add sprites for most tiles
This commit is contained in:
parent
12bd19a7f3
commit
d4f9be5bff
41 changed files with 108 additions and 63 deletions
|
@ -1,8 +1,11 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use raylib::{
|
||||
color::Color,
|
||||
drawing::{RaylibDraw, RaylibDrawHandle},
|
||||
ffi::Rectangle,
|
||||
math::Vector2,
|
||||
texture::Texture2D,
|
||||
};
|
||||
|
||||
use super::board::Pos;
|
||||
|
@ -19,7 +22,6 @@ pub enum Tile {
|
|||
value: MarbleValue,
|
||||
dir: Direction,
|
||||
},
|
||||
Trigger(bool),
|
||||
Digit(u8),
|
||||
Mirror(MirrorType),
|
||||
Arrow(Direction),
|
||||
|
@ -28,6 +30,7 @@ pub enum Tile {
|
|||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum PTile {
|
||||
Trigger,
|
||||
Wire(WireType),
|
||||
Gate(GateType),
|
||||
Math(MathOp),
|
||||
|
@ -88,16 +91,73 @@ impl Tile {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn draw(&self, d: &mut RaylibDrawHandle, x: i32, y: i32, size: i32) {
|
||||
let up = y - size / 2 + 1;
|
||||
let down = y + size / 2 - 1;
|
||||
let left = x - size / 2 + 1;
|
||||
let right = x + size / 2 - 1;
|
||||
pub fn draw(
|
||||
&self,
|
||||
d: &mut RaylibDrawHandle,
|
||||
textures: &HashMap<String, Texture2D>,
|
||||
x: i32,
|
||||
y: i32,
|
||||
size: i32,
|
||||
) {
|
||||
let tex_name = match self {
|
||||
Tile::Blank => "",
|
||||
Tile::Block => "",
|
||||
Tile::Comment(_) => "",
|
||||
Tile::Marble { value, dir } => "todo!()",
|
||||
Tile::Digit(_) => "",
|
||||
Tile::Mirror(_) => "",
|
||||
Tile::Arrow(dir) => match dir {
|
||||
Direction::Up => "up",
|
||||
Direction::Down => "down",
|
||||
Direction::Left => "left",
|
||||
Direction::Right => "right",
|
||||
},
|
||||
Tile::Powerable(tile, state) => {
|
||||
let t = match tile {
|
||||
PTile::Trigger => "trigger",
|
||||
PTile::Wire(wire) => match wire {
|
||||
WireType::Vertical => "wire_vertical",
|
||||
WireType::Horizontal => "wire_horizontal",
|
||||
WireType::Cross => "wire_cross",
|
||||
},
|
||||
PTile::Gate(gate) => match gate {
|
||||
GateType::LessThan => "lt",
|
||||
GateType::GreaterThan => "gt",
|
||||
GateType::Equal => "eq",
|
||||
GateType::NotEqual => "neq",
|
||||
},
|
||||
PTile::Math(math_op) => match math_op {
|
||||
MathOp::Add => "add",
|
||||
MathOp::Sub => "sub",
|
||||
MathOp::Mul => "mul",
|
||||
MathOp::Div => "div",
|
||||
MathOp::Rem => "rem",
|
||||
},
|
||||
PTile::Bag => "bag",
|
||||
PTile::Flipper => "flipper",
|
||||
PTile::Input => "input",
|
||||
PTile::Output => "output",
|
||||
};
|
||||
&format!("{t}_{}", if *state { "on" } else { "off" })
|
||||
}
|
||||
};
|
||||
let tex_name = format!("{tex_name}.png");
|
||||
if let Some(texture) = textures.get(&tex_name) {
|
||||
d.draw_texture_ex(
|
||||
texture,
|
||||
Vector2::new((x - size / 2) as f32, (y - size / 2) as f32),
|
||||
0.0,
|
||||
2.0,
|
||||
Color::WHITE,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
match self {
|
||||
Tile::Blank => (),
|
||||
Tile::Block => d.draw_rectangle(x - size / 2, y - size / 2, size, size, Color::DIMGRAY),
|
||||
Tile::Comment(c) => {
|
||||
d.draw_rectangle(x-size/2, y-size/2, size, size, Color::DIMGRAY);
|
||||
d.draw_rectangle(x - size / 2, y - size / 2, size, size, Color::DIMGRAY);
|
||||
d.draw_text(&format!("{}", *c as char), x - 10, y - 10, 20, Color::WHITE);
|
||||
}
|
||||
Tile::Marble { value, dir } => {
|
||||
|
@ -110,10 +170,6 @@ impl Tile {
|
|||
Color::MAGENTA,
|
||||
);
|
||||
}
|
||||
Tile::Trigger(state) => {
|
||||
let color = if *state { Color::RED } else { Color::LIGHTGRAY };
|
||||
d.draw_rectangle(x - size / 4, y - size / 4, size / 2, size / 2, color)
|
||||
}
|
||||
Tile::Digit(n) => {
|
||||
d.draw_text(&String::from(*n as char), x - 10, y - 10, 20, Color::ORANGE)
|
||||
}
|
||||
|
@ -132,45 +188,7 @@ impl Tile {
|
|||
};
|
||||
d.draw_rectangle_pro(rec, Vector2::new(width, height) * 0.5, rot, Color::CYAN);
|
||||
}
|
||||
Tile::Arrow(dir) => {
|
||||
let up = Vector2::from((x as f32, up as f32));
|
||||
let down = Vector2::from((x as f32, down as f32));
|
||||
let left = Vector2::from((left as f32, y as f32));
|
||||
let right = Vector2::from((right as f32, y as f32));
|
||||
let (v1, v2, v3) = match dir {
|
||||
Direction::Up => (up, left, right),
|
||||
Direction::Down => (down, right, left),
|
||||
Direction::Left => (left, down, up),
|
||||
Direction::Right => (right, up, down),
|
||||
};
|
||||
d.draw_triangle(v1, v2, v3, Color::CYAN);
|
||||
}
|
||||
Tile::Powerable(tile, state) => {
|
||||
let color = if *state { Color::RED } else { Color::LIGHTGRAY };
|
||||
match tile {
|
||||
PTile::Bag => {
|
||||
d.draw_circle(x, y, size as f32 * 0.4, color);
|
||||
d.draw_circle(x, y, size as f32 * 0.2, Color::GRAY);
|
||||
}
|
||||
PTile::Wire(wire) => {
|
||||
let vertical = !matches!(wire, WireType::Horizontal);
|
||||
let horizontal = !matches!(wire, WireType::Vertical);
|
||||
if vertical {
|
||||
d.draw_rectangle(x - size / 8, y - size / 2, size / 4, size, color)
|
||||
}
|
||||
if horizontal {
|
||||
d.draw_rectangle(x - size / 2, y - size / 8, size, size / 4, color)
|
||||
}
|
||||
}
|
||||
// PTile::Gate(_) => todo!(),
|
||||
// PTile::Math(_) => todo!(),
|
||||
// PTile::Print => todo!(),
|
||||
// PTile::Input => todo!(),
|
||||
// PTile::Flip => todo!(),
|
||||
_ => d.draw_rectangle(x - size / 2, y - size / 2, size, size, color),
|
||||
}
|
||||
}
|
||||
|
||||
_ => d.draw_rectangle(x - size / 2, y - size / 2, size, size, Color::YELLOW),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue