fix input being consumed even when marble creation is blocked; made multiple simultaneous inputs use the same value
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4 changed files with 33 additions and 11 deletions
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Game store page: https://crispypin.itch.io/marble-machinations
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## [unreleased]
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### changed
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- when multiple I/O silos (or multiple directions of one) are activated in the same tick, they will all output the same value instead of pulling input in an arbitrary order
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### fixed
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- input bytes are consumed even if the marble can't be created because another one was taking its place
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- crash when saving config if no user dir exists
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- keybindings activated even when typing in a text field, making especially renaming blueprints difficult
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- after removing a binding that was a superset of another, the remaining one did not stop being blocked by the removed ones additional modifiers until another binding was added or edited
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