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bf46a3e7c3
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364
src/marble_engine.rs
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364
src/marble_engine.rs
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use raylib::{drawing::RaylibDrawHandle, math::Vector2};
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mod board;
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mod tile;
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use board::{Board, Pos};
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use tile::*;
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#[derive(Debug)]
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pub struct Machine {
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board: Board,
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marbles: Vec<Pos>,
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input: Vec<u8>,
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input_index: usize,
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output: Vec<u8>,
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steps: usize,
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}
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impl Machine {
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pub fn new_empty(width: usize) -> Self {
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Self {
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board: Board::new_empty(width, width),
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marbles: Vec::new(),
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input: Vec::new(),
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input_index: 0,
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output: Vec::new(),
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steps: 0,
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}
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}
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pub fn new(grid: Board, input: Vec<u8>) -> Self {
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// let (grid, marbles) = parse(source);
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let mut marbles = Vec::new();
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for y in 0..grid.height() {
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for x in 0..grid.width() {
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if let Some(Tile::Marble { value: _, dir: _ }) = grid.get((x, y).into()) {
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marbles.push((x, y).into());
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}
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}
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}
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Self {
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board: grid,
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marbles,
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input,
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input_index: 0,
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output: Vec::new(),
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steps: 0,
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}
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}
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pub fn draw(&self, d: &mut RaylibDrawHandle, offset: Vector2) {
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let tile_size = 32;
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for x in 0..self.board.width() {
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for y in 0..self.board.height() {
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if let Some(tile) = self.board.get((x, y).into()) {
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let px = x as i32 * tile_size + offset.x as i32 + tile_size / 2;
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let py = y as i32 * tile_size + offset.y as i32 + tile_size / 2;
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tile.draw(d, px, py, tile_size);
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}
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}
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}
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}
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pub fn step(&mut self) {
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self.steps += 1;
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// reset wires
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for y in 0..self.board.height() {
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for x in 0..self.board.width() {
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match self.board.get_mut((x, y).into()) {
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Tile::Wire(_, state) => *state = false,
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Tile::Trigger(state) => *state = false,
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_ => (),
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}
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}
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}
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let mut to_remove = Vec::new();
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let mut triggers = Vec::new();
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for i in 0..self.marbles.len() {
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let marble_pos = self.marbles[i];
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let tile = self.board.get_or_blank(marble_pos);
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if let Tile::Marble { value, dir } = tile {
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let next_pos = dir.step(marble_pos);
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if !self.board.in_bounds(next_pos) {
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continue;
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}
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let mut new_tile = None;
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let target = self.board.get_mut(next_pos);
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match target {
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Tile::Blank => {
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*target = tile;
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self.marbles[i] = next_pos;
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new_tile = Some(Tile::Blank);
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}
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Tile::Digit(d) => {
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let new_val = value
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.wrapping_mul(10)
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.wrapping_add((*d - b'0') as MarbleValue);
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*target = Tile::Marble {
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value: new_val,
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dir,
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};
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self.marbles[i] = next_pos;
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new_tile = Some(Tile::Blank);
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}
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Tile::Bag => {
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to_remove.push(i);
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new_tile = Some(Tile::Blank);
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}
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Tile::Marble {
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value: _other_value,
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dir: other_dir,
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} => {
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// bounce off other marbles
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if *other_dir != dir {
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new_tile = Some(Tile::Marble {
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value,
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dir: dir.opposite(),
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});
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*other_dir = dir;
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}
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}
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Tile::Trigger(state) => {
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*state = true;
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triggers.push(next_pos);
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let far_pos = dir.step(next_pos);
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if let Some(Tile::Blank) = self.board.get(far_pos) {
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self.board.set(far_pos, Tile::Marble { value, dir });
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self.marbles[i] = far_pos;
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new_tile = Some(Tile::Blank);
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}
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}
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Tile::Arrow(arrow_dir) => {
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let far_pos = arrow_dir.step(next_pos);
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let arrow_dir = *arrow_dir;
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if let Some(Tile::Blank) = self.board.get(far_pos) {
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self.marbles[i] = far_pos;
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self.board.set(
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far_pos,
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Tile::Marble {
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value,
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dir: arrow_dir,
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},
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);
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new_tile = Some(Tile::Blank);
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} else if far_pos == marble_pos {
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// bounce on reverse arrow
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new_tile = Some(Tile::Marble {
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value,
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dir: dir.opposite(),
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});
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}
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}
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Tile::Mirror(mirror) => {
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let new_dir = mirror.new_dir(dir);
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let far_pos = new_dir.step(next_pos);
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let far_target = self.board.get_mut(far_pos);
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if let Tile::Blank = far_target {
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*far_target = Tile::Marble {
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value,
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dir: new_dir,
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};
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self.marbles[i] = far_pos;
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new_tile = Some(Tile::Blank);
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}
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}
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_ => (),
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}
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if let Some(t) = new_tile {
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*self.board.get_mut(marble_pos) = t;
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}
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}
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}
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let mut offset = 0;
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for i in to_remove {
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self.marbles.remove(i - offset);
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offset += 1;
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}
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for pos in triggers {
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for dir in Direction::ALL {
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self.propagate_power(dir, dir.step(pos));
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}
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}
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}
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fn propagate_power(&mut self, dir: Direction, pos: Pos) {
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if !self.board.in_bounds(pos) {
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return;
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}
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let tile = self.board.get_mut(pos);
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let front_pos = dir.step(pos);
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match tile {
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Tile::Wire(wiretype, state) => {
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if *state {
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return;
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}
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*state = true;
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let dirs = wiretype.directions();
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for d in dirs {
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self.propagate_power(*d, d.step(pos));
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}
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}
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Tile::Print => {
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let sample = self.board.get_or_blank(front_pos);
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if let Tile::Marble { value, dir: _ } = sample {
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self.output.push(value as u8);
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}
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}
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Tile::Bag => {
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if let Some(Tile::Blank) = self.board.get(front_pos) {
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*self.board.get_mut(front_pos) = Tile::Marble { value: 0, dir };
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self.marbles.push(front_pos);
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}
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}
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Tile::Input => {
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if self.input_index < self.input.len()
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&& self.board.get_or_blank(front_pos).is_blank()
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{
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let value = self.input[self.input_index] as MarbleValue;
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*self.board.get_mut(front_pos) = Tile::Marble { value, dir };
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self.marbles.push(front_pos);
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self.input_index += 1;
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}
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}
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Tile::Math(op) => {
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let op = *op;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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if (!self.board.get_or_blank(pos_a).is_blank()
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|| !self.board.get_or_blank(pos_b).is_blank())
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&& self.board.get_or_blank(front_pos).is_blank()
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{
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let result = match op {
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MathOp::Add => val_a.wrapping_add(val_b),
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MathOp::Sub => val_a.wrapping_sub(val_b),
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MathOp::Mul => val_a.wrapping_mul(val_b),
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MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
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MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
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};
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// println!("{op:?} a:{val_a} b:{val_b}");
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*self.board.get_mut(front_pos) = Tile::Marble { value: result, dir };
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self.marbles.push(front_pos);
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}
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}
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Tile::Flip => {
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let m = self.board.get_mut(front_pos);
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match m {
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Tile::Wire(wire_type, _) => {
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*wire_type = match *wire_type {
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WireType::Vertical => WireType::Horizontal,
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WireType::Horizontal => WireType::Vertical,
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WireType::Cross => WireType::Cross,
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};
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}
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Tile::Mirror(mirror) => {
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*mirror = match *mirror {
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MirrorType::Forward => MirrorType::Back,
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MirrorType::Back => MirrorType::Forward,
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};
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}
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Tile::Arrow(dir) => {
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*dir = dir.opposite();
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}
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_ => (),
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};
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}
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Tile::Gate(gate) => {
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let gate = *gate;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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let result = match gate {
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GateType::LessThan => val_a < val_b,
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GateType::GreaterThan => val_a > val_b,
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GateType::Equal => val_a == val_b,
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GateType::NotEqual => val_a != val_b,
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};
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if result {
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self.propagate_power(dir, dir.step(pos));
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}
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}
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Tile::Marble { value: _, dir: _ }
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| Tile::Trigger(_)
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| Tile::Digit(_)
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| Tile::Mirror(_)
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| Tile::Arrow(_)
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| Tile::Comment(_)
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| Tile::Blank => (),
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}
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}
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}
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pub fn parse(source: &str) -> Board {
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let mut rows = Vec::new();
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let mut width = 0;
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for line in source.lines() {
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width = width.max(line.len());
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let mut tiles = Vec::new();
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let mut in_comment = false;
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for char in line.chars() {
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if in_comment {
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if char == ')' {
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in_comment = false;
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}
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if char == ' ' {
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// allow marbles to pass through gaps in comments
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tiles.push(Tile::Blank);
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} else {
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tiles.push(Tile::Comment(char as u8));
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}
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continue;
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}
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tiles.push(match char {
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'o' => Tile::Marble {
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value: 0,
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dir: Direction::Down,
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},
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'*' => Tile::Trigger(false),
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'-' => Tile::Wire(WireType::Horizontal, false),
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'|' => Tile::Wire(WireType::Vertical, false),
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'+' => Tile::Wire(WireType::Cross, false),
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'/' => Tile::Mirror(MirrorType::Forward),
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'\\' => Tile::Mirror(MirrorType::Back),
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'^' => Tile::Arrow(Direction::Up),
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'v' => Tile::Arrow(Direction::Down),
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'<' => Tile::Arrow(Direction::Left),
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'>' => Tile::Arrow(Direction::Right),
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'=' => Tile::Gate(GateType::Equal),
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'!' => Tile::Gate(GateType::NotEqual),
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'L' => Tile::Gate(GateType::LessThan),
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'G' => Tile::Gate(GateType::GreaterThan),
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'P' => Tile::Print,
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'I' => Tile::Input,
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'F' => Tile::Flip,
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'A' => Tile::Math(MathOp::Add),
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'S' => Tile::Math(MathOp::Sub),
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'M' => Tile::Math(MathOp::Mul),
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'D' => Tile::Math(MathOp::Div),
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'R' => Tile::Math(MathOp::Rem),
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'B' => Tile::Bag,
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d @ '0'..='9' => Tile::Digit(d as u8),
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'#' => Tile::Comment(b'#'),
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' ' => Tile::Blank,
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'(' => {
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in_comment = true;
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Tile::Comment(b'(')
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}
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_ => Tile::Blank,
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});
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}
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rows.push(tiles);
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}
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for line in &mut rows {
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line.resize(width, Tile::Blank);
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}
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Board::new(rows)
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}
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