin bench

View file

@ -12,13 +12,19 @@ use tile::*;
pub struct Machine {
grid: Grid,
marbles: Vec<Pos>,
powered: Vec<Pos>,
input: Vec<u8>,
input_index: usize,
output: Vec<u8>,
steps: usize,
pub subtick_index: usize,
pub debug_subticks: Vec<DebugSubTick>,
// used across steps
powered: Vec<Pos>,
// used within steps
new_marbles: Vec<(Pos, MarbleValue, Direction)>,
influenced_direction: Vec<(bool, DirInfluence)>,
claim_positions: Vec<Pos>,
removed_marbles: Vec<usize>,
}
#[derive(Debug)]
@ -27,18 +33,29 @@ pub struct DebugSubTick {
pub pos: Option<Pos>,
}
#[derive(Clone, Copy, Debug)]
enum DirInfluence {
None,
One(Direction),
Multiple,
}
impl Machine {
pub fn new_empty() -> Self {
Self {
grid: Grid::new_empty(5, 5),
marbles: Vec::new(),
powered: Vec::new(),
input: Vec::new(),
input_index: 0,
output: Vec::new(),
steps: 0,
subtick_index: 0,
debug_subticks: Vec::new(),
powered: Vec::new(),
new_marbles: Vec::new(),
influenced_direction: Vec::new(),
claim_positions: Vec::new(),
removed_marbles: Vec::new(),
}
}
@ -119,9 +136,51 @@ impl Machine {
});
}
self.step_power_complete();
if self.marbles.is_empty() {
return;
}
self.step_find_bounces();
self.step_apply_direct_bounces();
self.step_prepare_creating_marbles();
let old_marbles = self.marbles.len();
let mut new_marbles = Vec::new();
self.step_create_marbles();
// #### movement ####
// mark claims to figure out what spaces can be moved to
self.step_mark_claims(old_marbles);
self.step_move_marbles(old_marbles);
for pos in self.claim_positions.drain(..) {
if let Some(Tile::Open(_, claim_state)) = self.grid.get_mut(pos) {
*claim_state = Claim::Free;
}
}
// remove marbles
for &i in self.removed_marbles.iter().rev() {
self.grid.set(self.marbles[i], Tile::BLANK);
self.marbles.swap_remove(i);
}
self.step_propagate_power();
#[cfg(debug_assertions)]
{
self.debug_subticks.push(DebugSubTick {
grid: self.grid.clone(),
pos: None,
});
self.subtick_index = self.debug_subticks.len() - 1;
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_power_complete(&mut self) {
// activate all powered machines
for &pos in &self.powered {
match self.grid.get_mut(pos) {
@ -157,7 +216,7 @@ impl Machine {
MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
};
new_marbles.push((front_pos, value, dir));
self.new_marbles.push((front_pos, value, dir));
}
}
PTile::IO => {
@ -165,12 +224,12 @@ impl Machine {
{
let value = self.input[self.input_index] as MarbleValue;
self.input_index += 1;
new_marbles.push((front_pos, value, dir));
self.new_marbles.push((front_pos, value, dir));
}
}
PTile::Silo => {
if front_tile == &Tile::BLANK {
new_marbles.push((front_pos, 0, dir));
self.new_marbles.push((front_pos, 0, dir));
}
}
PTile::Flipper => {
@ -198,21 +257,13 @@ impl Machine {
};
}
self.powered.clear();
}
if self.marbles.is_empty() {
return;
}
#[derive(Clone, Copy, Debug)]
enum DirInfluence {
None,
One(Direction),
Multiple,
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_find_bounces(&mut self) {
// #### find all direct bounces ####
let mut will_reverse_direction = vec![false; self.marbles.len()];
// todo store in tile to remove search through self.marbles
let mut influenced_direction = vec![DirInfluence::None; self.marbles.len()];
self.influenced_direction = vec![(false, DirInfluence::None); self.marbles.len()];
for (i, &pos) in self.marbles.iter().enumerate() {
let Some(Tile::Marble { value: _, dir }) = self.grid.get(pos) else {
@ -229,11 +280,11 @@ impl Machine {
} => {
if other_dir != dir {
// this marble is facing another marble, and will therefore definitely bounce
will_reverse_direction[i] = true;
self.influenced_direction[i].0 = true;
// the other marble will bounce too, either
let other_index =
self.marbles.iter().position(|m| *m == front_pos).unwrap();
let influence = &mut influenced_direction[other_index];
let influence = &mut self.influenced_direction[other_index].1;
*influence = match *influence {
DirInfluence::None => DirInfluence::One(dir),
DirInfluence::One(_) => DirInfluence::Multiple,
@ -244,38 +295,49 @@ impl Machine {
Tile::Arrow(arrow_dir) => {
if arrow_dir == dir.opposite() {
// bounce on a reverse facing arrow
will_reverse_direction[i] = true;
self.influenced_direction[i].0 = true;
}
}
_ => (),
}
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_apply_direct_bounces(&mut self) {
// #### apply all direct bounces ####
for (i, &pos) in self.marbles.iter().enumerate() {
let Some(Tile::Marble { value: _, dir }) = self.grid.get_mut(pos) else {
unreachable!()
};
if will_reverse_direction[i] {
if self.influenced_direction[i].0 {
*dir = dir.opposite();
} else if let DirInfluence::One(new_dir) = influenced_direction[i] {
} else if let DirInfluence::One(new_dir) = self.influenced_direction[i].1 {
*dir = new_dir;
}
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_prepare_creating_marbles(&mut self) {
// #### new marbles ####
let mut claim_positions = Vec::new();
// self.claim_positions.clear(); // already drained
// prepare creating the new marbles
for &(pos, _val, _dir) in &new_marbles {
for &(pos, _val, _dir) in &self.new_marbles {
let Some(Tile::Open(OpenTile::Blank, claim)) = self.grid.get_mut(pos) else {
unreachable!()
};
if claim.claim_indirect() {
claim_positions.push(pos);
self.claim_positions.push(pos);
}
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_create_marbles(&mut self) {
// create new marbles
// new marbles are past old_marbles index, so will not move this step
for (pos, value, dir) in new_marbles {
for (pos, value, dir) in self.new_marbles.drain(..) {
let Some(Tile::Open(OpenTile::Blank, Claim::ClaimedIndirect)) = self.grid.get_mut(pos)
else {
continue;
@ -283,9 +345,10 @@ impl Machine {
self.grid.set(pos, Tile::Marble { value, dir });
self.marbles.push(pos);
}
}
// #### movement ####
// mark claims to figure out what spaces can be moved to
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_mark_claims(&mut self, old_marbles: usize) {
for &pos in &self.marbles[..old_marbles] {
let Some(Tile::Marble { value: _, dir }) = self.grid.get(pos) else {
unreachable!()
@ -296,7 +359,7 @@ impl Machine {
};
if let Tile::Open(_type, claim) = front_tile {
if claim.claim() {
claim_positions.push(front_pos);
self.claim_positions.push(front_pos);
}
} else {
let target_pos = match front_tile {
@ -310,13 +373,16 @@ impl Machine {
};
if let Tile::Open(_type, claim) = target_tile {
if claim.claim_indirect() {
claim_positions.push(front_pos);
self.claim_positions.push(front_pos);
}
}
}
}
}
let mut removed_marbles = Vec::new();
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_move_marbles(&mut self, old_marbles: usize) {
self.removed_marbles.clear();
// move marbles
for (i, pos) in self.marbles[..old_marbles].iter_mut().enumerate() {
let Some(Tile::Marble { value, dir }) = self.grid.get(*pos) else {
@ -369,11 +435,11 @@ impl Machine {
target_pos = dir.step(front_pos);
}
Tile::Powerable(PTile::Silo, _) => {
removed_marbles.push(i);
self.removed_marbles.push(i);
continue;
}
Tile::Powerable(PTile::IO, _) => {
removed_marbles.push(i);
self.removed_marbles.push(i);
self.output.push(value as u8);
continue;
}
@ -390,19 +456,10 @@ impl Machine {
}
}
}
}
for pos in claim_positions {
if let Some(Tile::Open(_, claim_state)) = self.grid.get_mut(pos) {
*claim_state = Claim::Free;
}
}
// remove marbles
for &i in removed_marbles.iter().rev() {
self.grid.set(self.marbles[i], Tile::BLANK);
self.marbles.swap_remove(i);
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_propagate_power(&mut self) {
// propagate power
let mut i = 0;
while i < self.powered.len() {
@ -527,13 +584,5 @@ impl Machine {
}
i += 1;
}
#[cfg(debug_assertions)]
{
self.debug_subticks.push(DebugSubTick {
grid: self.grid.clone(),
pos: None,
});
self.subtick_index = self.debug_subticks.len() - 1;
}
}
}