split step into functions and set up stuff for flamegraph to be usable
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48b5b3f3c7
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660746f16b
4 changed files with 115 additions and 54 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -2,3 +2,5 @@
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/user*
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*.zip
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version.txt
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perf.data*
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flamegraph.svg
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@ -10,6 +10,10 @@ raylib = "5.5"
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serde = { version = "1.0.210", features = ["derive"] }
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serde_json = "1.0.128"
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[features]
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# affects simulation sub-steps, used for profiling
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inline_less = []
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[[bin]]
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name = "bench"
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path = "src/benchmark.rs"
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6
Makefile
6
Makefile
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@ -22,3 +22,9 @@ windows:
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rm -rf ${RELEASE_DIRNAME}_win
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all: windows linux
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flamegraph:
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cargo flamegraph --release --bin bench --features "inline_less"
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bench:
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cargo run --release --bin bench
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@ -12,13 +12,19 @@ use tile::*;
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pub struct Machine {
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grid: Grid,
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marbles: Vec<Pos>,
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powered: Vec<Pos>,
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input: Vec<u8>,
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input_index: usize,
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output: Vec<u8>,
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steps: usize,
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pub subtick_index: usize,
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pub debug_subticks: Vec<DebugSubTick>,
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// used across steps
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powered: Vec<Pos>,
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// used within steps
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new_marbles: Vec<(Pos, MarbleValue, Direction)>,
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influenced_direction: Vec<(bool, DirInfluence)>,
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claim_positions: Vec<Pos>,
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removed_marbles: Vec<usize>,
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}
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#[derive(Debug)]
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@ -27,18 +33,29 @@ pub struct DebugSubTick {
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pub pos: Option<Pos>,
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}
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#[derive(Clone, Copy, Debug)]
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enum DirInfluence {
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None,
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One(Direction),
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Multiple,
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}
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impl Machine {
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pub fn new_empty() -> Self {
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Self {
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grid: Grid::new_empty(5, 5),
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marbles: Vec::new(),
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powered: Vec::new(),
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input: Vec::new(),
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input_index: 0,
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output: Vec::new(),
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steps: 0,
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subtick_index: 0,
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debug_subticks: Vec::new(),
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powered: Vec::new(),
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new_marbles: Vec::new(),
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influenced_direction: Vec::new(),
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claim_positions: Vec::new(),
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removed_marbles: Vec::new(),
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}
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}
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@ -119,9 +136,51 @@ impl Machine {
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});
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}
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self.step_power_complete();
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if self.marbles.is_empty() {
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return;
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}
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self.step_find_bounces();
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self.step_apply_direct_bounces();
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self.step_prepare_creating_marbles();
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let old_marbles = self.marbles.len();
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let mut new_marbles = Vec::new();
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self.step_create_marbles();
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// #### movement ####
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// mark claims to figure out what spaces can be moved to
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self.step_mark_claims(old_marbles);
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self.step_move_marbles(old_marbles);
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for pos in self.claim_positions.drain(..) {
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if let Some(Tile::Open(_, claim_state)) = self.grid.get_mut(pos) {
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*claim_state = Claim::Free;
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}
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}
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// remove marbles
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for &i in self.removed_marbles.iter().rev() {
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self.grid.set(self.marbles[i], Tile::BLANK);
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self.marbles.swap_remove(i);
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}
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self.step_propagate_power();
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#[cfg(debug_assertions)]
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{
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self.debug_subticks.push(DebugSubTick {
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grid: self.grid.clone(),
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pos: None,
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});
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self.subtick_index = self.debug_subticks.len() - 1;
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}
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}
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_power_complete(&mut self) {
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// activate all powered machines
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for &pos in &self.powered {
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match self.grid.get_mut(pos) {
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@ -157,7 +216,7 @@ impl Machine {
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MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
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MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
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};
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new_marbles.push((front_pos, value, dir));
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self.new_marbles.push((front_pos, value, dir));
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}
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}
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PTile::IO => {
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@ -165,12 +224,12 @@ impl Machine {
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{
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let value = self.input[self.input_index] as MarbleValue;
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self.input_index += 1;
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new_marbles.push((front_pos, value, dir));
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self.new_marbles.push((front_pos, value, dir));
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}
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}
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PTile::Silo => {
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if front_tile == &Tile::BLANK {
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new_marbles.push((front_pos, 0, dir));
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self.new_marbles.push((front_pos, 0, dir));
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}
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}
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PTile::Flipper => {
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@ -198,21 +257,13 @@ impl Machine {
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};
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}
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self.powered.clear();
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}
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if self.marbles.is_empty() {
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return;
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}
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#[derive(Clone, Copy, Debug)]
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enum DirInfluence {
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None,
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One(Direction),
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Multiple,
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}
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_find_bounces(&mut self) {
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// #### find all direct bounces ####
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let mut will_reverse_direction = vec![false; self.marbles.len()];
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// todo store in tile to remove search through self.marbles
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let mut influenced_direction = vec![DirInfluence::None; self.marbles.len()];
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self.influenced_direction = vec![(false, DirInfluence::None); self.marbles.len()];
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for (i, &pos) in self.marbles.iter().enumerate() {
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let Some(Tile::Marble { value: _, dir }) = self.grid.get(pos) else {
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@ -229,11 +280,11 @@ impl Machine {
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} => {
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if other_dir != dir {
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// this marble is facing another marble, and will therefore definitely bounce
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will_reverse_direction[i] = true;
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self.influenced_direction[i].0 = true;
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// the other marble will bounce too, either
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let other_index =
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self.marbles.iter().position(|m| *m == front_pos).unwrap();
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let influence = &mut influenced_direction[other_index];
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let influence = &mut self.influenced_direction[other_index].1;
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*influence = match *influence {
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DirInfluence::None => DirInfluence::One(dir),
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DirInfluence::One(_) => DirInfluence::Multiple,
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@ -244,38 +295,49 @@ impl Machine {
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Tile::Arrow(arrow_dir) => {
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if arrow_dir == dir.opposite() {
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// bounce on a reverse facing arrow
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will_reverse_direction[i] = true;
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self.influenced_direction[i].0 = true;
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}
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}
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_ => (),
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}
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}
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}
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_apply_direct_bounces(&mut self) {
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// #### apply all direct bounces ####
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for (i, &pos) in self.marbles.iter().enumerate() {
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let Some(Tile::Marble { value: _, dir }) = self.grid.get_mut(pos) else {
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unreachable!()
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};
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if will_reverse_direction[i] {
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if self.influenced_direction[i].0 {
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*dir = dir.opposite();
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} else if let DirInfluence::One(new_dir) = influenced_direction[i] {
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} else if let DirInfluence::One(new_dir) = self.influenced_direction[i].1 {
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*dir = new_dir;
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}
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}
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}
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_prepare_creating_marbles(&mut self) {
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// #### new marbles ####
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let mut claim_positions = Vec::new();
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// self.claim_positions.clear(); // already drained
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// prepare creating the new marbles
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for &(pos, _val, _dir) in &new_marbles {
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for &(pos, _val, _dir) in &self.new_marbles {
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let Some(Tile::Open(OpenTile::Blank, claim)) = self.grid.get_mut(pos) else {
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unreachable!()
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};
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if claim.claim_indirect() {
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claim_positions.push(pos);
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self.claim_positions.push(pos);
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}
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}
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}
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_create_marbles(&mut self) {
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// create new marbles
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// new marbles are past old_marbles index, so will not move this step
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for (pos, value, dir) in new_marbles {
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for (pos, value, dir) in self.new_marbles.drain(..) {
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let Some(Tile::Open(OpenTile::Blank, Claim::ClaimedIndirect)) = self.grid.get_mut(pos)
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else {
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continue;
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self.grid.set(pos, Tile::Marble { value, dir });
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self.marbles.push(pos);
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}
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}
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// #### movement ####
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// mark claims to figure out what spaces can be moved to
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_mark_claims(&mut self, old_marbles: usize) {
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for &pos in &self.marbles[..old_marbles] {
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let Some(Tile::Marble { value: _, dir }) = self.grid.get(pos) else {
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unreachable!()
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};
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if let Tile::Open(_type, claim) = front_tile {
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if claim.claim() {
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claim_positions.push(front_pos);
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self.claim_positions.push(front_pos);
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}
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} else {
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let target_pos = match front_tile {
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};
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if let Tile::Open(_type, claim) = target_tile {
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if claim.claim_indirect() {
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claim_positions.push(front_pos);
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self.claim_positions.push(front_pos);
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}
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}
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}
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}
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}
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let mut removed_marbles = Vec::new();
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_move_marbles(&mut self, old_marbles: usize) {
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self.removed_marbles.clear();
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// move marbles
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for (i, pos) in self.marbles[..old_marbles].iter_mut().enumerate() {
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let Some(Tile::Marble { value, dir }) = self.grid.get(*pos) else {
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target_pos = dir.step(front_pos);
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}
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Tile::Powerable(PTile::Silo, _) => {
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removed_marbles.push(i);
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self.removed_marbles.push(i);
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continue;
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}
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Tile::Powerable(PTile::IO, _) => {
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removed_marbles.push(i);
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self.removed_marbles.push(i);
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self.output.push(value as u8);
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continue;
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}
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}
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}
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}
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}
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for pos in claim_positions {
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if let Some(Tile::Open(_, claim_state)) = self.grid.get_mut(pos) {
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*claim_state = Claim::Free;
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}
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}
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// remove marbles
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for &i in removed_marbles.iter().rev() {
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self.grid.set(self.marbles[i], Tile::BLANK);
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self.marbles.swap_remove(i);
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}
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#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
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fn step_propagate_power(&mut self) {
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// propagate power
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let mut i = 0;
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while i < self.powered.len() {
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}
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i += 1;
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}
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#[cfg(debug_assertions)]
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{
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self.debug_subticks.push(DebugSubTick {
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grid: self.grid.clone(),
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pos: None,
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});
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self.subtick_index = self.debug_subticks.len() - 1;
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}
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}
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}
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