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040b3d3779
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show solution id under name
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2024-10-07 18:43:24 +02:00 |
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4c976ab8e2
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fix marbles not working in negative quadrants
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2024-10-07 17:57:07 +02:00 |
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e661483cd5
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make erasing continuous
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2024-10-07 16:51:56 +02:00 |
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49917d18a9
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selection tool (selections are not useful yet)
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2024-10-07 15:11:53 +02:00 |
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28a54a231b
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shrink board bounds when erasing
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2024-10-07 12:44:15 +02:00 |
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af66e68c5f
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add sandbox and lock input in other levels
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2024-10-07 12:21:57 +02:00 |
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bbe5ab0868
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draw out of bounds as a darker colour
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2024-10-07 12:08:30 +02:00 |
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90bc93fa02
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add play/pause/stop buttons
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2024-10-07 01:16:52 +02:00 |
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0ca1b4ba54
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show more output cells when space is available
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2024-10-07 00:20:52 +02:00 |
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098dc9517d
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cleanup
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2024-10-07 00:08:06 +02:00 |
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b13d7aaf6d
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culled board rendering, much better performance with enormous boards
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2024-10-07 00:01:02 +02:00 |
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9bee7c0e10
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cleanup
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2024-10-06 23:37:21 +02:00 |
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db7a2b2418
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auto resize board when drawing out of bounds
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2024-10-06 23:30:59 +02:00 |
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f9b8dba019
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implement level completion, score storing and a dismissable 'level complete' popup
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2024-10-06 22:24:37 +02:00 |
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c4381ac1a1
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enter and exit solution editor
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2024-10-06 16:00:12 +02:00 |
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ed5084d0fd
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initial level selection gui
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2024-10-06 12:39:36 +02:00 |
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0738e658db
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cleanup, fix crashes for some board-edge interactions
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2024-10-05 23:16:24 +02:00 |
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fc6c66ff31
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add digit tool
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2024-10-05 20:22:18 +02:00 |
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465b5c40d1
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group wires into one tool option
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2024-10-05 19:45:25 +02:00 |
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cf920d7a63
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wrap texture hashmap in a struct for convenience
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2024-10-05 17:53:23 +02:00 |
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a0f11b60fb
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basic tile drawing
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2024-10-05 15:34:58 +02:00 |
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5a23dde43a
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clean up tile rendering
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2024-10-05 15:18:41 +02:00 |
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636e9d04e2
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cleanup
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2024-10-04 22:36:09 +02:00 |
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880993762e
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refactor, add simulation controls and board resetting
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2024-10-04 22:10:00 +02:00 |
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bf46a3e7c3
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init
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2024-10-03 22:59:49 +02:00 |
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