implement level completion, score storing and a dismissable 'level complete' popup
This commit is contained in:
parent
4aa5ed9eec
commit
f9b8dba019
7 changed files with 130 additions and 18 deletions
|
@ -62,7 +62,7 @@ impl Game {
|
|||
while !rl.window_should_close() {
|
||||
let mut d = rl.begin_drawing(&thread);
|
||||
if let Some(editor) = &mut self.open_editor {
|
||||
editor.input(&d);
|
||||
editor.update(&d);
|
||||
editor.draw(&mut d, &self.textures);
|
||||
match editor.get_exit_state() {
|
||||
ExitState::Dont => (),
|
||||
|
@ -70,6 +70,7 @@ impl Game {
|
|||
let solution = &mut self.solutions.get_mut(editor.level_id()).unwrap()
|
||||
[self.selected_solution];
|
||||
solution.board = editor.source_board().to_string();
|
||||
solution.score = editor.score();
|
||||
solution.save();
|
||||
self.open_editor = None;
|
||||
}
|
||||
|
@ -77,6 +78,7 @@ impl Game {
|
|||
let solution = &mut self.solutions.get_mut(editor.level_id()).unwrap()
|
||||
[self.selected_solution];
|
||||
solution.board = editor.source_board().to_string();
|
||||
solution.score = editor.score();
|
||||
solution.save();
|
||||
}
|
||||
ExitState::ExitNoSave => self.open_editor = None,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue