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2 changed files with 387 additions and 217 deletions

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@ -3,7 +3,7 @@ Game store page: https://crispypin.itch.io/marble-machinations
## [Unreleased]
### added
- configurable hotkeys (via file only, only some actions)
- configurable key bindings for the basic editor actions
- OS clipboard copy/paste, with fallback to old behavior when copying
- in-grid text comments (not yet editable in-game)
- changelog file

View file

@ -1,4 +1,4 @@
use std::{collections::BTreeMap, mem::transmute};
use std::{collections::BTreeMap, mem::transmute, vec};
use raylib::{
color::Color,
@ -11,7 +11,7 @@ use serde::{Deserialize, Serialize};
use crate::{
theme::{BG_DARK, BG_LIGHT},
ui::text_button,
util::screen_centered_rect,
util::{rect, screen_centered_rect},
Globals,
};
@ -27,32 +27,28 @@ pub enum ActionId {
StopSim,
StepSim,
// just like in C, because this way doesn't need more dependencies
_ActionIdSize,
_EnumSize,
}
impl Default for Input {
fn default() -> Self {
use KeyboardKey::*;
use Button::*;
let mut bindings = [(); ActionId::SIZE].map(|_| Vec::new());
let mut bind_key = |action, mods, key| {
let mut bind_key = |action, mods, trigger| {
bindings[action as usize].push(Binding {
modifiers: mods,
trigger: InputTrigger::Key(key),
trigger,
});
};
bind_key(ActionId::Undo, vec![KEY_LEFT_CONTROL], KEY_Z);
bind_key(ActionId::Redo, vec![KEY_LEFT_CONTROL], KEY_Y);
bind_key(
ActionId::Redo,
vec![KEY_LEFT_CONTROL, KEY_LEFT_SHIFT],
KEY_Z,
);
bind_key(ActionId::Copy, vec![KEY_LEFT_CONTROL], KEY_C);
bind_key(ActionId::Paste, vec![KEY_LEFT_CONTROL], KEY_V);
bind_key(ActionId::ToggleMenu, vec![], KEY_ESCAPE);
bind_key(ActionId::StartSim, vec![], KEY_ENTER);
bind_key(ActionId::StopSim, vec![], KEY_ENTER);
bind_key(ActionId::StepSim, vec![], KEY_SPACE);
bind_key(ActionId::Undo, vec![LCtrl], Z);
bind_key(ActionId::Redo, vec![LCtrl], Y);
bind_key(ActionId::Redo, vec![LCtrl, LShift], Z);
bind_key(ActionId::Copy, vec![LCtrl], C);
bind_key(ActionId::Paste, vec![LCtrl], V);
bind_key(ActionId::ToggleMenu, vec![], Escape);
bind_key(ActionId::StartSim, vec![], Enter);
bind_key(ActionId::StopSim, vec![], Enter);
bind_key(ActionId::StepSim, vec![], Space);
Self {
bindings,
@ -79,7 +75,14 @@ pub struct Input {
bindings: [Vec<Binding>; ActionId::SIZE],
states: [BindingState; ActionId::SIZE],
#[serde(skip)]
editing_input: Option<(ActionId, usize)>,
editing_input: Option<(ActionId, usize, BindingEdit)>,
}
#[derive(Clone, Debug)]
enum BindingEdit {
Init,
Adding(Binding),
Releasing(Binding),
}
impl Input {
@ -102,7 +105,7 @@ impl Input {
return;
}
if text_button(d, &globals.mouse, 245, y, 45, "edit") {
self.editing_input = Some((action, binding_index));
self.editing_input = Some((action, binding_index, BindingEdit::Init));
}
let trigger = format!("{:?}", binding.trigger);
d.draw_text(&trigger, 300, y, 20, Color::LIMEGREEN);
@ -111,21 +114,93 @@ impl Input {
d.draw_text(&modifiers, x, y, 20, Color::LIGHTBLUE);
y += 32;
}
y += 8;
if text_button(d, &globals.mouse, 160, y, 130, "add binding") {
self.editing_input =
Some((action, self.bindings[action_index].len(), BindingEdit::Init));
}
y += 45;
}
if let Some((action, binding_index)) = &self.editing_input {
globals.mouse.update(d); // todo less scuffed
let border = screen_centered_rect(d, 208, 88);
if let Some((action, binding_index, edit_state)) = &mut self.editing_input {
globals.mouse.update(d);
let border = screen_centered_rect(d, 368, 128);
d.draw_rectangle_rec(border, BG_LIGHT);
let bounds = screen_centered_rect(d, 200, 80);
let bounds = screen_centered_rect(d, 360, 120);
d.draw_rectangle_rec(bounds, BG_DARK);
// TODO capture and display current input
let x = bounds.x as i32;
let y = bounds.y as i32;
if text_button(d, &globals.mouse, x + 10, y + 40, 80, "ok") {}
d.draw_text(
&format!("editing binding for {action:?}"),
x + 5,
y + 5,
20,
Color::WHITE,
);
let y = y + 30;
let ok_btn_x = x + 10;
let ok_btn_y = y + 40;
let ok_btn_width = 80;
let ok_btn_rect = rect(ok_btn_x, ok_btn_y, ok_btn_width, 30);
for key_index in 0..Button::SIZE {
let key = Button::from_usize(key_index).unwrap();
match edit_state {
BindingEdit::Init => {
if key.just_pressed(d) {
*edit_state = BindingEdit::Adding(Binding {
modifiers: Vec::new(),
trigger: key,
});
}
}
BindingEdit::Adding(binding) => {
if key.just_pressed(d) {
if key != binding.trigger && !binding.modifiers.contains(&key) {
binding.modifiers.push(binding.trigger);
binding.trigger = key;
}
} else if key.released(d) {
if let Some(i) = binding.modifiers.iter().position(|&k| k == key) {
binding.modifiers.remove(i);
binding.modifiers.push(binding.trigger);
binding.trigger = key;
}
*edit_state = BindingEdit::Releasing(binding.clone());
}
}
BindingEdit::Releasing(_binding) => {
let clicking_ok =
globals.mouse.is_over(ok_btn_rect) && key == Button::MouseLeft;
if key.just_pressed(d) && !clicking_ok {
*edit_state = BindingEdit::Adding(Binding {
modifiers: Vec::new(),
trigger: key,
});
}
}
}
}
if let BindingEdit::Adding(b) | BindingEdit::Releasing(b) = &edit_state {
let colour = if matches!(edit_state, BindingEdit::Releasing(_)) {
Color::GREEN
} else {
Color::ORANGE
};
let text = format!("{:?} + {:?}", b.modifiers, b.trigger);
d.draw_text(&text, x + 5, y + 5, 20, colour);
}
if text_button(d, &globals.mouse, ok_btn_x, ok_btn_y, ok_btn_width, "ok") {
if let BindingEdit::Releasing(binding) = edit_state {
let binding_list = &mut self.bindings[*action as usize];
if *binding_index < binding_list.len() {
binding_list[*binding_index] = binding.clone();
} else {
binding_list.push(binding.clone());
}
self.editing_input = None;
}
}
if text_button(d, &globals.mouse, x + 100, y + 40, 80, "cancel") {
self.editing_input = None;
}
@ -137,11 +212,8 @@ impl Input {
let bindings = &self.bindings[i];
let mut is_active = false;
for binding in bindings {
if binding.modifiers.iter().all(|&m| rl.is_key_down(m)) {
is_active |= match binding.trigger {
InputTrigger::Mouse(btn) => rl.is_mouse_button_down(btn),
InputTrigger::Key(key) => rl.is_key_down(key),
}
if binding.modifiers.iter().all(|&m| m.is_down(rl)) {
is_active |= binding.trigger.is_down(rl);
}
}
let state = &mut self.states[i];
@ -174,11 +246,11 @@ impl Input {
}
impl ActionId {
pub const SIZE: usize = Self::_ActionIdSize as usize;
pub const SIZE: usize = Self::_EnumSize as usize;
fn from_usize(val: usize) -> Option<Self> {
if val < Self::SIZE {
Some(unsafe { transmute::<u8, ActionId>(val as u8) })
Some(unsafe { transmute::<u8, Self>(val as u8) })
} else {
None
}
@ -186,20 +258,11 @@ impl ActionId {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(from = "BindingSerde", into = "BindingSerde")]
pub struct Binding {
modifiers: Vec<KeyboardKey>,
trigger: InputTrigger,
modifiers: Vec<Button>,
trigger: Button,
}
#[derive(Clone, Debug)]
pub enum InputTrigger {
Mouse(MouseButton),
Key(KeyboardKey),
}
// ###### everything below is for serialization of key bindings ######
impl From<InputMap> for Input {
fn from(value: InputMap) -> Self {
let mut new = Self::default();
@ -222,178 +285,285 @@ impl From<Input> for InputMap {
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
struct BindingSerde {
modifiers: Vec<String>,
trigger: InputTriggerSerde,
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
#[repr(u8)]
enum Button {
MouseLeft,
MouseRight,
MouseMiddle,
Mouse3,
Mouse4,
Mouse5,
Mouse6,
Apostrophe,
Comma,
Minus,
Period,
Slash,
Zero,
One,
Two,
Three,
Four,
Five,
Six,
Seven,
Eight,
Nine,
Semicolon,
Equal,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
LeftBracket,
Backslash,
RightBracket,
Grave,
Space,
Escape,
Enter,
Tab,
Backspace,
Insert,
Delete,
Right,
Left,
Down,
Up,
PageUp,
PageDown,
Home,
End,
CapsLock,
ScrollLock,
NumLock,
PrintScreen,
Pause,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
LShift,
LCtrl,
LAlt,
LeftSuper,
RShift,
RCtrl,
RAlt,
RightSuper,
Menu,
Kp0,
Kp1,
Kp2,
Kp3,
Kp4,
Kp5,
Kp6,
Kp7,
Kp8,
Kp9,
KpDecimal,
KpDivide,
KpMultiply,
KpSubtract,
KpAdd,
KpEnter,
KpEqual,
Back,
VolumeUp,
VolumeDown,
//
_EnumSize,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
enum InputTriggerSerde {
Mouse(String),
Key(String),
enum RlInput {
Key(KeyboardKey),
Mouse(MouseButton),
}
impl From<BindingSerde> for Binding {
fn from(value: BindingSerde) -> Self {
Self {
modifiers: value
.modifiers
.iter()
.map(|s| key_string_to_enum(s))
.collect(),
trigger: value.trigger.into(),
}
}
}
impl Button {
const SIZE: usize = Self::_EnumSize as usize;
impl From<Binding> for BindingSerde {
fn from(value: Binding) -> Self {
Self {
modifiers: value.modifiers.iter().map(|c| format!("{c:?}")).collect(),
trigger: value.trigger.into(),
fn from_usize(val: usize) -> Option<Self> {
if val < Self::SIZE {
Some(unsafe { transmute::<u8, Self>(val as u8) })
} else {
None
}
}
}
impl From<InputTrigger> for InputTriggerSerde {
fn from(value: InputTrigger) -> Self {
match value {
InputTrigger::Mouse(btn) => InputTriggerSerde::Mouse(format!("{btn:?}")),
InputTrigger::Key(key) => InputTriggerSerde::Key(format!("{key:?}")),
fn is_down(self, rl: &RaylibHandle) -> bool {
match self.to_raylib() {
RlInput::Key(key) => rl.is_key_down(key),
RlInput::Mouse(btn) => rl.is_mouse_button_down(btn),
}
}
}
impl From<InputTriggerSerde> for InputTrigger {
fn from(value: InputTriggerSerde) -> Self {
match value {
InputTriggerSerde::Mouse(btn) => InputTrigger::Mouse(match btn.as_str() {
"MOUSE_BUTTON_LEFT" => MouseButton::MOUSE_BUTTON_LEFT,
"MOUSE_BUTTON_RIGHT" => MouseButton::MOUSE_BUTTON_RIGHT,
"MOUSE_BUTTON_MIDDLE" => MouseButton::MOUSE_BUTTON_MIDDLE,
"MOUSE_BUTTON_SIDE" => MouseButton::MOUSE_BUTTON_SIDE,
"MOUSE_BUTTON_EXTRA" => MouseButton::MOUSE_BUTTON_EXTRA,
"MOUSE_BUTTON_FORWARD" => MouseButton::MOUSE_BUTTON_FORWARD,
"MOUSE_BUTTON_BACK" => MouseButton::MOUSE_BUTTON_BACK,
_ => panic!("{btn} not a valid mouse button"),
}),
InputTriggerSerde::Key(key) => InputTrigger::Key(key_string_to_enum(key.as_str())),
fn just_pressed(self, rl: &RaylibHandle) -> bool {
match self.to_raylib() {
RlInput::Key(key) => rl.is_key_pressed(key),
RlInput::Mouse(btn) => rl.is_mouse_button_pressed(btn),
}
}
}
fn key_string_to_enum(key: &str) -> KeyboardKey {
match key {
"KEY_NULL" => KeyboardKey::KEY_NULL,
"KEY_APOSTROPHE" => KeyboardKey::KEY_APOSTROPHE,
"KEY_COMMA" => KeyboardKey::KEY_COMMA,
"KEY_MINUS" => KeyboardKey::KEY_MINUS,
"KEY_PERIOD" => KeyboardKey::KEY_PERIOD,
"KEY_SLASH" => KeyboardKey::KEY_SLASH,
"KEY_ZERO" => KeyboardKey::KEY_ZERO,
"KEY_ONE" => KeyboardKey::KEY_ONE,
"KEY_TWO" => KeyboardKey::KEY_TWO,
"KEY_THREE" => KeyboardKey::KEY_THREE,
"KEY_FOUR" => KeyboardKey::KEY_FOUR,
"KEY_FIVE" => KeyboardKey::KEY_FIVE,
"KEY_SIX" => KeyboardKey::KEY_SIX,
"KEY_SEVEN" => KeyboardKey::KEY_SEVEN,
"KEY_EIGHT" => KeyboardKey::KEY_EIGHT,
"KEY_NINE" => KeyboardKey::KEY_NINE,
"KEY_SEMICOLON" => KeyboardKey::KEY_SEMICOLON,
"KEY_EQUAL" => KeyboardKey::KEY_EQUAL,
"KEY_A" => KeyboardKey::KEY_A,
"KEY_B" => KeyboardKey::KEY_B,
"KEY_C" => KeyboardKey::KEY_C,
"KEY_D" => KeyboardKey::KEY_D,
"KEY_E" => KeyboardKey::KEY_E,
"KEY_F" => KeyboardKey::KEY_F,
"KEY_G" => KeyboardKey::KEY_G,
"KEY_H" => KeyboardKey::KEY_H,
"KEY_I" => KeyboardKey::KEY_I,
"KEY_J" => KeyboardKey::KEY_J,
"KEY_K" => KeyboardKey::KEY_K,
"KEY_L" => KeyboardKey::KEY_L,
"KEY_M" => KeyboardKey::KEY_M,
"KEY_N" => KeyboardKey::KEY_N,
"KEY_O" => KeyboardKey::KEY_O,
"KEY_P" => KeyboardKey::KEY_P,
"KEY_Q" => KeyboardKey::KEY_Q,
"KEY_R" => KeyboardKey::KEY_R,
"KEY_S" => KeyboardKey::KEY_S,
"KEY_T" => KeyboardKey::KEY_T,
"KEY_U" => KeyboardKey::KEY_U,
"KEY_V" => KeyboardKey::KEY_V,
"KEY_W" => KeyboardKey::KEY_W,
"KEY_X" => KeyboardKey::KEY_X,
"KEY_Y" => KeyboardKey::KEY_Y,
"KEY_Z" => KeyboardKey::KEY_Z,
"KEY_LEFT_BRACKET" => KeyboardKey::KEY_LEFT_BRACKET,
"KEY_BACKSLASH" => KeyboardKey::KEY_BACKSLASH,
"KEY_RIGHT_BRACKET" => KeyboardKey::KEY_RIGHT_BRACKET,
"KEY_GRAVE" => KeyboardKey::KEY_GRAVE,
"KEY_SPACE" => KeyboardKey::KEY_SPACE,
"KEY_ESCAPE" => KeyboardKey::KEY_ESCAPE,
"KEY_ENTER" => KeyboardKey::KEY_ENTER,
"KEY_TAB" => KeyboardKey::KEY_TAB,
"KEY_BACKSPACE" => KeyboardKey::KEY_BACKSPACE,
"KEY_INSERT" => KeyboardKey::KEY_INSERT,
"KEY_DELETE" => KeyboardKey::KEY_DELETE,
"KEY_RIGHT" => KeyboardKey::KEY_RIGHT,
"KEY_LEFT" => KeyboardKey::KEY_LEFT,
"KEY_DOWN" => KeyboardKey::KEY_DOWN,
"KEY_UP" => KeyboardKey::KEY_UP,
"KEY_PAGE_UP" => KeyboardKey::KEY_PAGE_UP,
"KEY_PAGE_DOWN" => KeyboardKey::KEY_PAGE_DOWN,
"KEY_HOME" => KeyboardKey::KEY_HOME,
"KEY_END" => KeyboardKey::KEY_END,
"KEY_CAPS_LOCK" => KeyboardKey::KEY_CAPS_LOCK,
"KEY_SCROLL_LOCK" => KeyboardKey::KEY_SCROLL_LOCK,
"KEY_NUM_LOCK" => KeyboardKey::KEY_NUM_LOCK,
"KEY_PRINT_SCREEN" => KeyboardKey::KEY_PRINT_SCREEN,
"KEY_PAUSE" => KeyboardKey::KEY_PAUSE,
"KEY_F1" => KeyboardKey::KEY_F1,
"KEY_F2" => KeyboardKey::KEY_F2,
"KEY_F3" => KeyboardKey::KEY_F3,
"KEY_F4" => KeyboardKey::KEY_F4,
"KEY_F5" => KeyboardKey::KEY_F5,
"KEY_F6" => KeyboardKey::KEY_F6,
"KEY_F7" => KeyboardKey::KEY_F7,
"KEY_F8" => KeyboardKey::KEY_F8,
"KEY_F9" => KeyboardKey::KEY_F9,
"KEY_F10" => KeyboardKey::KEY_F10,
"KEY_F11" => KeyboardKey::KEY_F11,
"KEY_F12" => KeyboardKey::KEY_F12,
"KEY_LEFT_SHIFT" => KeyboardKey::KEY_LEFT_SHIFT,
"KEY_LEFT_CONTROL" => KeyboardKey::KEY_LEFT_CONTROL,
"KEY_LEFT_ALT" => KeyboardKey::KEY_LEFT_ALT,
"KEY_LEFT_SUPER" => KeyboardKey::KEY_LEFT_SUPER,
"KEY_RIGHT_SHIFT" => KeyboardKey::KEY_RIGHT_SHIFT,
"KEY_RIGHT_CONTROL" => KeyboardKey::KEY_RIGHT_CONTROL,
"KEY_RIGHT_ALT" => KeyboardKey::KEY_RIGHT_ALT,
"KEY_RIGHT_SUPER" => KeyboardKey::KEY_RIGHT_SUPER,
"KEY_KB_MENU" => KeyboardKey::KEY_KB_MENU,
"KEY_KP_0" => KeyboardKey::KEY_KP_0,
"KEY_KP_1" => KeyboardKey::KEY_KP_1,
"KEY_KP_2" => KeyboardKey::KEY_KP_2,
"KEY_KP_3" => KeyboardKey::KEY_KP_3,
"KEY_KP_4" => KeyboardKey::KEY_KP_4,
"KEY_KP_5" => KeyboardKey::KEY_KP_5,
"KEY_KP_6" => KeyboardKey::KEY_KP_6,
"KEY_KP_7" => KeyboardKey::KEY_KP_7,
"KEY_KP_8" => KeyboardKey::KEY_KP_8,
"KEY_KP_9" => KeyboardKey::KEY_KP_9,
"KEY_KP_DECIMAL" => KeyboardKey::KEY_KP_DECIMAL,
"KEY_KP_DIVIDE" => KeyboardKey::KEY_KP_DIVIDE,
"KEY_KP_MULTIPLY" => KeyboardKey::KEY_KP_MULTIPLY,
"KEY_KP_SUBTRACT" => KeyboardKey::KEY_KP_SUBTRACT,
"KEY_KP_ADD" => KeyboardKey::KEY_KP_ADD,
"KEY_KP_ENTER" => KeyboardKey::KEY_KP_ENTER,
"KEY_KP_EQUAL" => KeyboardKey::KEY_KP_EQUAL,
"KEY_BACK" => KeyboardKey::KEY_BACK,
"KEY_VOLUME_UP" => KeyboardKey::KEY_VOLUME_UP,
"KEY_VOLUME_DOWN" => KeyboardKey::KEY_VOLUME_DOWN,
_ => panic!("{key} not a known key name"),
fn released(self, rl: &RaylibHandle) -> bool {
match self.to_raylib() {
RlInput::Key(key) => rl.is_key_released(key),
RlInput::Mouse(btn) => rl.is_mouse_button_released(btn),
}
}
fn to_raylib(self) -> RlInput {
use KeyboardKey::*;
use RlInput::*;
match self {
Button::MouseLeft => Mouse(MouseButton::MOUSE_BUTTON_LEFT),
Button::MouseRight => Mouse(MouseButton::MOUSE_BUTTON_RIGHT),
Button::MouseMiddle => Mouse(MouseButton::MOUSE_BUTTON_MIDDLE),
Button::Mouse3 => Mouse(MouseButton::MOUSE_BUTTON_SIDE),
Button::Mouse4 => Mouse(MouseButton::MOUSE_BUTTON_EXTRA),
Button::Mouse5 => Mouse(MouseButton::MOUSE_BUTTON_FORWARD),
Button::Mouse6 => Mouse(MouseButton::MOUSE_BUTTON_BACK),
Button::Apostrophe => Key(KEY_APOSTROPHE),
Button::Comma => Key(KEY_COMMA),
Button::Minus => Key(KEY_MINUS),
Button::Period => Key(KEY_PERIOD),
Button::Slash => Key(KEY_SLASH),
Button::Zero => Key(KEY_ZERO),
Button::One => Key(KEY_ONE),
Button::Two => Key(KEY_TWO),
Button::Three => Key(KEY_THREE),
Button::Four => Key(KEY_FOUR),
Button::Five => Key(KEY_FIVE),
Button::Six => Key(KEY_SIX),
Button::Seven => Key(KEY_SEVEN),
Button::Eight => Key(KEY_EIGHT),
Button::Nine => Key(KEY_NINE),
Button::Semicolon => Key(KEY_SEMICOLON),
Button::Equal => Key(KEY_EQUAL),
Button::A => Key(KEY_A),
Button::B => Key(KEY_B),
Button::C => Key(KEY_C),
Button::D => Key(KEY_D),
Button::E => Key(KEY_E),
Button::F => Key(KEY_F),
Button::G => Key(KEY_G),
Button::H => Key(KEY_H),
Button::I => Key(KEY_I),
Button::J => Key(KEY_J),
Button::K => Key(KEY_K),
Button::L => Key(KEY_L),
Button::M => Key(KEY_M),
Button::N => Key(KEY_N),
Button::O => Key(KEY_O),
Button::P => Key(KEY_P),
Button::Q => Key(KEY_Q),
Button::R => Key(KEY_R),
Button::S => Key(KEY_S),
Button::T => Key(KEY_T),
Button::U => Key(KEY_U),
Button::V => Key(KEY_V),
Button::W => Key(KEY_W),
Button::X => Key(KEY_X),
Button::Y => Key(KEY_Y),
Button::Z => Key(KEY_Z),
Button::LeftBracket => Key(KEY_LEFT_BRACKET),
Button::Backslash => Key(KEY_BACKSLASH),
Button::RightBracket => Key(KEY_RIGHT_BRACKET),
Button::Grave => Key(KEY_GRAVE),
Button::Space => Key(KEY_SPACE),
Button::Escape => Key(KEY_ESCAPE),
Button::Enter => Key(KEY_ENTER),
Button::Tab => Key(KEY_TAB),
Button::Backspace => Key(KEY_BACKSPACE),
Button::Insert => Key(KEY_INSERT),
Button::Delete => Key(KEY_DELETE),
Button::Right => Key(KEY_RIGHT),
Button::Left => Key(KEY_LEFT),
Button::Down => Key(KEY_DOWN),
Button::Up => Key(KEY_UP),
Button::PageUp => Key(KEY_PAGE_UP),
Button::PageDown => Key(KEY_PAGE_DOWN),
Button::Home => Key(KEY_HOME),
Button::End => Key(KEY_END),
Button::CapsLock => Key(KEY_CAPS_LOCK),
Button::ScrollLock => Key(KEY_SCROLL_LOCK),
Button::NumLock => Key(KEY_NUM_LOCK),
Button::PrintScreen => Key(KEY_PRINT_SCREEN),
Button::Pause => Key(KEY_PAUSE),
Button::F1 => Key(KEY_F1),
Button::F2 => Key(KEY_F2),
Button::F3 => Key(KEY_F3),
Button::F4 => Key(KEY_F4),
Button::F5 => Key(KEY_F5),
Button::F6 => Key(KEY_F6),
Button::F7 => Key(KEY_F7),
Button::F8 => Key(KEY_F8),
Button::F9 => Key(KEY_F9),
Button::F10 => Key(KEY_F10),
Button::F11 => Key(KEY_F11),
Button::F12 => Key(KEY_F12),
Button::LShift => Key(KEY_LEFT_SHIFT),
Button::LCtrl => Key(KEY_LEFT_CONTROL),
Button::LAlt => Key(KEY_LEFT_ALT),
Button::LeftSuper => Key(KEY_LEFT_SUPER),
Button::RShift => Key(KEY_RIGHT_SHIFT),
Button::RCtrl => Key(KEY_RIGHT_CONTROL),
Button::RAlt => Key(KEY_RIGHT_ALT),
Button::RightSuper => Key(KEY_RIGHT_SUPER),
Button::Menu => Key(KEY_KB_MENU),
Button::Kp0 => Key(KEY_KP_0),
Button::Kp1 => Key(KEY_KP_1),
Button::Kp2 => Key(KEY_KP_2),
Button::Kp3 => Key(KEY_KP_3),
Button::Kp4 => Key(KEY_KP_4),
Button::Kp5 => Key(KEY_KP_5),
Button::Kp6 => Key(KEY_KP_6),
Button::Kp7 => Key(KEY_KP_7),
Button::Kp8 => Key(KEY_KP_8),
Button::Kp9 => Key(KEY_KP_9),
Button::KpDecimal => Key(KEY_KP_DECIMAL),
Button::KpDivide => Key(KEY_KP_DIVIDE),
Button::KpMultiply => Key(KEY_KP_MULTIPLY),
Button::KpSubtract => Key(KEY_KP_SUBTRACT),
Button::KpAdd => Key(KEY_KP_ADD),
Button::KpEnter => Key(KEY_KP_ENTER),
Button::KpEqual => Key(KEY_KP_EQUAL),
Button::Back => Key(KEY_BACK),
Button::VolumeUp => Key(KEY_VOLUME_UP),
Button::VolumeDown => Key(KEY_VOLUME_DOWN),
Button::_EnumSize => unreachable!(),
}
}
}