grow board margins when placing near but inside the edge
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parent
bc4cd5ccc9
commit
dee52fa2fd
2 changed files with 16 additions and 8 deletions
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@ -25,6 +25,7 @@ const HEADER_HEIGHT: i32 = 40;
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const FOOTER_HEIGHT: i32 = 95;
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const SIDEBAR_WIDTH: i32 = 200 + 32 * 2 + 5 * 4;
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const MAX_ZOOM_IN: i32 = 3;
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const BOARD_MARGIN: isize = 3;
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#[derive(Debug)]
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pub struct Editor {
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@ -285,7 +286,7 @@ impl Editor {
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self.active_tool = Tool::Blueprint;
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}
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fn grow_board_and_move_view(&mut self, pos: &mut Pos) {
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fn grow_board_and_update_view(&mut self, pos: &mut Pos) {
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let tile_size = (16 << self.zoom) as f32;
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let (x, y) = self.source_board.grow_to_include(*pos);
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if x != 0 || y != 0 {
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@ -311,7 +312,14 @@ impl Editor {
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fn set_tile(&mut self, mut pos: Pos, tile: Tile) {
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let tile_size = (16 << self.zoom) as f32;
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self.grow_board_and_move_view(&mut pos);
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pos.x -= BOARD_MARGIN;
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pos.y -= BOARD_MARGIN;
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self.grow_board_and_update_view(&mut pos);
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pos.x += BOARD_MARGIN * 2;
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pos.y += BOARD_MARGIN * 2;
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self.grow_board_and_update_view(&mut pos);
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pos.x -= BOARD_MARGIN;
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pos.y -= BOARD_MARGIN;
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self.source_board.set(pos, tile);
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if tile.is_blank() {
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let (x, y) = self.source_board.trim_size();
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@ -876,8 +884,8 @@ impl Editor {
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if let Some(bp) = self.blueprints.get(self.selected_blueprint) {
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let board = bp.get_board().unwrap().clone();
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let mut pos = pos;
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self.grow_board_and_move_view(&mut pos);
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self.grow_board_and_move_view(
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self.grow_board_and_update_view(&mut pos);
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self.grow_board_and_update_view(
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&mut (pos + (board.width() - 1, board.height() - 1).into()),
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);
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for x in 0..board.width() {
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@ -120,7 +120,7 @@ impl Board {
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let mut offset_x = 0;
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let mut offset_y = 0;
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if p.x < 0 {
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let len = p.x.unsigned_abs() + 2;
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let len = p.x.unsigned_abs();
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for row in &mut self.rows {
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let mut new_row = vec![Tile::Blank; len];
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new_row.append(row);
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@ -129,7 +129,7 @@ impl Board {
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offset_x = len;
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self.width += len;
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} else if p.x as usize >= self.width {
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let new_width = p.x as usize + 3;
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let new_width = p.x as usize + 1;
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for row in &mut self.rows {
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row.resize(new_width, Tile::Blank);
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}
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@ -137,14 +137,14 @@ impl Board {
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}
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if p.y < 0 {
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let len = p.y.unsigned_abs() + 2;
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let len = p.y.unsigned_abs();
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let mut new_rows = vec![vec![Tile::Blank; self.width]; len];
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new_rows.append(&mut self.rows);
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self.rows = new_rows;
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offset_y = len;
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self.height += len;
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} else if p.y as usize >= self.height {
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let new_height = p.y as usize + 3;
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let new_height = p.y as usize + 1;
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self.rows.resize(new_height, vec![Tile::Blank; self.width]);
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self.height = new_height;
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}
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