update todo list
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21
README.md
21
README.md
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@ -11,22 +11,30 @@ logic mostly like https://git.crispypin.cc/CrispyPin/marble
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### bugs
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### bugs
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- modifier-less bindings trigger when typing in a text box, makes renaming existing blueprints basically impossible
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- modifier-less bindings trigger when typing in a text box, makes renaming existing blueprints basically impossible
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### features
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### features
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#### 0.3.x
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- more levels
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- deadfish
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- brainfuck
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- packet routing?
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- game of life sim? (width;height;steps;grid -> grid)
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#### 0.4.0
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- UI layout engine
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- global scale setting
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#### unspecified
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- show orphaned solutions
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- comments
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- comments
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- editing
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- editing
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- add to all intro levels
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- add to all intro levels
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- highlight regions with background colours
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- highlight regions with background colours
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- UI layout engine
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- global scale setting
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- button + binding to flip selection that is being pasted
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- button + binding to flip selection that is being pasted
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- accessibility
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- accessibility
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- background colour setting
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- background colour setting (requires color picker => after UI rework)
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- hotkeys for everything (no mouse needed to play)
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- hotkeys for everything (no mouse needed to play)
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- menu navigation (requires UI rework)
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- menu navigation (requires UI rework)
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- speed up/down
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- speed up/down
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- grid cursor movement and placement
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- grid cursor movement and placement
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- grid zoom and pan
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- grid zoom and pan
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- more levels
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- UI: scroll output bytes
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- scroll output bytes
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- timestamps in solutions and blueprints
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- timestamps in solutions and blueprints
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- display tool variant more clearly (it's not obvious there are more states)
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- display tool variant more clearly (it's not obvious there are more states)
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- better text rendering
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- better text rendering
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@ -40,8 +48,9 @@ logic mostly like https://git.crispypin.cc/CrispyPin/marble
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- hide some tile tools in early levels to make it less overwhelming
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- hide some tile tools in early levels to make it less overwhelming
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- footprint score (tiles that were non-empty at any point in the run)
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- footprint score (tiles that were non-empty at any point in the run)
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- option to use 8-bit marbles?
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- option to use 8-bit marbles?
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- blueprint rotation?
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- 32 bit input/output?
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- settable marble start direction?
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- settable marble start direction?
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- allows blueprint rotation
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## playtesting observations
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## playtesting observations
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- 'loops' introduces too many things (powering, redirection, generating zeroes)
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- 'loops' introduces too many things (powering, redirection, generating zeroes)
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