refactor, add simulation controls and board resetting

This commit is contained in:
Crispy 2024-10-04 22:10:00 +02:00
parent a9eefcd836
commit 880993762e
4 changed files with 193 additions and 83 deletions

View file

@ -4,17 +4,40 @@ use std::{
ops::Rem,
};
use marble_engine::parse;
use marble_engine::{board::Board, parse, tile::Tile, Machine};
use raylib::prelude::*;
mod marble_engine;
mod util;
use util::*;
#[derive(Debug)]
struct Game {
source_board: Board,
machine: Machine,
sim_state: SimState,
view_offset: Vector2,
zoom: i32,
output_as_text: bool,
input_as_text: bool,
active_tool: Tool,
input_text_selected: bool,
sim_speed: f32,
time_since_step: f32,
}
#[derive(Debug)]
enum Tool {
None,
SetTile(Tile),
// Erase,
// Select,
}
#[derive(Debug, Clone, PartialEq)]
enum EditorState {
enum SimState {
Editing,
Playing,
Running,
Stepping,
}
@ -24,16 +47,7 @@ fn main() {
.title("good window title")
.build();
rl.set_target_fps(60);
let board = parse(&read_to_string("boards/adder.mbl").unwrap());
let mut pos_offset = Vector2::zero();
let mut machine = marble_engine::Machine::new(board, "Vec::new()".bytes().collect());
let mut editor_state = EditorState::Editing;
let mut output_as_text = false;
let mut input_as_text = true;
let mut input_text_selected = false;
let mut zoom = 1;
rl.set_exit_key(None);
let mut textures: HashMap<String, Texture2D> = HashMap::new();
for d in read_dir("assets/tiles").unwrap().flatten() {
@ -46,31 +60,107 @@ fn main() {
textures.insert(name.to_string(), texture);
}
}
let mut game = Game::new_sandbox();
let board = parse(&read_to_string("boards/adder.mbl").unwrap());
game.load_board(board);
while !rl.window_should_close() {
if rl.is_key_pressed(KeyboardKey::KEY_SPACE) || rl.is_key_down(KeyboardKey::KEY_ENTER) {
machine.step();
}
if rl.get_mouse_wheel_move() > 0. && zoom < 3 {
zoom += 1;
}
if rl.get_mouse_wheel_move() < 0. && zoom > 0 {
zoom -= 1;
}
if rl.is_mouse_button_down(MouseButton::MOUSE_BUTTON_MIDDLE) {
pos_offset += rl.get_mouse_delta()
}
if rl.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_RIGHT) {
pos_offset = Vector2::zero();
}
game.input(&rl);
let mut d = rl.begin_drawing(&thread);
d.clear_background(Color::new(64, 64, 64, 255));
game.gui(&mut d, &textures);
d.draw_fps(2, 2);
}
}
machine.draw(&mut d, &textures, pos_offset, zoom);
impl Game {
fn new_sandbox() -> Self {
Self {
source_board: Board::new_empty(1, 1),
machine: Machine::new_empty(1),
sim_state: SimState::Editing,
view_offset: Vector2::zero(),
zoom: 1,
active_tool: Tool::None,
output_as_text: false,
input_as_text: false,
input_text_selected: false,
sim_speed: 8.,
time_since_step: 0.,
}
}
fn load_board(&mut self, board: Board) {
self.source_board = board;
}
fn start_sim(&mut self) {
self.machine.reset();
self.machine.set_board(self.source_board.clone());
}
fn input(&mut self, rl: &RaylibHandle) {
if self.sim_state == SimState::Running {
self.time_since_step += rl.get_frame_time();
if self.time_since_step > 1. / self.sim_speed {
self.time_since_step = 0.;
self.machine.step();
}
}
if rl.is_key_pressed(KeyboardKey::KEY_SPACE) {
match self.sim_state {
SimState::Editing => {
self.start_sim();
self.machine.step();
}
SimState::Running => (),
SimState::Stepping => self.machine.step(),
}
self.sim_state = SimState::Stepping;
}
if rl.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
self.sim_state = SimState::Editing;
}
if rl.is_key_pressed(KeyboardKey::KEY_ENTER) {
match self.sim_state {
SimState::Editing => {
self.start_sim();
self.sim_state = SimState::Running;
}
SimState::Running => self.sim_state = SimState::Editing,
SimState::Stepping => self.sim_state = SimState::Running,
}
}
if rl.get_mouse_wheel_move() > 0. && self.zoom < 3 {
self.zoom += 1;
}
if rl.get_mouse_wheel_move() < 0. && self.zoom > 0 {
self.zoom -= 1;
}
if rl.is_mouse_button_down(MouseButton::MOUSE_BUTTON_MIDDLE) {
self.view_offset += rl.get_mouse_delta()
}
if rl.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_RIGHT) {
self.view_offset = Vector2::zero();
}
}
fn draw_board(&self, d: &mut RaylibDrawHandle, textures: &HashMap<String, Texture2D>) {
if self.sim_state == SimState::Editing {
self.source_board
.draw(d, textures, self.view_offset, self.zoom);
} else {
self.machine
.board()
.draw(d, textures, self.view_offset, self.zoom);
self.machine.draw_marble_values(d, self.view_offset, self.zoom);
}
}
fn gui(&mut self, d: &mut RaylibDrawHandle, textures: &HashMap<String, Texture2D>) {
self.draw_board(d, textures);
// UI
// d.draw_rectangle(x, y, width, height, color);
let height = d.get_screen_height();
let footer_height = 100;
let footer_top = (height - footer_height) as f32;
@ -82,9 +172,9 @@ fn main() {
Color::new(32, 32, 32, 255),
);
let tile_size = (16 << zoom) as f32;
let grid_spill_x = (pos_offset.x).rem(tile_size) - tile_size;
let grid_spill_y = (pos_offset.y).rem(tile_size) - tile_size;
let tile_size = (16 << 1) as f32;
let grid_spill_x = (self.view_offset.x).rem(tile_size) - tile_size;
let grid_spill_y = (self.view_offset.y).rem(tile_size) - tile_size;
d.gui_grid(
Rectangle::new(
grid_spill_x,
@ -100,32 +190,23 @@ fn main() {
d.gui_check_box(
Rectangle::new(5., footer_top + 5., 25., 25.),
Some(rstr!("output as text")),
&mut output_as_text,
&mut self.output_as_text,
);
let out_text = if output_as_text {
String::from_utf8_lossy(machine.output()).to_string()
let out_text = if self.output_as_text {
String::from_utf8_lossy(self.machine.output()).to_string()
} else {
format!("{:?}", machine.output())
format!("{:?}", self.machine.output())
};
d.draw_text(&out_text, 5, footer_top as i32 + 35, 20, Color::WHITE);
let mut input_text = String::from_utf8_lossy(machine.input()).to_string();
let mut input_text = String::from_utf8_lossy(self.machine.input()).to_string();
if text_input(
&mut d,
d,
Rectangle::new(350., footer_top + 60., 200., 25.),
&mut input_text,
&mut input_text_selected,
&mut self.input_text_selected,
) {
machine.set_input(input_text.into_bytes());
self.machine.set_input(input_text.into_bytes());
}
if d.gui_button(
Rectangle::new(0., height as f32 - 40., 100.0, 30.0),
Some(rstr!("meow")),
) {
println!("meow");
}
d.draw_fps(2, 2);
}
}

View file

@ -2,8 +2,8 @@ use std::collections::HashMap;
use raylib::prelude::*;
mod board;
mod tile;
pub mod board;
pub mod tile;
use board::{Board, Pos};
use tile::*;
@ -30,6 +30,28 @@ impl Machine {
}
}
pub fn reset(&mut self) {
self.steps = 0;
self.input_index = 0;
self.output.clear();
}
pub fn set_board(&mut self, board: Board) {
self.marbles.clear();
for y in 0..board.height() {
for x in 0..board.width() {
if let Some(Tile::Marble { value: _, dir: _ }) = board.get((x, y).into()) {
self.marbles.push((x, y).into());
}
}
}
self.board = board;
}
pub fn board(&self) -> &Board {
&self.board
}
pub fn output(&self) -> &[u8] {
&self.output
}
@ -46,40 +68,22 @@ impl Machine {
self.input = bytes;
}
pub fn new(grid: Board, input: Vec<u8>) -> Self {
// let (grid, marbles) = parse(source);
let mut marbles = Vec::new();
for y in 0..grid.height() {
for x in 0..grid.width() {
if let Some(Tile::Marble { value: _, dir: _ }) = grid.get((x, y).into()) {
marbles.push((x, y).into());
}
}
}
Self {
board: grid,
marbles,
input,
input_index: 0,
output: Vec::new(),
steps: 0,
}
}
pub fn draw(
&self,
d: &mut RaylibDrawHandle,
textures: &HashMap<String, Texture2D>,
offset: Vector2,
zoom: i32,
) {
pub fn draw_marble_values(&self, d: &mut RaylibDrawHandle, offset: Vector2, zoom: i32) {
let tile_size = 16 << zoom;
for x in 0..self.board.width() {
for y in 0..self.board.height() {
if let Some(tile) = self.board.get((x, y).into()) {
let px = x as i32 * tile_size + offset.x as i32 + tile_size / 2;
let py = y as i32 * tile_size + offset.y as i32 + tile_size / 2;
tile.draw(d, textures, px, py, tile_size, zoom);
if let Tile::Marble { value, dir } = tile{
d.draw_text(
&format!("{value}"),
px - tile_size / 2 + 2,
py - tile_size / 2 + 2,
20,
Color::MAGENTA,
)
}
}
}
}

View file

@ -1,3 +1,6 @@
use std::collections::HashMap;
use raylib::prelude::*;
use super::tile::*;
#[derive(Debug, Default, Clone, Copy, PartialEq)]
@ -15,7 +18,7 @@ impl From<(usize, usize)> for Pos {
}
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub struct Board {
rows: Vec<Vec<Tile>>,
width: usize,
@ -84,4 +87,23 @@ impl Board {
pub fn height(&self) -> usize {
self.height
}
pub fn draw(
&self,
d: &mut RaylibDrawHandle,
textures: &HashMap<String, Texture2D>,
offset: Vector2,
zoom: i32,
){
let tile_size = 16 << zoom;
for x in 0..self.width {
for y in 0..self.height {
if let Some(tile) = self.get((x, y).into()) {
let px = x as i32 * tile_size + offset.x as i32 + tile_size / 2;
let py = y as i32 * tile_size + offset.y as i32 + tile_size / 2;
tile.draw(d, textures, px, py, tile_size, zoom);
}
}
}
}
}

View file

@ -29,6 +29,9 @@ pub fn text_input(
}
if *is_selected {
if d.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
*is_selected = false;
}
if d.is_key_pressed(KeyboardKey::KEY_BACKSPACE) {
changed = true;
text.pop();