sketch future file structure
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3 changed files with 58 additions and 4 deletions
54
README.md
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54
README.md
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# marble machinations
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(working title)
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logic mostly like https://git.crispypin.cc/CrispyPin/marble
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file hierarchy
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```
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- assets/
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- storage/
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- levels/
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- 00_zeroes.json
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- 01_cat.json
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- 02_parse.json
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- 99_sandbox.json
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- solutions/
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- 00_zeroes/
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- solution_0.json
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- solution_1.json
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- factorial_194726/
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- solution_0.json
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- solution_1.json
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- blueprints
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- blueprint_0.json
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- custom_levels/
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- factorial_194726.json
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```
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`00_zeroes.json`
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```json
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{
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"id": "00_zeroes",
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"name": "Zeroes",
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"description": "learn how to output data",
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"init_board": null,
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"inputs": [],
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"outputs": [0, 0, 0, 0, 0, 0, 0, 0]
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}
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```
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`00_zeroes/solution_0.json`
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```json
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{
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"level_id": "00_zeroes", //redundant, useful if sharing solution files?
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"name": "unnamed 1",
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"board": "oo\nP*\n|-"
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}
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```
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`blueprints/blueprint_0.json`
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```json
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{
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"name": "fast printer",
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"board": "oo\nP*\n|-"
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}
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```
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@ -12,7 +12,7 @@ use crate::{
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};
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#[derive(Debug)]
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pub struct Game {
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pub struct Editor {
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source_board: Board,
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machine: Machine,
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sim_state: SimState,
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@ -51,7 +51,7 @@ enum SimState {
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Stepping,
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}
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impl Game {
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impl Editor {
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pub fn new_sandbox() -> Self {
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Self {
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source_board: Board::new_empty(16, 16),
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@ -1,6 +1,6 @@
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use std::fs::read_to_string;
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use editor::Game;
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use editor::Editor;
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use marble_engine::board::Board;
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use raylib::prelude::*;
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@ -24,7 +24,7 @@ fn main() {
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textures.load_dir("assets", &mut rl, &thread);
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textures.load_dir("assets/tiles", &mut rl, &thread);
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let mut game = Game::new_sandbox();
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let mut game = Editor::new_sandbox();
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let board = Board::parse(&read_to_string("boards/adder.mbl").unwrap());
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game.load_board(board);
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