add sub-tick debugging, add direction information to state of powerable tiles

This commit is contained in:
Crispy 2025-03-26 23:02:31 +01:00
parent 181f76a341
commit d3a3471fcb
8 changed files with 176 additions and 65 deletions

View file

@ -17,6 +17,14 @@ pub struct Machine {
input_index: usize,
output: Vec<u8>,
steps: usize,
pub subtick_index: usize,
pub debug_subticks: Vec<DebugSubTick>,
}
#[derive(Debug)]
pub struct DebugSubTick {
pub board: Board,
pub pos: Option<Pos>,
}
impl Machine {
@ -29,6 +37,8 @@ impl Machine {
input_index: 0,
output: Vec::new(),
steps: 0,
subtick_index: 0,
debug_subticks: Vec::new(),
}
}
@ -37,6 +47,8 @@ impl Machine {
self.input_index = 0;
self.output.clear();
self.powered.clear();
self.debug_subticks.clear();
self.subtick_index = 0;
}
pub fn set_board(&mut self, board: Board) {
@ -97,6 +109,15 @@ impl Machine {
pub fn step(&mut self) {
self.steps += 1;
#[cfg(debug_assertions)]
{
self.subtick_index = 0;
self.debug_subticks.clear();
self.debug_subticks.push(DebugSubTick {
board: self.board.clone(),
pos: None,
});
}
let old_marbles = self.marbles.len();
@ -104,27 +125,24 @@ impl Machine {
// activate all powered machines
for &pos in &self.powered {
match self.board.get_mut(pos) {
Some(Tile::Powerable(machine, state)) => {
*state = false;
Some(Tile::Powerable(PTile::Comparator(_), board_power_state)) => {
// already handled at the power propagation stage (end of sim step)
*board_power_state = Power::OFF;
}
Some(Tile::Powerable(machine, board_power_state)) => {
let state = *board_power_state;
*board_power_state = Power::OFF;
let machine = *machine;
for dir in Direction::ALL {
let front_pos = dir.step(pos);
let source_pos = dir.opposite().step(pos);
match self.board.get(source_pos) {
Some(Tile::Wire(wiretype, true)) => {
if !wiretype.has_output(dir) {
continue;
}
}
Some(Tile::Button(true)) => (),
_ => continue,
if !state.get_dir(dir) {
continue;
}
let front_pos = dir.step(pos);
let Some(front_tile) = self.board.get_mut(front_pos) else {
continue;
};
// `machine`` is being powered, in direction `dir``
// `machine` is being powered, in direction `dir`
match machine {
PTile::Comparator(_) => (), // handled at the power propagation stage (end of step)
PTile::Math(op) => {
if front_tile.is_blank() {
let pos_a = dir.left().step(pos);
@ -169,24 +187,16 @@ impl Machine {
_ => (),
};
}
PTile::Comparator(_) => unreachable!(),
}
}
}
Some(Tile::Button(_state)) => (),
Some(Tile::Wire(_, _state)) => (),
_ => unreachable!(),
Some(Tile::Button(state) | Tile::Wire(_, state)) => {
*state = false;
}
_ => unreachable!("non-powerable tile at {pos:?} in self.powered"),
};
}
// old wires have to be reset after machine processing,
// so they can figure out which directions they are powered from
for &p in &self.powered {
match self.board.get_mut(p) {
Some(Tile::Button(state)) => *state = false,
Some(Tile::Wire(_, state)) => *state = false,
_ => (),
}
}
self.powered.clear();
if self.marbles.is_empty() {
@ -199,7 +209,6 @@ impl Machine {
One(Direction),
Multiple,
}
// #### find all direct bounces ####
let mut will_reverse_direction = vec![false; self.marbles.len()];
// todo store in tile to remove search through self.marbles
@ -408,8 +417,8 @@ impl Machine {
let target_pos = dir.step(pos);
match self.board.get_mut(target_pos) {
Some(Tile::Powerable(_, state)) => {
if !*state {
*state = true;
if !state.get_dir(dir) {
state.add_dir(dir);
self.powered.push(target_pos);
}
}
@ -423,6 +432,11 @@ impl Machine {
_ => (),
}
}
#[cfg(debug_assertions)]
self.debug_subticks.push(DebugSubTick {
board: self.board.clone(),
pos: Some(pos),
});
}
Tile::Wire(wiretype, state) => {
*state = true;
@ -430,8 +444,8 @@ impl Machine {
let target_pos = dir.step(pos);
match self.board.get_mut(target_pos) {
Some(Tile::Powerable(_, state)) => {
if !*state {
*state = true;
if !state.get_dir(*dir) {
state.add_dir(*dir);
self.powered.push(target_pos);
}
}
@ -445,22 +459,20 @@ impl Machine {
_ => (),
}
}
#[cfg(debug_assertions)]
self.debug_subticks.push(DebugSubTick {
board: self.board.clone(),
pos: Some(pos),
});
}
Tile::Powerable(PTile::Comparator(comp), state) => {
*state = true;
let comp = *comp;
let state = *state;
for dir in Direction::ALL {
let front_pos = dir.step(pos);
let source_pos = dir.opposite().step(pos);
match self.board.get(source_pos) {
Some(Tile::Wire(wiretype, true)) => {
if !wiretype.has_output(dir) {
continue;
}
}
Some(Tile::Button(true)) => (),
_ => continue,
if !state.get_dir(dir) {
continue;
}
let front_pos = dir.step(pos);
let Some(front_tile) = self.board.get_mut(front_pos) else {
continue;
};
@ -477,13 +489,37 @@ impl Machine {
Comparison::NotEqual => val_a != val_b,
};
if result {
self.powered.push(front_pos);
match self.board.get_mut(front_pos) {
Some(Tile::Powerable(_, state)) => {
if !state.get_dir(dir) {
state.add_dir(dir);
self.powered.push(front_pos);
}
}
Some(Tile::Wire(_, state)) => {
if !*state {
*state = true;
self.powered.push(front_pos);
}
}
_ => (),
}
}
}
}
#[cfg(debug_assertions)]
self.debug_subticks.push(DebugSubTick {
board: self.board.clone(),
pos: Some(pos),
});
}
Tile::Powerable(_, _state) => {
#[cfg(debug_assertions)]
self.debug_subticks.push(DebugSubTick {
board: self.board.clone(),
pos: Some(pos),
});
}
// state may be false if it was powered by a machine in earlier step
Tile::Powerable(_, state) => *state = true,
_ => {
dbg!(tile);
unreachable!()
@ -491,5 +527,9 @@ impl Machine {
}
i += 1;
}
#[cfg(debug_assertions)]
{
self.subtick_index = self.debug_subticks.len() - 1;
}
}
}