initial level selection gui
This commit is contained in:
parent
66c9b10264
commit
ed5084d0fd
11 changed files with 413 additions and 29 deletions
46
Cargo.lock
generated
46
Cargo.lock
generated
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@ -192,6 +192,12 @@ dependencies = [
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"either",
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]
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[[package]]
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name = "itoa"
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version = "1.0.11"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
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[[package]]
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name = "lazy_static"
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version = "1.5.0"
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@ -247,6 +253,8 @@ name = "marble2"
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version = "0.1.0"
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dependencies = [
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"raylib",
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"serde",
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"serde_json",
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]
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[[package]]
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@ -433,12 +441,50 @@ dependencies = [
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"windows-sys",
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]
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[[package]]
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name = "ryu"
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version = "1.0.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f3cb5ba0dc43242ce17de99c180e96db90b235b8a9fdc9543c96d2209116bd9f"
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[[package]]
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name = "scopeguard"
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version = "1.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
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[[package]]
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name = "serde"
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version = "1.0.210"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c8e3592472072e6e22e0a54d5904d9febf8508f65fb8552499a1abc7d1078c3a"
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dependencies = [
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"serde_derive",
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]
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[[package]]
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name = "serde_derive"
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version = "1.0.210"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "243902eda00fad750862fc144cea25caca5e20d615af0a81bee94ca738f1df1f"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.79",
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]
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[[package]]
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name = "serde_json"
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version = "1.0.128"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6ff5456707a1de34e7e37f2a6fd3d3f808c318259cbd01ab6377795054b483d8"
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dependencies = [
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"itoa",
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"memchr",
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"ryu",
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"serde",
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]
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[[package]]
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name = "shlex"
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version = "1.3.0"
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@ -5,3 +5,5 @@ edition = "2021"
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[dependencies]
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raylib = "5.0.2"
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serde = { version = "1.0.210", features = ["derive"] }
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serde_json = "1.0.128"
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23
README.md
23
README.md
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@ -3,7 +3,20 @@
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logic mostly like https://git.crispypin.cc/CrispyPin/marble
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file hierarchy
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## todo
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level selection
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solution saving & loading
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input/output display
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grow grid automatically while editing
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sim/speed control gui
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make marble movement not order-dependent (`>ooo <` does not behave symmetrically)
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blueprints
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decide on marble data size (u32 or byte?)
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blueprint rotation
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## file hierarchy
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```
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- assets/
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- storage/
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@ -40,8 +53,14 @@ file hierarchy
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```json
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{
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"level_id": "00_zeroes", //redundant, useful if sharing solution files?
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"solution_id": "solution_0",
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"name": "unnamed 1",
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"board": "oo\nP*\n|-"
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"board": "oo\nP*\n|-",
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"score": {
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"cycles": 8,
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"tiles": 6,
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"area": 6,
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}
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}
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```
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8
levels/00_zeroes.json
Normal file
8
levels/00_zeroes.json
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@ -0,0 +1,8 @@
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{
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"id": "00_zeroes",
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"name": "Zeroes",
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"description": "learn how to output data",
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"init_board": null,
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"inputs": [],
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"outputs": [0, 0, 0, 0, 0, 0, 0, 0]
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}
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8
levels/01_cat.json
Normal file
8
levels/01_cat.json
Normal file
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@ -0,0 +1,8 @@
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{
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"id": "01_cat",
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"name": "Copy Cat",
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"description": "learn how to meow",
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"init_board": null,
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"inputs": [72, 101, 108, 108, 111, 44, 32, 119, 111, 114, 108, 103, 33],
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"outputs": [72, 101, 108, 108, 111, 44, 32, 119, 111, 114, 108, 103, 33]
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}
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@ -3,17 +3,19 @@ use std::ops::Rem;
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use raylib::prelude::*;
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use crate::{
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level::Level,
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marble_engine::{
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board::{Board, Pos},
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tile::{Direction, GateType, MathOp, MirrorType, PTile, Tile, WireType},
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Machine,
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},
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text_input, texture_button, Textures,
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text_input, texture_option_button, Textures,
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};
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#[derive(Debug)]
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pub struct Editor {
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source_board: Board,
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level: Level,
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machine: Machine,
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sim_state: SimState,
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view_offset: Vector2,
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@ -70,6 +72,7 @@ impl Editor {
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tool_menu_arrow: Direction::Right,
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tool_menu_mirror: MirrorType::Forward,
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tool_menu_wire: WireType::Vertical,
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level: Level::new_sandbox(),
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}
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}
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@ -188,6 +191,7 @@ impl Editor {
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}
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pub fn draw(&mut self, d: &mut RaylibDrawHandle, textures: &Textures) {
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d.clear_background(Color::new(64, 64, 64, 255));
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self.draw_board(d, textures);
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let height = d.get_screen_height();
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@ -242,7 +246,7 @@ impl Editor {
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let border = 4.;
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let gap = 2.;
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let bound_offset = 32. + gap * 2. + border * 2.;
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texture_button(
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texture_option_button(
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d,
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Vector2 {
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x: 320. + col as f32 * bound_offset - if col < 0 { 15. } else { 0. },
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50
src/level.rs
Normal file
50
src/level.rs
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use serde::Deserialize;
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use crate::marble_engine::board::Board;
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#[derive(Debug, Deserialize)]
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pub struct Level {
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id: String,
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name: String,
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description: String,
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init_board: Option<String>,
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inputs: Vec<u8>,
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outputs: Vec<u8>,
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}
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impl Level {
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pub fn new_sandbox() -> Self {
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Self {
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id: "sandbox".into(),
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name: "Sandbox".into(),
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description: String::new(),
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init_board: None,
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inputs: Vec::new(),
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outputs: Vec::new(),
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}
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}
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pub fn id(&self) -> &str {
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&self.id
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}
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pub fn name(&self) -> &str {
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&self.name
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}
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pub fn description(&self) -> &str {
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&self.description
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}
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pub fn init_board(&self) -> Option<Board> {
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self.init_board.as_deref().map(Board::parse)
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}
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pub fn inputs(&self) -> &[u8] {
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&self.inputs
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}
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pub fn outputs(&self) -> &[u8] {
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&self.outputs
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}
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}
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175
src/main.rs
175
src/main.rs
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@ -1,14 +1,31 @@
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use std::fs::read_to_string;
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use std::{
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collections::HashMap,
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fs::{read_dir, read_to_string},
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};
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use editor::Editor;
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use marble_engine::board::Board;
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use raylib::prelude::*;
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mod editor;
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mod level;
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mod marble_engine;
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mod solution;
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mod util;
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use editor::Editor;
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use level::Level;
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use marble_engine::board::Board;
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use solution::Solution;
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use util::*;
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struct Game {
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levels: Vec<Level>,
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solutions: HashMap<String, Vec<Solution>>,
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open_editor: Option<Editor>,
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textures: Textures,
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selected_level: usize,
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selected_solution: usize,
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}
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fn main() {
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let (mut rl, thread) = raylib::init()
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.resizable()
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@ -20,18 +37,156 @@ fn main() {
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rl.set_exit_key(None);
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rl.set_trace_log(TraceLogLevel::LOG_WARNING);
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let mut game = Game::new(&mut rl, &thread);
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game.run(&mut rl, &thread);
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// let board = Board::parse(&read_to_string("boards/adder.mbl").unwrap());
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// game.load_board(board);
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}
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impl Game {
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fn new(rl: &mut RaylibHandle, thread: &RaylibThread) -> Self {
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let mut textures = Textures::default();
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textures.load_dir("assets", &mut rl, &thread);
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textures.load_dir("assets/tiles", &mut rl, &thread);
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textures.load_dir("assets", rl, &thread);
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textures.load_dir("assets/tiles", rl, &thread);
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let mut game = Editor::new_sandbox();
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let board = Board::parse(&read_to_string("boards/adder.mbl").unwrap());
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game.load_board(board);
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Self {
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levels: get_levels(),
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solutions: HashMap::new(),
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open_editor: None,
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textures,
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selected_level: 0,
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selected_solution: 0,
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}
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}
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fn run(&mut self, rl: &mut RaylibHandle, thread: &RaylibThread) {
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while !rl.window_should_close() {
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game.input(&rl);
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let mut d = rl.begin_drawing(&thread);
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if let Some(editor) = &mut self.open_editor {
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editor.input(&d);
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editor.draw(&mut d, &self.textures);
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} else {
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self.draw(&mut d);
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}
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}
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}
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fn draw(&mut self, d: &mut RaylibDrawHandle) {
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d.clear_background(Color::new(64, 64, 64, 255));
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game.draw(&mut d, &textures);
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let level_list_width = 320;
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let screen_height = d.get_screen_height();
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d.draw_rectangle(0, 0, level_list_width, screen_height, Color::GRAY);
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// let (a, b, c) = d.gui_scroll_panel(
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// Rectangle {
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// x: 10.,
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// y: 10.,
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// width: level_list_width as f32 - 20.,
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// height: screen_height as f32 - 40.,
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// },
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// Some(rstr!("text")),
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// Rectangle{},
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// scroll,
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// view,
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// );
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let clicked = d.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_LEFT);
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let mouse_pos = d.get_mouse_position();
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for (i, level) in self.levels.iter().enumerate() {
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let level_entry_height = 48;
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let y = 10 + i as i32 * level_entry_height;
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let bounds = Rectangle {
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x: 5.,
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y: y as f32 - 5.,
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width: level_list_width as f32 - 10.,
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height: level_entry_height as f32 - 5.,
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};
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if clicked && bounds.check_collision_point_rec(mouse_pos) && self.selected_level != i {
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self.selected_solution = 0;
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self.selected_level = i;
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}
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if self.selected_level == i {
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d.draw_rectangle_rec(bounds, Color::DARKCYAN);
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}
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d.draw_text(level.name(), 10, y, 20, Color::WHITE);
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let solution_count = self
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.solutions
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.get(level.id())
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.map(Vec::len)
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.unwrap_or_default();
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let subtext = format!("solutions: {solution_count}");
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let subtext_color = if solution_count > 0 {
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Color::GOLD
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} else {
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Color::LIGHTGRAY
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};
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d.draw_text(&subtext, 10, y + 20, 10, subtext_color);
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}
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if let Some(level) = self.levels.get(self.selected_level) {
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d.draw_text(level.name(), level_list_width + 10, 10, 30, Color::CYAN);
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d.draw_text(level.id(), level_list_width + 10, 40, 10, Color::GRAY);
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let mut y = 60;
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if let Some(solutions) = self.solutions.get_mut(level.id()) {
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let solution_entry_height = 40;
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for (solution_index, solution) in solutions.iter().enumerate() {
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simple_option_button(
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d,
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level_list_width + 10,
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y,
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200,
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solution_entry_height,
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solution_index,
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&mut self.selected_solution,
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);
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let name_color = if solution.score.is_some() {
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Color::LIME
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} else {
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Color::ORANGE
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};
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d.draw_text(&solution.name, level_list_width + 15, y + 5, 20, name_color);
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d.draw_text(
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&solution.score_text(),
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level_list_width + 15,
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y + 25,
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10,
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Color::WHITE,
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);
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y += solution_entry_height + 10;
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}
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// d.gui_button(bounds, text)
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if simple_button(d, level_list_width + 10, y, 200, 30) {
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let n = solutions.len();
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solutions.push(Solution::new(level.id().to_owned(), n));
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}
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d.draw_text(
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"new solution",
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level_list_width + 15,
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y + 5,
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20,
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Color::WHITE,
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);
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} else {
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self.solutions.insert(level.id().to_owned(), Vec::new());
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}
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}
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}
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}
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fn get_levels() -> Vec<Level> {
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let mut levels = Vec::<Level>::new();
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for d in read_dir("levels").unwrap().flatten() {
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let l = read_to_string(d.path())
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.ok()
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.as_deref()
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.map(|s| serde_json::from_str(s).ok())
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.flatten();
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if let Some(level) = l {
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levels.push(level);
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}
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}
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levels.sort_by(|a, b| a.id().cmp(b.id()));
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levels
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}
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|
|
|
@ -10,7 +10,7 @@ pub struct Pos {
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}
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impl Pos {
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pub const fn to_vec(&self) -> Vector2 {
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pub const fn to_vec(self) -> Vector2 {
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Vector2 {
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x: self.x as f32,
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y: self.y as f32,
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|
|
40
src/solution.rs
Normal file
40
src/solution.rs
Normal file
|
@ -0,0 +1,40 @@
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Solution {
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solution_id: String,
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level_id: String, // redundant?
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pub name: String,
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pub board: String,
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pub score: Option<Score>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Score {
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pub cycles: u32,
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pub tiles: u32,
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pub area: u32,
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}
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impl Solution {
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pub fn new(level_id: String, number: usize) -> Self {
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Self {
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solution_id: format!("solution_{number}"),
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level_id,
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name: format!("Unnamed {number}"),
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board: " \n".repeat(20), // todo remove when auto resizing is implemented
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// score: Some(Score { cycles: 5, tiles: 88, area: 987 }),
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score: None,
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}
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}
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pub fn score_text(&self) -> String {
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if let Some(score) = &self.score {
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format!(
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"C: {} T: {} A: {}",
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score.cycles, score.tiles, score.area
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)
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} else {
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"unsolved".into()
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}
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}
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}
|
54
src/util.rs
54
src/util.rs
|
@ -28,6 +28,58 @@ impl Textures {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn simple_button(d: &mut RaylibDrawHandle, x: i32, y: i32, width: i32, height: i32) -> bool {
|
||||
let mouse_pos = d.get_mouse_position();
|
||||
let bounds = Rectangle {
|
||||
x: x as f32,
|
||||
y: y as f32,
|
||||
width: width as f32,
|
||||
height: height as f32,
|
||||
};
|
||||
let mut pressed = false;
|
||||
let color = if bounds.check_collision_point_rec(mouse_pos) {
|
||||
if d.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_LEFT) {
|
||||
pressed = true;
|
||||
}
|
||||
Color::DARKCYAN
|
||||
} else {
|
||||
Color::GRAY
|
||||
};
|
||||
d.draw_rectangle(x, y, width, height, color);
|
||||
pressed
|
||||
}
|
||||
|
||||
pub fn simple_option_button<T>(
|
||||
d: &mut RaylibDrawHandle,
|
||||
x: i32,
|
||||
y: i32,
|
||||
width: i32,
|
||||
height: i32,
|
||||
option: T,
|
||||
current: &mut T,
|
||||
) where
|
||||
T: PartialEq,
|
||||
{
|
||||
let color = if &option == current {
|
||||
Color::DARKCYAN
|
||||
} else {
|
||||
Color::GRAY
|
||||
};
|
||||
let bounds = Rectangle {
|
||||
x: x as f32,
|
||||
y: y as f32,
|
||||
width: width as f32,
|
||||
height: height as f32,
|
||||
};
|
||||
let mouse_pos = d.get_mouse_position();
|
||||
if d.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_LEFT)
|
||||
&& bounds.check_collision_point_rec(mouse_pos)
|
||||
{
|
||||
*current = option;
|
||||
}
|
||||
d.draw_rectangle_rec(bounds, color);
|
||||
}
|
||||
|
||||
pub fn text_input(
|
||||
d: &mut RaylibDrawHandle,
|
||||
bounds: Rectangle,
|
||||
|
@ -78,7 +130,7 @@ pub fn text_input(
|
|||
changed
|
||||
}
|
||||
|
||||
pub fn texture_button<T>(
|
||||
pub fn texture_option_button<T>(
|
||||
d: &mut RaylibDrawHandle,
|
||||
pos: Vector2,
|
||||
texture: &Texture2D,
|
||||
|
|
Loading…
Reference in a new issue