darken output ui and world background
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168794a797
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6c5f19b84c
1 changed files with 2 additions and 2 deletions
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@ -444,7 +444,7 @@ impl Editor {
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}
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pub fn draw(&mut self, d: &mut RaylibDrawHandle, textures: &Textures) {
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d.clear_background(Color::new(64, 64, 64, 255));
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d.clear_background(gray(48));
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if self.draw_overlay && self.zoom >= 1. {
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let tile_size = (TILE_TEXTURE_SIZE * self.zoom) as f32;
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@ -868,7 +868,7 @@ impl Editor {
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(Color::RED, Color::DARKRED)
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}
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} else {
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(Color::DARKGRAY, Color::DIMGRAY)
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(BG_LIGHT, BG_MEDIUM)
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};
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d.draw_rectangle(x, y, output_cell_width - 5, 30, top_color);
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