darken output ui and world background

This commit is contained in:
Crispy 2024-12-14 00:25:09 +01:00
parent 168794a797
commit 6c5f19b84c

View file

@ -444,7 +444,7 @@ impl Editor {
} }
pub fn draw(&mut self, d: &mut RaylibDrawHandle, textures: &Textures) { pub fn draw(&mut self, d: &mut RaylibDrawHandle, textures: &Textures) {
d.clear_background(Color::new(64, 64, 64, 255)); d.clear_background(gray(48));
if self.draw_overlay && self.zoom >= 1. { if self.draw_overlay && self.zoom >= 1. {
let tile_size = (TILE_TEXTURE_SIZE * self.zoom) as f32; let tile_size = (TILE_TEXTURE_SIZE * self.zoom) as f32;
@ -868,7 +868,7 @@ impl Editor {
(Color::RED, Color::DARKRED) (Color::RED, Color::DARKRED)
} }
} else { } else {
(Color::DARKGRAY, Color::DIMGRAY) (BG_LIGHT, BG_MEDIUM)
}; };
d.draw_rectangle(x, y, output_cell_width - 5, 30, top_color); d.draw_rectangle(x, y, output_cell_width - 5, 30, top_color);