trim blueprints before saving
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@ -277,6 +277,7 @@ impl Editor {
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}
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}
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}
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}
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}
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}
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board.trim_size(0);
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let mut blueprint = Blueprint::new(&board, self.blueprints.len());
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let mut blueprint = Blueprint::new(&board, self.blueprints.len());
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if !self.new_blueprint_name.is_empty() {
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if !self.new_blueprint_name.is_empty() {
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blueprint.name = self.new_blueprint_name.clone();
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blueprint.name = self.new_blueprint_name.clone();
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