better line wrap for level descriptions
This commit is contained in:
parent
1e370201e1
commit
6900dadd9e
2 changed files with 94 additions and 5 deletions
11
src/main.rs
11
src/main.rs
|
@ -32,6 +32,7 @@ struct Game {
|
|||
selected_level: usize,
|
||||
selected_solution: usize,
|
||||
editing_solution_name: bool,
|
||||
level_desc_text: ShapedText,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
|
@ -71,6 +72,7 @@ impl Game {
|
|||
selected_level: 0,
|
||||
selected_solution,
|
||||
editing_solution_name: false,
|
||||
level_desc_text: ShapedText::new(20),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -181,10 +183,11 @@ impl Game {
|
|||
d.draw_text(level.id(), level_list_width + 10, 50, 10, Color::GRAY);
|
||||
|
||||
let mut y = 70;
|
||||
for line in level.description().lines() {
|
||||
d.draw_text(line, level_list_width + 10, y, 20, Color::WHITE);
|
||||
y += 30;
|
||||
}
|
||||
self.level_desc_text.set_text(level.description());
|
||||
self.level_desc_text
|
||||
.update_width(d, d.get_render_width() - level_list_width - 30);
|
||||
self.level_desc_text.draw(d, level_list_width + 10, y);
|
||||
y += self.level_desc_text.height() + 10;
|
||||
|
||||
if let Some(solutions) = self.solutions.get_mut(level.id()) {
|
||||
let solution_entry_height = 40;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue