implement level completion, score storing and a dismissable 'level complete' popup
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7 changed files with 130 additions and 18 deletions
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@ -5,11 +5,14 @@ logic mostly like https://git.crispypin.cc/CrispyPin/marble
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## todo
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cleanup: unpowered texture names x_off -> x
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input/output display
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grow grid automatically while editing
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sim/speed control gui
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(option) display input as numbers
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scroll output
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default i/o text modes specified per level
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grow grid automatically while editing
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make marble movement not order-dependent (`>ooo <` does not behave symmetrically)
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blueprints
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scroll level list
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decide on marble data size (u32 or byte?)
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blueprint rotation
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