diff --git a/CHANGELOG.md b/CHANGELOG.md index e24355e..334b9b4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,9 @@ # Marble Machinations Change Log +Game store page: https://crispypin.itch.io/marble-machinations ## [Unreleased] -- added (dev): sub-tick visualisation in debug mode +- added: changelog file +- (dev) added: sub-tick visualisation in debug mode - fixed: equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order - changed: comparators can now power other tiles without a wire between, including other comparators - changed: directly moving marbles (to adjactent tile without anything between) now have priority over new marbles being created, instead of the two events cancelling each other @@ -11,3 +13,4 @@ - fixed: phantom marble (empty tile causing other marbles to bounce away) appearing after multiple machines tried to output to the same location at once ## v0.2.0 - 2024-12-24 +*everything else* diff --git a/Makefile b/Makefile index bc35c52..69bf9cf 100644 --- a/Makefile +++ b/Makefile @@ -9,7 +9,7 @@ linux: cargo build --release mkdir ${RELEASE_DIRNAME} cp target/release/${BIN_NAME} ${RELEASE_DIRNAME}/ - cp -r assets levels ${RELEASE_DIRNAME}/ + cp -r assets levels CHANGELOG.md ${RELEASE_DIRNAME}/ zip -r ${RELEASE_DIRNAME}_linux.zip ${RELEASE_DIRNAME}/ rm -rf ${RELEASE_DIRNAME} @@ -17,7 +17,7 @@ windows: cargo build --release --target=${TARGET_W64} mkdir ${RELEASE_DIRNAME}_win cp target/${TARGET_W64}/release/${BIN_NAME}.exe ${RELEASE_DIRNAME}_win/ - cp -r assets levels ${RELEASE_DIRNAME}_win/ + cp -r assets levels CHANGELOG.md ${RELEASE_DIRNAME}_win/ zip -r ${RELEASE_DIRNAME}_win.zip ${RELEASE_DIRNAME}_win/ rm -rf ${RELEASE_DIRNAME}_win