gui experiments, add zooming

This commit is contained in:
Crispy 2024-10-04 21:20:53 +02:00
parent de09b785d0
commit af31531869
4 changed files with 161 additions and 13 deletions

View file

@ -1,12 +1,22 @@
use std::{
collections::HashMap,
fs::{read_dir, read_to_string},
ops::Rem,
};
use marble_engine::parse;
use raylib::prelude::*;
mod marble_engine;
mod util;
use util::*;
#[derive(Debug, Clone, PartialEq)]
enum EditorState {
Editing,
Playing,
Stepping,
}
fn main() {
let (mut rl, thread) = raylib::init()
@ -18,6 +28,12 @@ fn main() {
let board = parse(&read_to_string("boards/adder.mbl").unwrap());
let mut pos_offset = Vector2::zero();
let mut machine = marble_engine::Machine::new(board, "Vec::new()".bytes().collect());
let mut editor_state = EditorState::Editing;
let mut output_as_text = false;
let mut input_as_text = true;
let mut input_text_selected = false;
let mut zoom = 1;
let mut textures: HashMap<String, Texture2D> = HashMap::new();
for d in read_dir("assets/tiles").unwrap().flatten() {
@ -32,9 +48,15 @@ fn main() {
}
while !rl.window_should_close() {
if rl.is_key_pressed(KeyboardKey::KEY_SPACE) {
if rl.is_key_pressed(KeyboardKey::KEY_SPACE) || rl.is_key_down(KeyboardKey::KEY_ENTER) {
machine.step();
}
if rl.get_mouse_wheel_move() > 0. && zoom < 3 {
zoom += 1;
}
if rl.get_mouse_wheel_move() < 0. && zoom > 0 {
zoom -= 1;
}
if rl.is_mouse_button_down(MouseButton::MOUSE_BUTTON_MIDDLE) {
pos_offset += rl.get_mouse_delta()
}
@ -45,7 +67,64 @@ fn main() {
let mut d = rl.begin_drawing(&thread);
d.clear_background(Color::new(64, 64, 64, 255));
machine.draw(&mut d, &textures, pos_offset);
machine.draw(&mut d, &textures, pos_offset, zoom);
// UI
// d.draw_rectangle(x, y, width, height, color);
let height = d.get_screen_height();
let footer_height = 100;
let footer_top = (height - footer_height) as f32;
d.draw_rectangle(
0,
height - footer_height,
d.get_screen_width(),
footer_height,
Color::new(32, 32, 32, 255),
);
let tile_size = (16 << zoom) as f32;
let grid_spill_x = (pos_offset.x).rem(tile_size) - tile_size;
let grid_spill_y = (pos_offset.y).rem(tile_size) - tile_size;
d.gui_grid(
Rectangle::new(
grid_spill_x,
grid_spill_y,
d.get_screen_width() as f32 * 2.,
height as f32 - grid_spill_y - footer_height as f32,
),
None,
tile_size,
1,
);
d.gui_check_box(
Rectangle::new(5., footer_top + 5., 25., 25.),
Some(rstr!("output as text")),
&mut output_as_text,
);
let out_text = if output_as_text {
String::from_utf8_lossy(machine.output()).to_string()
} else {
format!("{:?}", machine.output())
};
d.draw_text(&out_text, 5, footer_top as i32 + 35, 20, Color::WHITE);
let mut input_text = String::from_utf8_lossy(machine.input()).to_string();
if text_input(
&mut d,
Rectangle::new(350., footer_top + 60., 200., 25.),
&mut input_text,
&mut input_text_selected,
) {
machine.set_input(input_text.into_bytes());
}
if d.gui_button(
Rectangle::new(0., height as f32 - 40., 100.0, 30.0),
Some(rstr!("meow")),
) {
println!("meow");
}
d.draw_fps(2, 2);
}

View file

@ -1,6 +1,6 @@
use std::collections::HashMap;
use raylib::{drawing::RaylibDrawHandle, math::Vector2, texture::Texture2D};
use raylib::prelude::*;
mod board;
mod tile;
@ -30,6 +30,22 @@ impl Machine {
}
}
pub fn output(&self) -> &[u8] {
&self.output
}
pub fn input(&self) -> &[u8] {
&self.input
}
pub fn input_mut(&mut self) -> &mut Vec<u8> {
&mut self.input
}
pub fn set_input(&mut self, bytes: Vec<u8>) {
self.input = bytes;
}
pub fn new(grid: Board, input: Vec<u8>) -> Self {
// let (grid, marbles) = parse(source);
let mut marbles = Vec::new();
@ -55,14 +71,15 @@ impl Machine {
d: &mut RaylibDrawHandle,
textures: &HashMap<String, Texture2D>,
offset: Vector2,
zoom: i32,
) {
let tile_size = 32;
let tile_size = 16 << zoom;
for x in 0..self.board.width() {
for y in 0..self.board.height() {
if let Some(tile) = self.board.get((x, y).into()) {
let px = x as i32 * tile_size + offset.x as i32 + tile_size / 2;
let py = y as i32 * tile_size + offset.y as i32 + tile_size / 2;
tile.draw(d, textures, px, py, tile_size);
tile.draw(d, textures, px, py, tile_size, zoom);
}
}
}

View file

@ -1,12 +1,6 @@
use std::collections::HashMap;
use raylib::{
color::Color,
drawing::{RaylibDraw, RaylibDrawHandle},
ffi::Rectangle,
math::Vector2,
texture::Texture2D,
};
use raylib::prelude::*;
use super::board::Pos;
@ -98,6 +92,7 @@ impl Tile {
x: i32,
y: i32,
size: i32,
zoom:i32,
) {
let tex_name = match self {
Tile::Blank => "",
@ -150,7 +145,7 @@ impl Tile {
texture,
Vector2::new((x - size / 2) as f32, (y - size / 2) as f32),
0.0,
2.0,
(1<<zoom) as f32,
Color::WHITE,
);
return;

57
src/util.rs Normal file
View file

@ -0,0 +1,57 @@
use raylib::prelude::*;
pub fn text_input(
d: &mut RaylibDrawHandle,
bounds: Rectangle,
text: &mut String,
is_selected: &mut bool,
) -> bool {
let mut changed = false;
let (bg, border) = if *is_selected {
(Color::DARKCYAN, Color::CYAN)
} else {
(Color::GRAY, Color::DIMGRAY)
};
d.draw_rectangle_rec(bounds, border);
d.draw_rectangle_rec(shrink_rec(bounds, 2.), bg);
d.draw_text(
text,
bounds.x as i32 + 4,
bounds.y as i32 + 4,
10,
Color::WHITE,
);
let mouse_pos = d.get_mouse_position();
if d.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_LEFT)
&& (bounds.check_collision_point_rec(mouse_pos) || *is_selected)
{
*is_selected = !*is_selected;
}
if *is_selected {
if d.is_key_pressed(KeyboardKey::KEY_BACKSPACE) {
changed = true;
text.pop();
}
let char_code = unsafe { ffi::GetCharPressed() };
let c = if char_code > 0 {
char::from_u32(char_code as u32)
} else {
None
};
if let Some(c) = c {
changed = true;
text.push(c);
}
}
changed
}
pub fn shrink_rec(rec: Rectangle, a: f32) -> Rectangle {
Rectangle {
x: rec.x + a,
y: rec.y + a,
width: rec.width - a * 2.,
height: rec.height - a * 2.,
}
}