update todo list, print real time taken when level is completed
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2 changed files with 18 additions and 13 deletions
27
README.md
27
README.md
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@ -4,19 +4,20 @@
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logic mostly like https://git.crispypin.cc/CrispyPin/marble
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## todo
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(more levels)
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story/lore
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copy/cut/paste selections
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timestamps in solutions and blueprints
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multiple input/output sets
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undo/redo
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tooltips
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show level info in editor
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lock tile types for early levels to make it less overwhelming
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display tool variant more clearly (it's not obvious there are more states)
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make marble movement more consistent (`>o o<` depends on internal marble order)
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decide on marble data size (u32 or byte?)
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blueprint rotation?
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- copy/cut/paste selections
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- undo/redo
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- more levels
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- make marble movement symmetric and order-independent
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- make power propagation not recursive
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- story/lore
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- timestamps in solutions and blueprints
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- multiple input/output sets
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- tooltips
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- show level info in editor
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- lock tile types for early levels to make it less overwhelming
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- display tool variant more clearly (it's not obvious there are more states)
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- option to use 8-bit marbles?
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- blueprint rotation?
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## file hierarchy
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```
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@ -64,6 +64,7 @@ pub struct Editor {
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blueprint_scroll: usize,
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step_time: u128,
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max_step_time:u128,
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start_time: Instant
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}
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#[derive(Debug, PartialEq)]
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@ -141,6 +142,7 @@ impl Editor {
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blueprint_scroll: 0,
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step_time: 0,
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max_step_time: 0,
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start_time: Instant::now(),
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}
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}
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@ -166,6 +168,7 @@ impl Editor {
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fn start_sim(&mut self) {
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self.max_step_time = 0;
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self.start_time = Instant::now();
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self.machine.reset();
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self.machine.set_board(self.source_board.clone());
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}
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@ -193,6 +196,7 @@ impl Editor {
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&& self.complete_popup == Popup::Start
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{
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self.complete_popup = Popup::Visible;
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println!("completed in {:?}", self.start_time.elapsed());
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self.exit_state = ExitState::Save;
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self.sim_state = SimState::Stepping;
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self.score = Some(Score {
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