rewrite power propagation
This commit is contained in:
parent
e6f99d3776
commit
e223a75c0e
5 changed files with 263 additions and 184 deletions
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@ -14,8 +14,6 @@ pub struct Machine {
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board: Board,
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marbles: Vec<Pos>,
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powered: Vec<Pos>,
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flipper_events: Vec<Pos>,
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input: Vec<u8>,
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input_index: usize,
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output: Vec<u8>,
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@ -28,7 +26,6 @@ impl Machine {
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board: Board::new_empty(width, width),
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marbles: Vec::new(),
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powered: Vec::new(),
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flipper_events: Vec::new(),
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input,
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input_index: 0,
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output: Vec::new(),
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@ -102,12 +99,115 @@ impl Machine {
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pub fn step(&mut self) {
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self.steps += 1;
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// reset wires
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for &p in &self.powered {
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let Some(Tile::Powerable(_, state)) = self.board.get_mut(p) else {
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let old_marbles = self.marbles.len();
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let mut new_marbles = Vec::new();
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// activate all powered machines
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for &pos in &self.powered {
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match self.board.get_mut(pos) {
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Some(Tile::Powerable(machine, state)) => {
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*state = false;
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let machine = *machine;
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for dir in Direction::ALL {
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let front_pos = dir.step(pos);
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let source_pos = dir.opposite().step(pos);
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match self.board.get(source_pos) {
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Some(Tile::Wire(wiretype, true)) => {
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if !wiretype.has_output(dir) {
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continue;
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}
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}
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Some(Tile::Trigger(true)) => (),
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_ => continue,
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}
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let Some(front_tile) = self.board.get_mut(front_pos) else {
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continue;
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};
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// `machine`` is being powered, in direction `dir``
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match machine {
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PTile::Gate(_) => (), // handled at the power propagation stage (end of step)
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PTile::Math(op) => {
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if front_tile.is_blank() {
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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let value = match op {
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MathOp::Add => val_a.wrapping_add(val_b),
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MathOp::Sub => val_a.wrapping_sub(val_b),
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MathOp::Mul => val_a.wrapping_mul(val_b),
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MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
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MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
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};
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new_marbles.push((front_pos, value, dir));
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}
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}
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PTile::IO => {
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if front_tile == &Tile::default()
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&& self.input_index < self.input.len()
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{
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let value = self.input[self.input_index] as MarbleValue;
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self.input_index += 1;
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new_marbles.push((front_pos, value, dir));
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}
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}
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PTile::Bag => {
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if front_tile == &Tile::default() {
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new_marbles.push((front_pos, 0, dir));
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}
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}
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PTile::Flipper => {
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match front_tile {
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Tile::Wire(wire_type, _) => {
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*wire_type = match *wire_type {
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WireType::Vertical => WireType::Horizontal,
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WireType::Horizontal => WireType::Vertical,
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WireType::Cross => WireType::Cross,
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}
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}
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Tile::Mirror(mirror) => mirror.flip(),
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Tile::Arrow(dir) => *dir = dir.opposite(),
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_ => (),
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};
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}
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}
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}
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}
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Some(Tile::Trigger(_state)) => (),
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Some(Tile::Wire(_, _state)) => (),
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_ => unreachable!(),
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};
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}
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for &(pos, _val, _dir) in &new_marbles {
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let Some(Tile::Open(OpenTile::Blank, claim)) = self.board.get_mut(pos) else {
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unreachable!()
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};
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*state = false;
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*claim = match claim {
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Claim::Free => Claim::Claimed,
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Claim::Claimed | Claim::Blocked => Claim::Blocked,
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_ => unreachable!(),
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}
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}
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// new marbles are past old_marbles index, so will not move this step
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for (pos, value, dir) in new_marbles {
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let Some(Tile::Open(OpenTile::Blank, Claim::Claimed)) = self.board.get_mut(pos) else {
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continue;
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};
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self.board.set(pos, Tile::Marble { value, dir });
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self.marbles.push(pos);
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}
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// old wires have to be reset after machine processing,
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// so they can figure out which directions they are powered from
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for &p in &self.powered {
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match self.board.get_mut(p) {
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Some(Tile::Trigger(state)) => *state = false,
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Some(Tile::Wire(_, state)) => *state = false,
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_ => (),
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}
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}
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self.powered.clear();
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@ -170,16 +270,14 @@ impl Machine {
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};
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if will_reverse_direction[i] {
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*dir = dir.opposite();
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} else {
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if let DirInfluence::One(new_dir) = influenced_direction[i] {
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*dir = new_dir;
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}
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} else if let DirInfluence::One(new_dir) = influenced_direction[i] {
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*dir = new_dir;
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}
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}
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let mut claim_positions = Vec::new();
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// mark claims to figure out what spaces can be moved to
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for &pos in &self.marbles {
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for &pos in &self.marbles[..old_marbles] {
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let Some(Tile::Marble { value: _, dir }) = self.board.get(pos) else {
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unreachable!()
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};
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@ -189,51 +287,44 @@ impl Machine {
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};
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if let Tile::Open(_type, claim) = front_tile {
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*claim = match claim {
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MarbleTarget::Free => {
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Claim::Free => {
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claim_positions.push(front_pos);
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MarbleTarget::Claimed
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Claim::Claimed
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}
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MarbleTarget::ClaimedIndirect => MarbleTarget::Claimed,
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MarbleTarget::BlockedIndirect => MarbleTarget::Claimed,
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MarbleTarget::Claimed => MarbleTarget::Blocked,
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MarbleTarget::Blocked => MarbleTarget::Blocked,
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Claim::ClaimedIndirect => Claim::Claimed,
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Claim::BlockedIndirect => Claim::Claimed,
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Claim::Claimed => Claim::Blocked,
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Claim::Blocked => Claim::Blocked,
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};
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} else {
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let target_pos;
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match front_tile {
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Tile::Arrow(d) => {
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target_pos = d.step(front_pos);
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}
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Tile::Mirror(m) => {
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target_pos = m.new_dir(dir).step(front_pos);
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}
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Tile::Powerable(PTile::Trigger, _) => {
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target_pos = dir.step(front_pos);
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}
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let target_pos = match front_tile {
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Tile::Arrow(d) => d.step(front_pos),
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Tile::Mirror(m) => m.new_dir(dir).step(front_pos),
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Tile::Trigger(_) => dir.step(front_pos),
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_ => continue,
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}
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};
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let Some(target_tile) = self.board.get_mut(target_pos) else {
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continue;
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};
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if let Tile::Open(_type, claim) = target_tile {
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*claim = match claim {
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MarbleTarget::Free => {
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Claim::Free => {
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claim_positions.push(front_pos);
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MarbleTarget::ClaimedIndirect
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Claim::ClaimedIndirect
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}
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MarbleTarget::ClaimedIndirect => MarbleTarget::BlockedIndirect,
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MarbleTarget::BlockedIndirect => MarbleTarget::BlockedIndirect,
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MarbleTarget::Claimed => MarbleTarget::Claimed,
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MarbleTarget::Blocked => MarbleTarget::Blocked,
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Claim::ClaimedIndirect => Claim::BlockedIndirect,
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Claim::BlockedIndirect => Claim::BlockedIndirect,
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Claim::Claimed => Claim::Claimed,
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Claim::Blocked => Claim::Blocked,
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};
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}
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}
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}
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let mut triggers_activated = Vec::new();
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// let mut triggers_activated = Vec::new();
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let mut removed_marbles = Vec::new();
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// move marbles
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for (i, pos) in self.marbles.iter_mut().enumerate() {
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for (i, pos) in self.marbles[..old_marbles].iter_mut().enumerate() {
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let Some(Tile::Marble { value, dir }) = self.board.get(*pos) else {
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unreachable!()
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};
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@ -253,9 +344,9 @@ impl Machine {
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};
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if let Tile::Open(space_type, claim_state) = front_tile {
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if *claim_state == MarbleTarget::Claimed {
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if *claim_state == Claim::Claimed {
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move_to(*space_type, front_pos, dir, &mut self.board);
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} else if *claim_state != MarbleTarget::Free {
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} else if *claim_state != Claim::Free {
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// (Free means a marble was just here but moved earlier this tick)
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// bounce on failed direct movement
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self.board.set(
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@ -279,7 +370,7 @@ impl Machine {
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new_dir = m.new_dir(dir);
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target_pos = new_dir.step(front_pos);
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}
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Tile::Powerable(PTile::Trigger, _) => {
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Tile::Trigger(_) => {
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is_trigger = true;
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target_pos = dir.step(front_pos);
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}
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@ -297,10 +388,10 @@ impl Machine {
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let Some(target_tile) = self.board.get_mut(target_pos) else {
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continue;
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};
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if let Tile::Open(space_type, MarbleTarget::ClaimedIndirect) = target_tile {
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if let Tile::Open(space_type, Claim::ClaimedIndirect) = target_tile {
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move_to(*space_type, target_pos, new_dir, &mut self.board);
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if is_trigger {
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triggers_activated.push(front_pos);
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self.powered.push(front_pos);
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}
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}
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}
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@ -308,7 +399,7 @@ impl Machine {
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for pos in claim_positions {
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if let Some(Tile::Open(_, claim_state)) = self.board.get_mut(pos) {
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*claim_state = MarbleTarget::Free;
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*claim_state = Claim::Free;
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}
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}
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@ -318,122 +409,102 @@ impl Machine {
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self.marbles.swap_remove(i);
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}
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// process triggers
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self.flipper_events.clear();
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for pos in triggers_activated {
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let Some(Tile::Powerable(PTile::Trigger, state)) = self.board.get_mut(pos) else {
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// propagate power
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let mut i = 0;
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while i < self.powered.len() {
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let pos = self.powered[i];
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let Some(tile) = self.board.get_mut(pos) else {
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unreachable!()
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};
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self.powered.push(pos);
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*state = true;
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for dir in Direction::ALL {
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self.propagate_power(dir, dir.step(pos));
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}
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}
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// process flipped tiles
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for &p in &self.flipper_events {
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let Some(target) = self.board.get_mut(p) else {
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continue;
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};
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match target {
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Tile::Powerable(PTile::Wire(wire_type), _) => {
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*wire_type = match *wire_type {
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WireType::Vertical => WireType::Horizontal,
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WireType::Horizontal => WireType::Vertical,
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WireType::Cross => WireType::Cross,
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}
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}
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Tile::Mirror(mirror) => mirror.flip(),
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Tile::Arrow(dir) => *dir = dir.opposite(),
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_ => (),
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};
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}
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}
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fn propagate_power(&mut self, dir: Direction, pos: Pos) {
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let Some(tile) = self.board.get_mut(pos) else {
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return;
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};
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let front_pos = dir.step(pos);
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if let Tile::Powerable(tile, state) = tile {
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if let PTile::Trigger = tile {
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return;
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}
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let was_powered = *state;
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*state = true;
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self.powered.push(pos);
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match tile {
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PTile::Wire(wiretype) => {
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if was_powered {
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return;
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}
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let dirs = wiretype.directions();
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for d in dirs {
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self.propagate_power(*d, d.step(pos));
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}
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}
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PTile::Bag => {
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if let Some(front) = self.board.get_blank_mut(front_pos) {
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*front = Tile::Marble { value: 0, dir };
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self.marbles.push(front_pos);
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}
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}
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PTile::IO => {
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if let Some(front) = self.board.get_blank_mut(front_pos) {
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if self.input_index < self.input.len() {
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let value = self.input[self.input_index] as MarbleValue;
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self.input_index += 1;
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*front = Tile::Marble { value, dir };
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self.marbles.push(front_pos);
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Tile::Trigger(state) => {
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*state = true;
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for dir in Direction::ALL {
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let target_pos = dir.step(pos);
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match self.board.get_mut(target_pos) {
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Some(Tile::Powerable(_, state)) => {
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if !*state {
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*state = true;
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self.powered.push(target_pos);
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}
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}
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Some(Tile::Wire(_, state)) => {
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// only push it if it hasnt already been pushed
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if !*state {
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*state = true;
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self.powered.push(target_pos);
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}
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}
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_ => (),
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}
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}
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}
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PTile::Math(op) => {
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let op = *op;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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if !self.board.get_or_blank(pos_a).is_blank()
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|| !self.board.get_or_blank(pos_b).is_blank()
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{
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let value = match op {
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MathOp::Add => val_a.wrapping_add(val_b),
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MathOp::Sub => val_a.wrapping_sub(val_b),
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MathOp::Mul => val_a.wrapping_mul(val_b),
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MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
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MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
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};
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// println!("{op:?} a:{val_a} b:{val_b}");
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if let Some(front) = self.board.get_blank_mut(front_pos) {
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*front = Tile::Marble { value, dir };
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self.marbles.push(front_pos);
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Tile::Wire(wiretype, state) => {
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*state = true;
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for dir in wiretype.directions() {
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let target_pos = dir.step(pos);
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match self.board.get_mut(target_pos) {
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Some(Tile::Powerable(_, state)) => {
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if !*state {
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*state = true;
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self.powered.push(target_pos);
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}
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}
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Some(Tile::Wire(_, state)) => {
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// only push it if it hasnt already been pushed
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if !*state {
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*state = true;
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self.powered.push(target_pos);
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}
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}
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_ => (),
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}
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}
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}
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PTile::Flipper => {
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self.flipper_events.push(front_pos);
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}
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PTile::Gate(gate) => {
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Tile::Powerable(PTile::Gate(gate), state) => {
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*state = true;
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let gate = *gate;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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for dir in Direction::ALL {
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let front_pos = dir.step(pos);
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let source_pos = dir.opposite().step(pos);
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match self.board.get(source_pos) {
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Some(Tile::Wire(wiretype, true)) => {
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if !wiretype.has_output(dir) {
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continue;
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}
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}
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Some(Tile::Trigger(true)) => (),
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_ => continue,
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}
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let Some(front_tile) = self.board.get_mut(front_pos) else {
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continue;
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};
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if matches!(front_tile, Tile::Wire(_, _) | Tile::Powerable(_, _)) {
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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let result = match gate {
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GateType::LessThan => val_a < val_b,
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GateType::GreaterThan => val_a > val_b,
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GateType::Equal => val_a == val_b,
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GateType::NotEqual => val_a != val_b,
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};
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if result {
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self.propagate_power(dir, dir.step(pos));
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let result = match gate {
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GateType::LessThan => val_a < val_b,
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GateType::GreaterThan => val_a > val_b,
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GateType::Equal => val_a == val_b,
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||||
GateType::NotEqual => val_a != val_b,
|
||||
};
|
||||
if result {
|
||||
self.powered.push(front_pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PTile::Trigger => (),
|
||||
// state may be false if it was powered by a machine in earlier step
|
||||
Tile::Powerable(_, state) => *state = true,
|
||||
_ => {
|
||||
dbg!(tile);
|
||||
unreachable!()
|
||||
}
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue