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main ... v0.3.0

18 changed files with 350 additions and 811 deletions

2
.gitignore vendored
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@ -2,5 +2,3 @@
/user*
*.zip
version.txt
perf.data*
flamegraph.svg

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@ -1,43 +1,11 @@
# Marble Machinations Change Log
Game store page: https://crispypin.itch.io/marble-machinations
## v0.3.3 - 2025-04-21
### added
- option to display power direction while overlay is enabled
- show level name in end popup
### changed
- hide tick timing numbers by default
- when multiple I/O silos (or multiple directions of one) are activated in the same tick, they will all output the same value instead of pulling input in an arbitrary order
### fixed
- input bytes are consumed even if the marble can't be created because another one was taking its place
- keybindings activated even when typing in a text field, making especially renaming blueprints difficult
- grid rendering broken on right edge of the screen at some zoom levels and window sizes
- crash when saving config if no user dir exists
- bindings did not properly take into account order of pressing, so Shift+A and A+Shift were treated as the same thing
- after removing a binding that was a superset of another, the remaining one did not stop being blocked by the removed ones additional modifiers until another binding was added or edited
## v0.3.2 - 2025-04-14
### added
- "weird machines" chapter with levels for [deadfish](https://esolangs.org/wiki/Deadfish) and [brainfuck](https://esolangs.org/wiki/Brainfuck)
- "missing levels" section giving access to solutions to levels that are no longer available
- click to collapse chapters in level list
- input bindings for eraser (X), selection (B), blueprint list (Ctrl B), no tool (no default binding)
### fixed
- invalid action ids in the config file key bindings caused everything to revert to default.
- when start and stop are bound to the same thing (as by default), only start works
- when two input bindings had the same trigger but one has a strict subset of the others modifiers, both would activate when the one with more modifiers was pressed. For example (Ctrl+S -> Save) would also trigger (S -> Wire Tool). Now, Shift+S will still trigger Wire Tool, unless Shift+S (or eg. Shift+Ctrl+S) is bound to something else.
## v0.3.1 - 2025-04-05
### fixed
- broken area calculation causing crash when completing a level with a machine wider than it is tall
## v0.3.0 - 2025-04-04
### added
- score number: bounding area
- configurable key bindings for many editor actions
- QWERTY+ASDFGH key bindings for the tile tools by default
- QWERTY+ASDFGH keybindings for the tile tools
- OS clipboard copy/paste, with fallback to old behavior when copying
- cut selection
- in-grid text comments (not yet editable in-game)

4
Cargo.lock generated
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@ -1,6 +1,6 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
version = 3
[[package]]
name = "aho-corasick"
@ -213,7 +213,7 @@ checksum = "a7a70ba024b9dc04c27ea2f0c0548feb474ec5c54bba33a7f72f873a39d07b24"
[[package]]
name = "marble-machinations"
version = "0.3.3"
version = "0.3.0"
dependencies = [
"arboard",
"raylib",

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@ -1,6 +1,6 @@
[package]
name = "marble-machinations"
version = "0.3.3"
version = "0.3.0"
edition = "2021"
default-run = "marble-machinations"
@ -10,10 +10,6 @@ raylib = "5.5"
serde = { version = "1.0.210", features = ["derive"] }
serde_json = "1.0.128"
[features]
# affects simulation sub-steps, used for profiling
inline_less = []
[[bin]]
name = "bench"
path = "src/benchmark.rs"

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@ -22,9 +22,3 @@ windows:
rm -rf ${RELEASE_DIRNAME}_win
all: windows linux
flamegraph:
cargo flamegraph --release --bin bench --features "inline_less"
bench:
cargo run --release --bin bench

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@ -7,52 +7,34 @@ logic mostly like https://git.crispypin.cc/CrispyPin/marble
## todo
### meta
- engine tests
- blag post about marble movement logic?
- standardise terminology (cycle/step/tick)
### bugs
### features
#### 0.3.x
- more levels
- packet routing?
- game of life sim (width;height;steps;grid -> grid)
- shrink button
#### 0.4.x
- UI layout engine
- global scale multiplier, affected by window size
- background colour setting (requires color picker => after UI rework)
- light theme
#### unspecified
- blag post about marble movement logic
### game
- comments
- editing
- add to all intro levels
- UI layout engine
- global scale setting
- highlight regions with background colours
- button + binding to flip selection that is being pasted
- accessibility
- background colour setting
- hotkeys for everything (no mouse needed to play)
- menu navigation (requires UI rework)
- speed up/down
- keybinds for specific tool variants
- grid cursor movement and placement
- grid zoom and pan
- config settings page categories (mostly for keybindings)
- UI: scroll output bytes
- more levels
- scroll output bytes
- timestamps in solutions and blueprints
- lock tile types for early levels to make it less overwhelming
- display tool variant more clearly (it's not obvious there are more states)
- better text rendering
- font selection (probably a lot of work)
### online stuff
- store scores in server
- validate solutions in server (with compute limits)
- validate solutions in server (with limits)
- show histograms
- author name in solutions and blueprints
### undecided
- option to skip (fast-forward through with settable multiplier) first N stages or cycles, for when you are debugging something that happens in later stages
- hide some tile tools in early levels to make it less overwhelming
- footprint score (tiles that were non-empty at any point in the run)
- option to use 8-bit marbles?
- 32 bit input/output?
- blueprint rotation?
- settable marble start direction?
- allows blueprint rotation
## playtesting observations
- 'loops' introduces too many things (powering, redirection, generating zeroes)

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@ -1,44 +0,0 @@
{
"title": "5. Weird machines",
"levels": [
{
"id": "deadfish",
"name": "Deadfish",
"description": "Deadfish is a very small joke programming language. It is often used as a test program for other esoteric programming languages. Marble machinations is now one of them.\n\n There are four commands:\ni: increment the accumulator\nd: decrement the accumulator\ns: square the accumulator\no: output the accumulator\n\n if the value becomes -1 or 256, it should be set to zero.\n\nThe test cases are taken from esolangs.org/wiki/Deadfish",
"stages": [{
"input": "iiso",
"output": "4"
},{
"input": "iissso",
"output": "0"
},{
"input": "diissisdo",
"output": "288"
},{
"input": "iissisdddddddddddddddddddddddddddddddddo",
"output": "0"
}]
},
{
"id": "brainfuck",
"name": "Brainfuck",
"description": "The language brainfuck operates on a 'tape' of bytes, with a pointer that can be moved left and right. Level input is formatted as '<program>#<input>'.\n(separator # is 35)\n\n+ (43): increment\n- (45): decrement\n< (60): move left\n> (62): move right\n, (44): input\n. (46): output\n[ (91): skip to matching ] if current value is zero\n] (93): jump to matching [ if current value is not zero\n\nmaximum memory needed: 32 bytes\nlongest program: 106 commands",
"stages":[{
"input": ">><[]++++++++-.#",
"output": [7]
},{
"input": ",>,>,>,.<.<.<.#woem",
"output": "meow"
},{
"input": "++++[++++.]#",
"output": [8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 84, 88, 92, 96, 100, 104, 108, 112, 116, 120, 124, 128, 132, 136, 140, 144, 148, 152, 156, 160, 164, 168, 172, 176, 180, 184, 188, 192, 196, 200, 204, 208, 212, 216, 220, 224, 228, 232, 236, 240, 244, 248, 252, 0]
},{
"input": "-[>,]<+[-.<+]-#reverse cat program",
"output": "margorp tac esrever"
},{
"input": "++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++..+++.>>.<-.<.+++.------.--------.>>+.>++.#",
"output": "Hello World!\n"
}]
}
]
}

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@ -1,21 +1,11 @@
use raylib::prelude::*;
use serde::{Deserialize, Serialize};
use crate::{
input::Input,
theme::FG_CHAPTER_TITLE,
ui::{text_button, toggle_button},
util::Scroll,
Globals,
};
use crate::{input::Input, theme::FG_CHAPTER_TITLE, ui::text_button, util::Scroll, Globals};
#[derive(Default, Debug, Clone, Serialize, Deserialize)]
pub struct Config {
pub input: Input,
#[serde(default)]
pub show_debug_timing: bool,
#[serde(default)]
pub show_power_direction: bool,
#[serde(skip)]
scroll_offset: u32,
}
@ -35,31 +25,20 @@ impl Config {
Some(Scroll::Up) => self.scroll_offset = self.scroll_offset.saturating_sub(64),
None => (),
}
let mut y = -(self.scroll_offset as i32) + 15;
d.draw_text("Settings", 16, y, 30, FG_CHAPTER_TITLE);
y += 40;
let y = -(self.scroll_offset as i32);
if text_button(d, &globals.mouse, 10, y, 80, "apply") {
d.draw_text("Settings", 16, y + 16, 30, FG_CHAPTER_TITLE);
if text_button(d, &globals.mouse, 10, y + 60, 80, "apply") {
return MenuReturn::StaySave;
}
if text_button(d, &globals.mouse, 100, y, 80, "done") {
if text_button(d, &globals.mouse, 100, y + 60, 80, "done") {
return MenuReturn::ReturnSave;
}
if text_button(d, &globals.mouse, 190, y, 80, "cancel") {
if text_button(d, &globals.mouse, 190, y + 60, 80, "cancel") {
return MenuReturn::ReturnCancel;
}
y += 40;
let mut toggle = |value, text| {
toggle_button((d, &globals.mouse), 10, y, 30, 30, value);
d.draw_text(text, 50, y + 5, 20, Color::WHITE);
y += 40;
};
toggle(&mut self.show_power_direction, "show power directions");
toggle(&mut self.show_debug_timing, "show debug timing");
// self.input.update(d);
self.input.draw_edit(d, globals, y);
MenuReturn::Stay
}

View file

@ -24,7 +24,7 @@ const HEADER_HEIGHT: i32 = 40;
const FOOTER_HEIGHT: i32 = 95;
const SIDEBAR_WIDTH: i32 = 200 + 32 * 2 + 5 * 4;
const END_POPUP_WIDTH: i32 = 320;
const END_POPUP_HEIGHT: i32 = 255;
const END_POPUP_HEIGHT: i32 = 225;
const MAX_ZOOM: f32 = 8.;
const MIN_ZOOM: f32 = 0.25;
@ -74,8 +74,8 @@ pub struct Editor {
undo_history: Vec<Action>,
undo_index: usize,
// debug/profiling
step_time: usize,
max_step_time: usize,
step_time: u128,
max_step_time: u128,
start_time: Instant,
}
@ -85,10 +85,10 @@ enum Action {
SetArea(ResizeDeltas, Pos, Board, Board),
}
#[derive(Debug, PartialEq, Clone)]
#[derive(Debug, PartialEq, Clone, Copy)]
enum Popup {
None,
Success(Score),
Success,
Failure,
LevelInfo,
PauseMenu,
@ -316,7 +316,7 @@ impl Editor {
self.machine.step();
if let Some(i) = self.stage {
if matches!(self.popup, Popup::Failure | Popup::Success(_)) {
if matches!(self.popup, Popup::Failure | Popup::Success) {
self.popup = Popup::None;
self.dismissed_end = true;
}
@ -328,16 +328,15 @@ impl Editor {
self.total_steps += self.machine.step_count();
self.reset_machine();
} else {
self.popup = Popup::Success;
println!("completed in {:?}", self.start_time.elapsed());
self.exit_state = ExitState::Save;
self.sim_state = SimState::Stepping;
let score = Score {
self.score = Some(Score {
cycles: self.total_steps + self.machine.step_count(),
tiles: self.source_board.grid.count_tiles(),
bounds_area: self.source_board.grid.used_bounds_area(),
};
self.score = Some(score.clone());
self.popup = Popup::Success(score);
});
}
} else if !stage.output().as_bytes().starts_with(self.machine.output()) {
self.popup = Popup::Failure;
@ -440,7 +439,7 @@ impl Editor {
if globals.is_pressed(ActionId::ToggleMenu) {
self.popup = match self.popup {
Popup::Success(_) | Popup::Failure => {
Popup::Success | Popup::Failure => {
self.dismissed_end = true;
Popup::None
}
@ -473,31 +472,28 @@ impl Editor {
.as_micros()
.checked_div(steps_taken)
.unwrap_or_default();
self.step_time = avg_step_time as usize;
self.max_step_time = self.step_time.max(self.max_step_time);
self.step_time = avg_step_time;
self.max_step_time = avg_step_time.max(self.max_step_time);
}
if globals.is_pressed(ActionId::StepSim) {
self.step_pressed()
}
if globals.is_pressed(ActionId::StartSim) {
match self.sim_state {
SimState::Editing => {
if globals.is_pressed(ActionId::StartSim) {
self.init_sim();
self.sim_state = SimState::Running;
}
SimState::Stepping => self.sim_state = SimState::Running,
SimState::Running => (),
}
SimState::Stepping => {
if globals.is_pressed(ActionId::StartSim) {
self.sim_state = SimState::Running
} else if globals.is_pressed(ActionId::StopSim) {
match self.sim_state {
SimState::Running | SimState::Stepping => {
self.sim_state = SimState::Editing;
self.popup = Popup::None;
}
}
SimState::Running => {
if globals.is_pressed(ActionId::StopSim) {
self.sim_state = SimState::Editing;
}
SimState::Editing => (),
}
}
@ -575,48 +571,27 @@ impl Editor {
}
}
fn draw_board(&self, d: &mut RaylibDrawHandle, globals: &Globals) {
let draw_power = globals.config.show_power_direction && self.draw_overlay;
fn draw_board(&self, d: &mut RaylibDrawHandle, textures: &Textures) {
if self.sim_state == SimState::Editing {
self.source_board.grid.draw(
d,
&globals.textures,
self.view_offset,
self.zoom,
draw_power,
);
self.source_board
.grid
.draw(d, textures, self.view_offset, self.zoom);
} else {
if self.machine.debug_subticks.is_empty() {
self.machine.grid().draw(
d,
&globals.textures,
self.view_offset,
self.zoom,
draw_power,
);
self.machine
.grid()
.draw(d, textures, self.view_offset, self.zoom);
} else {
let subframe = &self.machine.debug_subticks[self.machine.subtick_index];
subframe.grid.draw(
d,
&globals.textures,
self.view_offset,
self.zoom,
draw_power,
);
subframe.grid.draw(d, textures, self.view_offset, self.zoom);
if let Some(pos) = subframe.pos {
let p = self.pos_to_screen(pos.to_vec());
d.draw_texture_ex(
globals.get_tex("selection"),
p,
0.,
self.zoom,
Color::ORANGE,
);
d.draw_texture_ex(textures.get("selection"), p, 0., self.zoom, Color::ORANGE);
}
}
if self.draw_overlay {
self.machine
.draw_marble_values(d, &globals.textures, self.view_offset, self.zoom);
.draw_marble_values(d, textures, self.view_offset, self.zoom);
}
}
if self.draw_overlay {
@ -632,25 +607,23 @@ impl Editor {
let tile_size = TILE_TEXTURE_SIZE * self.zoom;
let grid_spill_x = (self.view_offset.x).rem(tile_size) - tile_size;
let grid_spill_y = (self.view_offset.y).rem(tile_size) - tile_size;
let hlines = d.get_screen_height() / tile_size as i32 + 3;
let vlines = d.get_screen_width() / tile_size as i32 + 3;
for y in 0..hlines {
for y in 0..=(d.get_screen_height() / tile_size as i32) {
let y = y * tile_size as i32 + grid_spill_y as i32;
d.draw_line(0, y, d.get_screen_width(), y, FG_GRID);
}
for x in 0..vlines {
for x in 0..=(d.get_screen_width() / tile_size as i32) {
let x = x * tile_size as i32 + grid_spill_x as i32;
d.draw_line(x, 0, x, d.get_screen_height(), FG_GRID);
}
}
self.draw_board(d, globals);
self.board_overlay(d, globals);
self.draw_board(d, &globals.textures);
self.board_overlay(d, &globals.textures);
self.draw_bottom_bar(d, globals);
self.draw_top_bar(d, globals);
if self.active_tool == Tool::Blueprint {
self.draw_blueprint_sidebar(d, globals);
self.draw_blueprint_sidebar(d, &globals.textures);
}
self.mouse.update(d);
@ -667,7 +640,7 @@ impl Editor {
}
match self.popup {
Popup::Success(_) | Popup::Failure => {
Popup::Success | Popup::Failure => {
self.draw_end_popup(d, &globals.textures);
}
Popup::LevelInfo => {
@ -700,7 +673,7 @@ impl Editor {
self.tooltip.draw(d);
}
fn draw_blueprint_sidebar(&mut self, d: &mut RaylibDrawHandle, globals: &mut Globals) {
fn draw_blueprint_sidebar(&mut self, d: &mut RaylibDrawHandle, textures: &Textures) {
let sidebar_height = d.get_screen_height() - FOOTER_HEIGHT - HEADER_HEIGHT - 40;
d.draw_rectangle(
0,
@ -724,7 +697,7 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(5, y),
globals.get_tex("rubbish"),
textures.get("rubbish"),
(&mut self.tooltip, "Delete"),
) {
b.remove_file();
@ -735,7 +708,7 @@ impl Editor {
let mut text_selected = is_selected && self.blueprint_name_selected;
text_input(
d,
globals,
&self.mouse,
Rectangle::new(42., y as f32, 200., 32.),
&mut b.name,
&mut text_selected,
@ -754,7 +727,7 @@ impl Editor {
);
d.draw_texture_ex(
globals.get_tex("blueprint"),
textures.get("blueprint"),
Vector2::new((42 + 205) as f32, y as f32),
0.,
2.,
@ -767,35 +740,38 @@ impl Editor {
fn draw_end_popup(&mut self, d: &mut RaylibDrawHandle, textures: &Textures) {
let bounds = screen_centered_rect(d, END_POPUP_WIDTH, END_POPUP_HEIGHT);
let x = bounds.x as i32;
let mut y = bounds.y as i32 + 10;
let y = bounds.y as i32;
d.draw_rectangle_rec(bounds, BG_DARK);
if let Popup::Success(score) = &self.popup {
d.draw_text("Level Complete!", x + 45, y, 30, Color::LIME);
y += 30;
d.draw_text(self.level.name(), x + 10, y, 20, Color::GRAY);
y += 30;
d.draw_text("cycles", x + 15, y, 20, Color::WHITE);
draw_usize(d, textures, score.cycles, (x + 110, y), 9, 2);
y += 40;
d.draw_text("tiles", x + 15, y, 20, Color::WHITE);
draw_usize(d, textures, score.tiles, (x + 110, y), 9, 2);
y += 40;
d.draw_text("bounds", x + 15, y, 20, Color::WHITE);
draw_usize(d, textures, score.bounds_area, (x + 110, y), 9, 2);
y += 40;
if simple_button((d, &self.mouse), x + 10, y, 140, 50) {
if self.popup == Popup::Success {
d.draw_text("Level Complete!", x + 45, y + 10, 30, Color::LIME);
if let Some(score) = &self.score {
d.draw_text("cycles", x + 15, y + 40, 20, Color::WHITE);
draw_usize(d, textures, score.cycles, (x + 110, y + 40), 9, 2);
d.draw_text("tiles", x + 15, y + 80, 20, Color::WHITE);
draw_usize(d, textures, score.tiles, (x + 110, y + 80), 9, 2);
d.draw_text("bounds", x + 15, y + 120, 20, Color::WHITE);
draw_usize(d, textures, score.bounds_area, (x + 110, y + 120), 9, 2);
}
let y = y + 60;
if simple_button((d, &self.mouse), x + 10, y + 110, 140, 45) {
self.popup = Popup::None;
self.dismissed_end = true;
}
d.draw_text("continue\nediting", x + 15, y + 5, 20, Color::WHITE);
d.draw_text("continue\nediting", x + 15, y + 115, 20, Color::WHITE);
if simple_button((d, &self.mouse), x + END_POPUP_WIDTH / 2 + 5, y, 140, 50) {
if simple_button(
(d, &self.mouse),
x + END_POPUP_WIDTH / 2 + 5,
y + 110,
140,
45,
) {
self.exit_state = ExitState::ExitAndSave;
}
d.draw_text(
"return to\nlevel list",
x + END_POPUP_WIDTH / 2 + 10,
y + 5,
y + 115,
20,
Color::WHITE,
);
@ -810,7 +786,8 @@ impl Editor {
}
}
fn draw_top_bar(&mut self, d: &mut RaylibDrawHandle, globals: &mut Globals) {
fn draw_top_bar(&mut self, d: &mut RaylibDrawHandle, globals: &Globals) {
let textures = &globals.textures;
// background
d.draw_rectangle(
0,
@ -823,7 +800,7 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(4, 4),
globals.get_tex("exit"),
textures.get("exit"),
(&mut self.tooltip, "exit"),
) {
if self.exit_menu {
@ -836,7 +813,7 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(40, 4),
globals.get_tex("cancel"),
textures.get("cancel"),
(&mut self.tooltip, "cancel"),
) {
self.exit_menu = false;
@ -844,7 +821,7 @@ impl Editor {
} else if tex32_button(
(d, &self.mouse),
(40, 4),
globals.get_tex("save"),
textures.get("save"),
(&mut self.tooltip, "save"),
) || globals.is_pressed(ActionId::Save)
{
@ -864,7 +841,7 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(150, 4),
globals.get_tex(undo_icon),
textures.get(undo_icon),
(&mut self.tooltip, "Undo"),
) {
self.undo()
@ -878,7 +855,7 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(186, 4),
globals.get_tex(redo_icon),
textures.get(redo_icon),
(&mut self.tooltip, "Redo"),
) {
self.redo()
@ -893,7 +870,7 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(223, 4),
globals.get_tex(overlay_btn_icon),
textures.get(overlay_btn_icon),
(&mut self.tooltip, "Toggle overlay"),
) {
self.draw_overlay = !self.draw_overlay;
@ -903,7 +880,7 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(260, 4),
globals.get_tex("pause"),
textures.get("pause"),
(&mut self.tooltip, "Pause"),
) {
self.sim_state = SimState::Stepping;
@ -911,7 +888,7 @@ impl Editor {
} else if tex32_button(
(d, &self.mouse),
(260, 4),
globals.get_tex("play"),
textures.get("play"),
(&mut self.tooltip, "Start"),
) {
if self.sim_state == SimState::Editing {
@ -924,7 +901,7 @@ impl Editor {
&& tex32_button(
(d, &self.mouse),
(296, 4),
globals.get_tex("stop"),
textures.get("stop"),
(&mut self.tooltip, "Stop"),
) {
self.sim_state = SimState::Editing;
@ -934,21 +911,14 @@ impl Editor {
if tex32_button(
(d, &self.mouse),
(332, 4),
globals.get_tex("step"),
textures.get("step"),
(&mut self.tooltip, "Step"),
) {
self.step_pressed();
}
self.tooltip.add(368, 4, 48, 32, "Speed");
draw_usize(
d,
&globals.textures,
1 << self.sim_speed,
(368, 4),
SPEED_DIGITS,
1,
);
draw_usize(d, textures, 1 << self.sim_speed, (368, 4), SPEED_DIGITS, 1);
slider(
(d, &self.mouse),
rect(368, 24, 48, 12),
@ -958,36 +928,20 @@ impl Editor {
);
self.tooltip.add(420, 4, 180, 32, "Steps");
draw_usize(
d,
&globals.textures,
self.machine.step_count(),
(420, 4),
9,
2,
);
draw_usize(d, textures, self.machine.step_count(), (420, 4), 9, 2);
if self.stage > Some(0) {
self.tooltip.add(420, 44, 180, 32, "Total steps");
let total_steps = self.total_steps + self.machine.step_count();
draw_usize(d, &globals.textures, total_steps, (420, 44), 9, 2);
draw_usize(d, textures, total_steps, (420, 44), 9, 2);
}
if globals.config.show_debug_timing {
draw_usize(d, &globals.textures, self.step_time, (260, 42), 9, 1);
draw_usize(d, &globals.textures, self.max_step_time, (260, 60), 9, 1);
draw_usize(d, textures, self.step_time as usize, (260, 42), 9, 1);
draw_usize(d, textures, self.max_step_time as usize, (260, 60), 9, 1);
#[cfg(debug_assertions)]
{
draw_usize(
d,
&globals.textures,
self.machine.subtick_index,
(260, 80),
9,
1,
);
draw_usize(d, textures, self.machine.subtick_index, (260, 80), 9, 1);
let subtick_count = self.machine.debug_subticks.len();
draw_usize(d, &globals.textures, subtick_count, (260, 100), 9, 1);
}
draw_usize(d, textures, subtick_count, (260, 100), 9, 1);
}
d.draw_text("input:", 603, 8, 10, Color::WHITE);
@ -1010,7 +964,7 @@ impl Editor {
}
if text_input(
d,
globals,
&self.mouse,
Rectangle::new(input_x as f32, 5., (width - input_x - 5) as f32, 30.),
&mut input_text,
&mut self.input_text_selected,
@ -1064,7 +1018,7 @@ impl Editor {
hide_tile_tools = true;
text_input(
d,
globals,
&self.mouse,
Rectangle::new(100., footer_top + 10., 240., 30.),
&mut self.new_blueprint_name,
&mut self.blueprint_name_selected,
@ -1106,7 +1060,7 @@ impl Editor {
self.tooltip.add(276, y, 40, 40, "Delete");
if simple_button((d, &self.mouse), 276, y, 40, 40)
|| globals.is_pressed(ActionId::EraseSelection)
|| globals.is_pressed(ActionId::Erase)
{
erase_selection = true;
}
@ -1137,7 +1091,7 @@ impl Editor {
texture: &str,
tooltip: &'static str,
tool_option: Tool,
action: ActionId| {
action: Option<ActionId>| {
let border = 4.;
let gap = 2.;
let button_size = 32. + border * 2.;
@ -1157,26 +1111,20 @@ impl Editor {
tool_option,
&mut self.active_tool,
border,
globals.is_pressed(action),
action.map(|a| globals.is_pressed(a)).unwrap_or(false),
)
};
tool_button((0, -2), "eraser", "Eraser", Tool::Erase, ActionId::Eraser);
tool_button((0, -2), "eraser", "Eraser", Tool::Erase, None);
tool_button(
(1, -2),
"selection",
"Select",
Tool::SelectArea(Selection::default()),
ActionId::Selection,
None,
);
tool_button(
(0, -1),
"blueprint",
"Blueprints",
Tool::Blueprint,
ActionId::Blueprints,
);
tool_button((1, -1), "transparent", "None", Tool::None, ActionId::NoTool);
tool_button((0, -1), "blueprint", "Blueprints", Tool::Blueprint, None);
tool_button((1, -1), "transparent", "None", Tool::None, None);
if !hide_tile_tools {
tool_button(
@ -1184,42 +1132,42 @@ impl Editor {
"block",
"Block",
Tool::SetTile(Tile::from_char('#')),
ActionId::TileBlock,
Some(ActionId::TileBlock),
);
tool_button(
(0, 1),
"silo_off",
"Silo",
Tool::SetTile(Tile::from_char('B')),
ActionId::TileSilo,
Some(ActionId::TileSilo),
);
tool_button(
(0, 2),
"button_off",
"Button",
Tool::SetTile(Tile::from_char('*')),
ActionId::TileButton,
Some(ActionId::TileButton),
);
tool_button(
(0, 3),
"io_tile_off",
"Input/Output silo",
Tool::SetTile(Tile::from_char('I')),
ActionId::TileIOSilo,
Some(ActionId::TileIOSilo),
);
tool_button(
(0, 4),
"flipper_off",
"Flipper",
Tool::SetTile(Tile::from_char('F')),
ActionId::TileFlipper,
Some(ActionId::TileFlipper),
);
tool_button(
(0, 5),
"digit_tool",
"Digit",
Tool::Digits(None),
ActionId::TileDigit,
Some(ActionId::TileDigit),
);
tool_button(
@ -1227,14 +1175,14 @@ impl Editor {
"marble",
"Marble",
Tool::SetTile(Tile::from_char('o')),
ActionId::TileMarble,
Some(ActionId::TileMarble),
);
match tool_button(
(1, 1),
self.tool_wire.texture_name_off(),
self.tool_wire.human_name(),
Tool::Wire,
ActionId::TileGroupWire,
Some(ActionId::TileGroupWire),
) {
Some(Scroll::Down) => self.tool_wire.next(),
Some(Scroll::Up) => self.tool_wire.prev(),
@ -1246,7 +1194,7 @@ impl Editor {
self.tool_arrow.arrow_tile_texture_name(),
self.tool_arrow.arrow_tile_human_name(),
Tool::Arrow,
ActionId::TileGroupArrow,
Some(ActionId::TileGroupArrow),
) {
Some(Scroll::Down) => self.tool_arrow = self.tool_arrow.right(),
Some(Scroll::Up) => self.tool_arrow = self.tool_arrow.left(),
@ -1257,7 +1205,7 @@ impl Editor {
self.tool_mirror.texture_name(),
self.tool_mirror.human_name(),
Tool::Mirror,
ActionId::TileGroupMirror,
Some(ActionId::TileGroupMirror),
)
.is_some()
{
@ -1268,7 +1216,7 @@ impl Editor {
self.tool_math.texture_name_off(),
self.tool_math.human_name(),
Tool::Math,
ActionId::TileGroupMath,
Some(ActionId::TileGroupMath),
) {
Some(Scroll::Down) => self.tool_math.next(),
Some(Scroll::Up) => self.tool_math.prev(),
@ -1279,7 +1227,7 @@ impl Editor {
self.tool_comparator.texture_name_off(),
self.tool_comparator.human_name(),
Tool::Comparator,
ActionId::TileGroupCompare,
Some(ActionId::TileGroupCompare),
) {
Some(Scroll::Down) => self.tool_comparator.next(),
Some(Scroll::Up) => self.tool_comparator.prev(),
@ -1360,7 +1308,7 @@ impl Editor {
}
}
fn board_overlay(&mut self, d: &mut RaylibDrawHandle, globals: &Globals) {
fn board_overlay(&mut self, d: &mut RaylibDrawHandle, textures: &Textures) {
let footer_top = (d.get_screen_height() - FOOTER_HEIGHT) as f32;
let tile_size = TILE_TEXTURE_SIZE * self.zoom;
@ -1379,9 +1327,7 @@ impl Editor {
offset.x -= offset.x.rem(tile_size);
offset.y -= offset.y.rem(tile_size);
offset += view_offset;
board
.grid
.draw(d, &globals.textures, offset, self.zoom, false);
board.grid.draw(d, textures, offset, self.zoom);
board.draw_comments(d, offset, self.zoom);
if self.mouse.left_click() {
let tile_pos = (self.mouse.pos() - self.view_offset) / tile_size;
@ -1395,7 +1341,7 @@ impl Editor {
if let Tool::Digits(Some(pos)) = &mut self.active_tool {
let tile_screen_pos = pos.to_vec() * tile_size + self.view_offset;
d.draw_texture_ex(
globals.get_tex("selection"),
textures.get("selection"),
tile_screen_pos,
0.,
self.zoom,
@ -1448,7 +1394,7 @@ impl Editor {
};
d.draw_texture_ex(
globals.get_tex(tex),
textures.get(tex),
tile_screen_pos,
0.,
self.zoom,
@ -1518,9 +1464,7 @@ impl Editor {
offset.x -= offset.x.rem(tile_size);
offset.y -= offset.y.rem(tile_size);
offset += view_offset;
bp.board
.grid
.draw(d, &globals.textures, offset, self.zoom, false);
bp.board.grid.draw(d, textures, offset, self.zoom);
bp.board.draw_comments(d, offset, self.zoom);
}
if self.mouse.pos().x < SIDEBAR_WIDTH as f32 {

View file

@ -23,7 +23,7 @@ pub enum ActionId {
Copy,
Cut,
Paste,
EraseSelection,
Erase,
ToggleMenu,
Save,
StartSim,
@ -32,10 +32,6 @@ pub enum ActionId {
CycleGroup,
CycleGroupRevMod,
Eraser,
Selection,
Blueprints,
NoTool,
TileBlock,
TileSilo,
TileButton,
@ -58,7 +54,6 @@ impl Default for Input {
let mut bindings = [(); ActionId::SIZE].map(|_| Vec::new());
let mut bind_key = |action, mods, trigger| {
bindings[action as usize].push(Binding {
blocking_modifiers: Vec::new(),
modifiers: mods,
trigger,
});
@ -69,7 +64,7 @@ impl Default for Input {
bind_key(ActionId::Copy, vec![LCtrl], C);
bind_key(ActionId::Cut, vec![LCtrl], X);
bind_key(ActionId::Paste, vec![LCtrl], V);
bind_key(ActionId::EraseSelection, vec![], Backspace);
bind_key(ActionId::Erase, vec![], Backspace);
bind_key(ActionId::ToggleMenu, vec![], Escape);
bind_key(ActionId::Save, vec![LCtrl], S);
bind_key(ActionId::StartSim, vec![], Enter);
@ -77,9 +72,6 @@ impl Default for Input {
bind_key(ActionId::StepSim, vec![], Space);
bind_key(ActionId::CycleGroup, vec![], Tab);
bind_key(ActionId::CycleGroupRevMod, vec![], LShift);
bind_key(ActionId::Eraser, vec![], X);
bind_key(ActionId::Blueprints, vec![LCtrl], B);
bind_key(ActionId::Selection, vec![], B);
bind_key(ActionId::TileBlock, vec![], Q);
bind_key(ActionId::TileSilo, vec![], W);
bind_key(ActionId::TileButton, vec![], E);
@ -94,11 +86,9 @@ impl Default for Input {
bind_key(ActionId::TileGroupCompare, vec![], H);
Self {
action_bindings: bindings,
action_states: [BindingState::Off; ActionId::SIZE],
key_states: [BindingState::Off; Button::SIZE],
bindings,
states: Default::default(),
editing_binding: None,
in_text_edit: false,
}
}
}
@ -112,16 +102,14 @@ enum BindingState {
Released,
}
type InputMap = BTreeMap<String, Vec<Binding>>;
type InputMap = BTreeMap<ActionId, Vec<Binding>>;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(from = "InputMap", into = "InputMap")]
pub struct Input {
action_bindings: [Vec<Binding>; ActionId::SIZE],
action_states: [BindingState; ActionId::SIZE],
key_states: [BindingState; Button::SIZE],
bindings: [Vec<Binding>; ActionId::SIZE],
states: [BindingState; ActionId::SIZE],
editing_binding: Option<(ActionId, usize, BindingEdit)>,
pub in_text_edit: bool,
}
#[derive(Clone, Debug)]
@ -132,7 +120,8 @@ enum BindingEdit {
}
impl Input {
pub fn draw_edit(&mut self, d: &mut RaylibDrawHandle, globals: &mut Globals, mut y: i32) {
pub fn draw_edit(&mut self, d: &mut RaylibDrawHandle, globals: &mut Globals, y: i32) {
let mut y = y + 96;
if self.editing_binding.is_some() {
globals.mouse.clear();
}
@ -143,48 +132,36 @@ impl Input {
for action_index in 0..ActionId::SIZE {
let action = ActionId::from_usize(action_index).unwrap();
// if self.action_states[action_index] == BindingState::Pressed {
// d.draw_rectangle(200, y, 20, 20, Color::LIMEGREEN);
// }
d.draw_text(&format!("{action:?}"), 16, y, 20, Color::ORANGE);
for (binding_index, binding) in self.action_bindings[action_index].iter().enumerate() {
for (binding_index, binding) in self.bindings[action_index].iter().enumerate() {
if text_button(d, &globals.mouse, buttons_x, y, 80, "remove") {
self.action_bindings[action_index].remove(binding_index);
self.update_modifier_blocks();
self.bindings[action_index].remove(binding_index);
return;
}
if text_button(d, &globals.mouse, buttons_x + 85, y, 45, "edit") {
self.editing_binding = Some((action, binding_index, BindingEdit::Init));
}
//
let trigger = format!("{:?}", binding.trigger);
let mut x = binding_text_x;
d.draw_text(&trigger, x, y + 5, 20, Color::LIMEGREEN);
x += 10 + d.measure_text(&trigger, 20);
//
d.draw_text(&trigger, binding_text_x, y + 5, 20, Color::LIMEGREEN);
let x = binding_text_x + 10 + d.measure_text(&trigger, 20);
let modifiers = format!("{:?}", binding.modifiers);
d.draw_text(&modifiers, x, y + 5, 20, Color::LIGHTBLUE);
x += 10 + d.measure_text(&modifiers, 20);
//
let conflicts = conflicts(&self.action_bindings, binding, action);
let conflicts = conflicts(&self.bindings, binding, action);
if !conflicts.is_empty() {
let conflict_text = format!("also used by: {conflicts:?}");
d.draw_text(&conflict_text, x, y + 5, 20, Color::ORANGERED);
x += 10 + d.measure_text(&conflict_text, 20);
}
//
if !binding.blocking_modifiers.is_empty() {
let blocking_text = format!("not while: {:?}", binding.blocking_modifiers);
d.draw_text(&blocking_text, x, y + 5, 20, Color::GRAY);
let x = x + 10 + d.measure_text(&modifiers, 20);
d.draw_text(
&format!("also used by: {conflicts:?}"),
x,
y + 5,
20,
Color::ORANGERED,
);
}
y += 32;
}
if text_button(d, &globals.mouse, buttons_x, y, 130, "add binding") {
self.editing_binding = Some((
action,
self.action_bindings[action_index].len(),
BindingEdit::Init,
));
self.editing_binding =
Some((action, self.bindings[action_index].len(), BindingEdit::Init));
}
y += 45;
}
@ -216,7 +193,6 @@ impl Input {
BindingEdit::Init => {
if key.just_pressed(d) {
*edit_state = BindingEdit::Adding(Binding {
blocking_modifiers: Vec::new(),
modifiers: Vec::new(),
trigger: key,
});
@ -242,7 +218,6 @@ impl Input {
globals.mouse.is_over(ok_btn_rect) && key == Button::MouseLeft;
if key.just_pressed(d) && !clicking_ok {
*edit_state = BindingEdit::Adding(Binding {
blocking_modifiers: Vec::new(),
modifiers: Vec::new(),
trigger: key,
});
@ -260,7 +235,7 @@ impl Input {
let text = format!("{:?} + {:?}", b.modifiers, b.trigger);
d.draw_text(&text, x + 5, y + 5, 20, colour);
let conflicts = conflicts(&self.action_bindings, b, *action);
let conflicts = conflicts(&self.bindings, b, *action);
if !conflicts.is_empty() {
d.draw_text(
&format!("conflicts: {conflicts:?}"),
@ -273,14 +248,13 @@ impl Input {
}
if text_button(d, &globals.mouse, ok_btn_x, ok_btn_y, ok_btn_width, "ok") {
if let BindingEdit::Releasing(binding) = edit_state {
let binding_list = &mut self.action_bindings[*action as usize];
let binding_list = &mut self.bindings[*action as usize];
if *binding_index < binding_list.len() {
binding_list[*binding_index] = binding.clone();
} else {
binding_list.push(binding.clone());
}
self.editing_binding = None;
self.update_modifier_blocks();
}
}
if text_button(d, &globals.mouse, x + 100, y + 40, 80, "cancel") {
@ -290,10 +264,16 @@ impl Input {
}
pub fn update(&mut self, rl: &RaylibHandle) {
for i in 0..Button::SIZE {
let button = Button::from_usize(i).unwrap();
let state = &mut self.key_states[i];
*state = if button.is_down(rl) {
for i in 0..ActionId::SIZE {
let bindings = &self.bindings[i];
let mut is_active = false;
for binding in bindings {
if binding.modifiers.iter().all(|&m| m.is_down(rl)) {
is_active |= binding.trigger.is_down(rl);
}
}
let state = &mut self.states[i];
*state = if is_active {
match state {
BindingState::Off | BindingState::Released => BindingState::Pressed,
BindingState::Pressed | BindingState::Held => BindingState::Held,
@ -305,67 +285,19 @@ impl Input {
}
}
}
for i in 0..ActionId::SIZE {
let bindings = &self.action_bindings[i];
let mut is_active = BindingState::Off;
if !self.in_text_edit {
for binding in bindings {
if binding
.modifiers
.iter()
.all(|&m| self.key_states[m as usize] == BindingState::Held)
&& binding
.blocking_modifiers
.iter()
.all(|&m| self.key_states[m as usize] == BindingState::Off)
{
is_active = is_active.or(self.key_states[binding.trigger as usize]);
}
}
}
self.action_states[i] = is_active;
}
self.in_text_edit = false;
}
pub fn is_pressed(&self, action: ActionId) -> bool {
self.action_states[action as usize] == BindingState::Pressed
self.states[action as usize] == BindingState::Pressed
}
pub fn is_held(&self, action: ActionId) -> bool {
self.action_states[action as usize] == BindingState::Pressed
|| self.action_states[action as usize] == BindingState::Held
self.states[action as usize] == BindingState::Pressed
|| self.states[action as usize] == BindingState::Held
}
pub fn is_released(&self, action: ActionId) -> bool {
self.action_states[action as usize] == BindingState::Released
}
/// Must be called after any binding has changed.
/// Ensures a binding "S" is not triggered by "Ctrl+S", if "Ctrl+S" is bound to something else.
pub fn update_modifier_blocks(&mut self) {
for i in 0..ActionId::SIZE {
let bindings = &self.action_bindings[i];
for binding_index in 0..bindings.len() {
let binding = &self.action_bindings[i][binding_index];
let mut blocking_mods = Vec::new();
for i in 0..ActionId::SIZE {
let other_bindings = &self.action_bindings[i];
for other_binding in other_bindings {
if other_binding.trigger == binding.trigger {
for modifier in &other_binding.modifiers {
if !blocking_mods.contains(modifier)
&& !binding.modifiers.contains(modifier)
{
blocking_mods.push(*modifier);
}
}
}
}
}
self.action_bindings[i][binding_index].blocking_modifiers = blocking_mods;
}
}
self.states[action as usize] == BindingState::Released
}
}
@ -406,38 +338,15 @@ impl ActionId {
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
pub struct Binding {
#[serde(skip)]
blocking_modifiers: Vec<Button>,
modifiers: Vec<Button>,
trigger: Button,
}
impl BindingState {
fn or(self, rhs: Self) -> Self {
use BindingState::*;
match (self, rhs) {
(Off, other) => other,
(other, Off) => other,
(Held, _) => Held,
(_, Held) => Held,
(Pressed, Pressed) => Pressed,
(Released, Released) => Released,
(Pressed, Released) => Held,
(Released, Pressed) => Held,
}
}
}
impl From<InputMap> for Input {
fn from(map: InputMap) -> Self {
fn from(value: InputMap) -> Self {
let mut new = Self::default();
for (action, loaded_bindings) in map {
let temp_json = format!("\"{action}\"");
if let Ok(action) = serde_json::from_str::<ActionId>(&temp_json) {
new.action_bindings[action as usize] = loaded_bindings;
} else {
println!("'{action}' is not a valid action id, bindings discarded");
}
for (action, loaded_bindings) in value {
new.bindings[action as usize] = loaded_bindings;
}
new
}
@ -446,14 +355,11 @@ impl From<InputMap> for Input {
impl From<Input> for InputMap {
fn from(value: Input) -> Self {
value
.action_bindings
.bindings
.iter()
.enumerate()
.map(|(i, b)| {
// for this to panic, the .bindings array would have to be larger than ActionId::SIZE
let action = ActionId::from_usize(i).unwrap();
(format!("{action:?}"), b.clone())
})
.map(|(i, b)| (ActionId::from_usize(i).unwrap(), b.clone()))
.collect()
}
}

View file

@ -6,8 +6,6 @@ use crate::board::Board;
pub struct Chapter {
pub title: String,
pub levels: Vec<Level>,
#[serde(default = "default_true")]
pub visible: bool,
}
#[derive(Debug, Clone, Deserialize)]
@ -49,20 +47,6 @@ impl IOData {
}
impl Level {
pub fn new_orphan(id: &str) -> Self {
Self {
id: id.to_owned(),
name: id.to_owned(),
description: String::from(
"No level with this id was found, but there are saved solutions pointing to it.\n
Because input values and expected output is not available, this functions as a sandbox.\n
This allows you to recover any machines you have built here.",
),
init_board: None,
stages: Vec::new(),
}
}
pub fn id(&self) -> &str {
&self.id
}
@ -97,7 +81,3 @@ impl Stage {
&self.output
}
}
fn default_true() -> bool {
true
}

View file

@ -36,11 +36,10 @@ impl Globals {
textures.load_dir("assets/digits", rl, thread);
let config_path = userdata_dir().join(CONFIG_FILE_NAME);
let mut config: Config = fs::read_to_string(config_path)
let config = fs::read_to_string(config_path)
.ok()
.and_then(|s| serde_json::from_str(&s).ok())
.unwrap_or_default();
config.input.update_modifier_blocks();
Self {
clipboard: Clipboard::new()

View file

@ -1,6 +1,6 @@
use std::{
collections::HashMap,
fs::{create_dir_all, read_dir, read_to_string, File},
fs::{read_dir, read_to_string, File},
io::Write,
};
@ -19,11 +19,11 @@ use util::*;
const TITLE_TEXT: &str = concat!("Marble Machinations v", env!("CARGO_PKG_VERSION"));
struct Game {
chapters: Vec<Chapter>,
level_scroll: i32,
levels: Vec<LevelListEntry>,
level_scroll: usize,
solutions: HashMap<String, Vec<Solution>>,
open_editor: Option<Editor>,
selected_level: (usize, usize),
selected_level: usize,
selected_solution: usize,
delete_solution: Option<usize>,
editing_solution_name: bool,
@ -32,6 +32,12 @@ struct Game {
edit_settings: Option<Config>,
}
#[derive(Debug)]
enum LevelListEntry {
Level(Level),
Chapter(String, usize),
}
fn main() {
let (mut rl, thread) = raylib::init().resizable().title(TITLE_TEXT).build();
rl.set_target_fps(60);
@ -46,15 +52,15 @@ fn main() {
impl Game {
fn new(rl: &mut RaylibHandle, thread: &RaylibThread) -> Self {
let levels = get_levels();
let solutions = get_solutions();
let chapters = get_chapters(&solutions);
Self {
chapters,
levels,
level_scroll: 0,
solutions,
open_editor: None,
selected_level: (0, 0),
selected_level: 0,
selected_solution: 0,
delete_solution: None,
editing_solution_name: false,
@ -141,49 +147,38 @@ impl Game {
const ENTRY_SPACING: i32 = 65;
let fit_on_screen = (d.get_screen_height() / ENTRY_SPACING) as usize;
let max_scroll = self
.chapters
.iter()
.map(|c| 1 + if c.visible { c.levels.len() } else { 0 })
.sum::<usize>()
.saturating_sub(fit_on_screen) as i32
* ENTRY_SPACING;
let max_scroll = self.levels.len().saturating_sub(fit_on_screen);
if self.globals.mouse.pos().x < level_list_width as f32 {
if self.globals.mouse.scroll() == Some(Scroll::Down) && self.level_scroll < max_scroll {
self.level_scroll += ENTRY_SPACING;
self.level_scroll += 1;
}
if self.globals.mouse.scroll() == Some(Scroll::Up) && self.level_scroll > 0 {
self.level_scroll -= ENTRY_SPACING;
self.level_scroll -= 1;
}
}
let mut y = 10 - self.level_scroll;
for (chapter_i, chapter) in self.chapters.iter_mut().enumerate() {
let bounds = rect(5, y - 5, level_list_width - 10, ENTRY_SPACING - 5);
for (row_index, level_index) in (self.level_scroll..self.levels.len()).enumerate() {
let level = &mut self.levels[level_index];
let y = 10 + row_index as i32 * ENTRY_SPACING;
let bounds = Rectangle {
x: 5.,
y: y as f32 - 5.,
width: level_list_width as f32 - 10.,
height: ENTRY_SPACING as f32 - 5.,
};
let clicked_this =
self.globals.mouse.left_click() && self.globals.mouse.is_over(bounds);
match level {
LevelListEntry::Chapter(title, level_count) => {
d.draw_rectangle_rec(bounds, BG_DARK);
d.draw_text(&chapter.title, 10, y, 30, FG_CHAPTER_TITLE);
let subtitle = format!("{} levels", chapter.levels.len());
d.draw_text(title, 10, y, 30, FG_CHAPTER_TITLE);
let subtitle = format!("{level_count} levels");
d.draw_text(&subtitle, 10, y + 30, 20, Color::WHITE);
y += ENTRY_SPACING;
let clicked_this =
self.globals.mouse.left_click() && self.globals.mouse.is_over(bounds);
if clicked_this {
chapter.visible = !chapter.visible;
}
if !chapter.visible {
continue;
}
for (level_index, level) in chapter.levels.iter().enumerate() {
let bounds = rect(5, y - 5, level_list_width - 10, ENTRY_SPACING - 5);
let clicked_this =
self.globals.mouse.left_click() && self.globals.mouse.is_over(bounds);
if clicked_this && self.selected_level != (chapter_i, level_index) {
LevelListEntry::Level(level) => {
if clicked_this && self.selected_level != level_index {
self.editing_solution_name = false;
self.selected_level = (chapter_i, level_index);
self.selected_level = level_index;
self.selected_solution = 0;
self.delete_solution = None;
// select the last solution of the level, if there is one
@ -191,10 +186,7 @@ impl Game {
self.selected_solution = solutions.len().saturating_sub(1);
}
}
d.draw_rectangle_rec(
bounds,
widget_bg(self.selected_level == (chapter_i, level_index)),
);
d.draw_rectangle_rec(bounds, widget_bg(self.selected_level == level_index));
let mut title_color = Color::WHITE;
if let Some(solutions) = self.solutions.get(level.id()) {
@ -215,15 +207,11 @@ impl Game {
Color::LIGHTGRAY
};
d.draw_text(&subtext, 10, y + 30, 20, subtext_color);
y += ENTRY_SPACING;
}
}
}
if let Some(level) = self
.chapters
.get(self.selected_level.0)
.and_then(|c| c.levels.get(self.selected_level.1))
{
if let Some(LevelListEntry::Level(level)) = self.levels.get(self.selected_level) {
d.draw_text(level.name(), level_list_width + 10, 10, 40, Color::CYAN);
d.draw_text(level.id(), level_list_width + 10, 50, 10, Color::GRAY);
@ -315,7 +303,7 @@ impl Game {
let bounds = Rectangle::new(column_x as f32, y as f32, 220., 30.);
if text_input(
d,
&mut self.globals,
&self.globals.mouse,
bounds,
&mut solution.name,
&mut self.editing_solution_name,
@ -348,41 +336,30 @@ impl Game {
}
fn save_config(&self) {
_ = create_dir_all(userdata_dir());
let path = userdata_dir().join(CONFIG_FILE_NAME);
let json = serde_json::to_string_pretty(&self.globals.config).unwrap();
match File::create(path) {
Ok(mut f) => {
_ = f.write_all(json.as_bytes());
}
Err(e) => println!("error saving config: {e}"),
}
let mut f = File::create(path).unwrap();
f.write_all(json.as_bytes()).unwrap();
}
}
fn get_chapters(solutions: &HashMap<String, Vec<Solution>>) -> Vec<Chapter> {
fn get_levels() -> Vec<LevelListEntry> {
let mut chapters = Vec::<Chapter>::new();
for d in read_dir("levels").unwrap().flatten() {
if let Ok(text) = read_to_string(d.path()) {
if let Ok(mut chapter) = serde_json::from_str::<Chapter>(&text) {
chapter.visible = false;
for level in &chapter.levels {
if solutions
.get(level.id())
.map(|s| s.iter().any(|s| s.score.is_some()))
!= Some(true)
{
// only expand chapters where at least one level has no complete solutions
chapter.visible = true;
break;
}
}
if let Ok(chapter) = serde_json::from_str(&text) {
chapters.push(chapter);
}
}
}
chapters.sort_unstable_by_key(|c| c.title.clone());
let mut level_list = Vec::new();
for c in chapters {
level_list.push(LevelListEntry::Chapter(c.title, c.levels.len()));
level_list.extend(c.levels.into_iter().map(LevelListEntry::Level));
}
// user levels
let mut custom_levels = Vec::new();
let custom_level_dir = userdata_dir().join("levels");
@ -395,15 +372,15 @@ fn get_chapters(solutions: &HashMap<String, Vec<Solution>>) -> Vec<Chapter> {
}
}
}
chapters.push(Chapter {
title: "Custom levels".into(),
levels: custom_levels,
visible: true,
});
if let Some(orphans) = find_orphans(&chapters, solutions) {
chapters.push(orphans);
level_list.push(LevelListEntry::Chapter(
"Custom levels".into(),
custom_levels.len(),
));
for l in custom_levels {
level_list.push(LevelListEntry::Level(l));
}
chapters
level_list
}
fn get_solutions() -> HashMap<String, Vec<Solution>> {
@ -426,37 +403,9 @@ fn get_solutions() -> HashMap<String, Vec<Solution>> {
}
solutions.sort_unstable_by_key(Solution::id);
}
if !solutions.is_empty() {
by_level.insert(level_name, solutions);
}
}
}
}
by_level
}
fn find_orphans(
chapters: &[Chapter],
solutions: &HashMap<String, Vec<Solution>>,
) -> Option<Chapter> {
let mut orphan_levels = Vec::new();
'outer: for id in solutions.keys() {
for c in chapters {
for l in &c.levels {
if l.id() == id {
continue 'outer;
}
}
}
orphan_levels.push(Level::new_orphan(id))
}
if orphan_levels.is_empty() {
None
} else {
Some(Chapter {
title: "Missing levels".into(),
levels: orphan_levels,
visible: false,
})
}
}

View file

@ -12,19 +12,13 @@ use tile::*;
pub struct Machine {
grid: Grid,
marbles: Vec<Pos>,
powered: Vec<Pos>,
input: Vec<u8>,
input_index: usize,
output: Vec<u8>,
steps: usize,
pub subtick_index: usize,
pub debug_subticks: Vec<DebugSubTick>,
// used across steps
powered: Vec<Pos>,
// used within steps
new_marbles: Vec<(Pos, MarbleValue, Direction, bool)>,
influenced_direction: Vec<(bool, DirInfluence)>,
claim_positions: Vec<Pos>,
removed_marbles: Vec<usize>,
}
#[derive(Debug)]
@ -33,29 +27,18 @@ pub struct DebugSubTick {
pub pos: Option<Pos>,
}
#[derive(Clone, Copy, Debug)]
enum DirInfluence {
None,
One(Direction),
Multiple,
}
impl Machine {
pub fn new_empty() -> Self {
Self {
grid: Grid::new_empty(5, 5),
marbles: Vec::new(),
powered: Vec::new(),
input: Vec::new(),
input_index: 0,
output: Vec::new(),
steps: 0,
subtick_index: 0,
debug_subticks: Vec::new(),
powered: Vec::new(),
new_marbles: Vec::new(),
influenced_direction: Vec::new(),
claim_positions: Vec::new(),
removed_marbles: Vec::new(),
}
}
@ -136,51 +119,9 @@ impl Machine {
});
}
self.step_power_complete();
if self.marbles.is_empty() {
return;
}
self.step_find_bounces();
self.step_apply_direct_bounces();
self.step_prepare_creating_marbles();
let old_marbles = self.marbles.len();
self.step_create_marbles();
// #### movement ####
// mark claims to figure out what spaces can be moved to
self.step_mark_claims(old_marbles);
self.step_move_marbles(old_marbles);
for pos in self.claim_positions.drain(..) {
if let Some(Tile::Open(_, claim_state)) = self.grid.get_mut(pos) {
*claim_state = Claim::Free;
}
}
// remove marbles
for &i in self.removed_marbles.iter().rev() {
self.grid.set(self.marbles[i], Tile::BLANK);
self.marbles.swap_remove(i);
}
self.step_propagate_power();
#[cfg(debug_assertions)]
{
self.debug_subticks.push(DebugSubTick {
grid: self.grid.clone(),
pos: None,
});
self.subtick_index = self.debug_subticks.len() - 1;
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_power_complete(&mut self) {
let mut new_marbles = Vec::new();
// activate all powered machines
for &pos in &self.powered {
match self.grid.get_mut(pos) {
@ -216,19 +157,20 @@ impl Machine {
MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
};
self.new_marbles.push((front_pos, value, dir, false));
new_marbles.push((front_pos, value, dir));
}
}
PTile::IO => {
if front_tile == &Tile::BLANK && self.input_index < self.input.len()
{
let value = self.input[self.input_index] as MarbleValue;
self.new_marbles.push((front_pos, value, dir, true));
self.input_index += 1;
new_marbles.push((front_pos, value, dir));
}
}
PTile::Silo => {
if front_tile == &Tile::BLANK {
self.new_marbles.push((front_pos, 0, dir, false));
new_marbles.push((front_pos, 0, dir));
}
}
PTile::Flipper => {
@ -256,13 +198,21 @@ impl Machine {
};
}
self.powered.clear();
if self.marbles.is_empty() {
return;
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_find_bounces(&mut self) {
#[derive(Clone, Copy, Debug)]
enum DirInfluence {
None,
One(Direction),
Multiple,
}
// #### find all direct bounces ####
let mut will_reverse_direction = vec![false; self.marbles.len()];
// todo store in tile to remove search through self.marbles
self.influenced_direction = vec![(false, DirInfluence::None); self.marbles.len()];
let mut influenced_direction = vec![DirInfluence::None; self.marbles.len()];
for (i, &pos) in self.marbles.iter().enumerate() {
let Some(Tile::Marble { value: _, dir }) = self.grid.get(pos) else {
@ -279,11 +229,11 @@ impl Machine {
} => {
if other_dir != dir {
// this marble is facing another marble, and will therefore definitely bounce
self.influenced_direction[i].0 = true;
will_reverse_direction[i] = true;
// the other marble will bounce too, either
let other_index =
self.marbles.iter().position(|m| *m == front_pos).unwrap();
let influence = &mut self.influenced_direction[other_index].1;
let influence = &mut influenced_direction[other_index];
*influence = match *influence {
DirInfluence::None => DirInfluence::One(dir),
DirInfluence::One(_) => DirInfluence::Multiple,
@ -294,65 +244,48 @@ impl Machine {
Tile::Arrow(arrow_dir) => {
if arrow_dir == dir.opposite() {
// bounce on a reverse facing arrow
self.influenced_direction[i].0 = true;
will_reverse_direction[i] = true;
}
}
_ => (),
}
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_apply_direct_bounces(&mut self) {
// #### apply all direct bounces ####
for (i, &pos) in self.marbles.iter().enumerate() {
let Some(Tile::Marble { value: _, dir }) = self.grid.get_mut(pos) else {
unreachable!()
};
if self.influenced_direction[i].0 {
if will_reverse_direction[i] {
*dir = dir.opposite();
} else if let DirInfluence::One(new_dir) = self.influenced_direction[i].1 {
} else if let DirInfluence::One(new_dir) = influenced_direction[i] {
*dir = new_dir;
}
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_prepare_creating_marbles(&mut self) {
// #### new marbles ####
self.claim_positions.clear(); // already drained
let mut claim_positions = Vec::new();
// prepare creating the new marbles
for &(pos, _val, _dir, _is_input) in &self.new_marbles {
for &(pos, _val, _dir) in &new_marbles {
let Some(Tile::Open(OpenTile::Blank, claim)) = self.grid.get_mut(pos) else {
unreachable!()
};
if claim.claim_indirect() {
self.claim_positions.push(pos);
claim_positions.push(pos);
}
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_create_marbles(&mut self) {
// create new marbles
let mut advance_input = false;
// new marbles are past old_marbles index, so will not move this step
for (pos, value, dir, is_input) in self.new_marbles.drain(..) {
for (pos, value, dir) in new_marbles {
let Some(Tile::Open(OpenTile::Blank, Claim::ClaimedIndirect)) = self.grid.get_mut(pos)
else {
continue;
};
advance_input |= is_input;
self.grid.set(pos, Tile::Marble { value, dir });
self.marbles.push(pos);
}
if advance_input {
self.input_index += 1;
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_mark_claims(&mut self, old_marbles: usize) {
// #### movement ####
// mark claims to figure out what spaces can be moved to
for &pos in &self.marbles[..old_marbles] {
let Some(Tile::Marble { value: _, dir }) = self.grid.get(pos) else {
unreachable!()
@ -363,7 +296,7 @@ impl Machine {
};
if let Tile::Open(_type, claim) = front_tile {
if claim.claim() {
self.claim_positions.push(front_pos);
claim_positions.push(front_pos);
}
} else {
let target_pos = match front_tile {
@ -377,16 +310,13 @@ impl Machine {
};
if let Tile::Open(_type, claim) = target_tile {
if claim.claim_indirect() {
self.claim_positions.push(front_pos);
}
claim_positions.push(front_pos);
}
}
}
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_move_marbles(&mut self, old_marbles: usize) {
self.removed_marbles.clear();
let mut removed_marbles = Vec::new();
// move marbles
for (i, pos) in self.marbles[..old_marbles].iter_mut().enumerate() {
let Some(Tile::Marble { value, dir }) = self.grid.get(*pos) else {
@ -439,11 +369,11 @@ impl Machine {
target_pos = dir.step(front_pos);
}
Tile::Powerable(PTile::Silo, _) => {
self.removed_marbles.push(i);
removed_marbles.push(i);
continue;
}
Tile::Powerable(PTile::IO, _) => {
self.removed_marbles.push(i);
removed_marbles.push(i);
self.output.push(value as u8);
continue;
}
@ -460,10 +390,19 @@ impl Machine {
}
}
}
for pos in claim_positions {
if let Some(Tile::Open(_, claim_state)) = self.grid.get_mut(pos) {
*claim_state = Claim::Free;
}
}
// remove marbles
for &i in removed_marbles.iter().rev() {
self.grid.set(self.marbles[i], Tile::BLANK);
self.marbles.swap_remove(i);
}
#[cfg_attr(feature = "inline_less", inline(never), no_mangle)]
fn step_propagate_power(&mut self) {
// propagate power
let mut i = 0;
while i < self.powered.len() {
@ -588,5 +527,13 @@ impl Machine {
}
i += 1;
}
#[cfg(debug_assertions)]
{
self.debug_subticks.push(DebugSubTick {
grid: self.grid.clone(),
pos: None,
});
self.subtick_index = self.debug_subticks.len() - 1;
}
}
}

View file

@ -124,9 +124,9 @@ impl Grid {
}
pub fn used_bounds_area(&self) -> usize {
let row_clear = |y| {
for x in 0..self.width {
if !self.get_unchecked((x, y).into()).is_blank() {
let row_clear = |a, max, f: fn(usize, usize) -> (usize, usize)| {
for b in 0..max {
if !self.get_unchecked(f(a, b).into()).is_blank() {
return false;
}
}
@ -134,37 +134,29 @@ impl Grid {
};
let mut height = self.height;
for y in 0..self.height {
if row_clear(y) {
if row_clear(y, self.width, |y, x| (x, y)) {
height -= 1;
} else {
break;
}
}
for y in (0..self.height).rev() {
if row_clear(y) {
if row_clear(y, self.width, |y, x| (x, y)) {
height -= 1;
} else {
break;
}
}
let col_clear = |x| {
for y in 0..self.height {
if !self.get_unchecked((x, y).into()).is_blank() {
return false;
}
}
true
};
let mut width = self.width;
for x in 0..self.width {
if col_clear(x) {
if row_clear(x, self.height, |x, y| (x, y)) {
width -= 1;
} else {
break;
}
}
for x in (0..self.width).rev() {
if col_clear(x) {
if row_clear(x, self.width, |x, y| (x, y)) {
width -= 1;
} else {
break;
@ -285,23 +277,16 @@ impl Grid {
out
}
pub fn draw(
&self,
d: &mut RaylibDrawHandle,
textures: &Textures,
offset: Vector2,
scale: f32,
power_directions: bool,
) {
pub fn draw(&self, d: &mut RaylibDrawHandle, textures: &Textures, offset: Vector2, scale: f32) {
let tile_size = (TILE_TEXTURE_SIZE * scale) as i32;
let start_x = (-offset.x as i32) / tile_size - 1;
let tiles_width = d.get_screen_width() / tile_size + 3;
let tile_width = d.get_screen_width() / tile_size + 2;
let start_y = (-offset.y as i32) / tile_size - 1;
let tiles_height = d.get_screen_height() / tile_size + 3;
let tile_height = d.get_screen_height() / tile_size + 2;
for x in start_x..(start_x + tiles_width) {
for y in start_y..(start_y + tiles_height) {
for x in start_x..(start_x + tile_width) {
for y in start_y..(start_y + tile_height) {
let px = x * tile_size + offset.x as i32;
let py = y * tile_size + offset.y as i32;
if let Some(tile) = self.get((x, y).into()) {
@ -311,7 +296,8 @@ impl Grid {
}
let texture = textures.get(texname);
draw_scaled_texture(d, texture, px, py, scale);
if power_directions {
#[cfg(debug_assertions)]
// todo some in-game option to show power direction
if let Tile::Powerable(_, state) = &tile {
for dir in Direction::ALL {
if state.get_dir(dir) {
@ -320,7 +306,6 @@ impl Grid {
}
}
}
}
} else {
d.draw_rectangle(px, py, tile_size, tile_size, Color::new(0, 0, 0, 80));
}

View file

@ -18,7 +18,7 @@ pub struct Solution {
pub score: Option<Score>,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Score {
pub cycles: usize,
pub tiles: usize,

View file

@ -1,10 +1,6 @@
use std::ops::Range;
use crate::{
theme::*,
util::{draw_scaled_texture, rect, MouseInput, Scroll, Textures},
Globals,
};
use crate::{theme::*, util::draw_scaled_texture, util::MouseInput, util::Scroll, util::Textures};
use raylib::prelude::*;
#[derive(Debug)]
@ -160,35 +156,6 @@ impl Tooltip {
}
}
pub fn toggle_button(
(d, mouse): (&mut RaylibDrawHandle, &MouseInput),
x: i32,
y: i32,
width: i32,
height: i32,
val: &mut bool,
) {
let margin = 5;
let mouse_pos = mouse.pos();
let bounds = rect(x, y, width, height);
let hover = bounds.check_collision_point_rec(mouse_pos);
d.draw_rectangle(x, y, width, height, widget_bg(hover));
let pressed = hover && mouse.left_click();
if pressed {
*val = !*val;
}
if *val {
d.draw_rectangle(
x + margin,
y + margin,
width - margin * 2,
height - margin * 2,
Color::WHITE,
);
}
}
pub fn simple_button(
(d, mouse): (&mut RaylibDrawHandle, &MouseInput),
x: i32,
@ -197,7 +164,12 @@ pub fn simple_button(
height: i32,
) -> bool {
let mouse_pos = mouse.pos();
let bounds = rect(x, y, width, height);
let bounds = Rectangle {
x: x as f32,
y: y as f32,
width: width as f32,
height: height as f32,
};
let hover = bounds.check_collision_point_rec(mouse_pos);
let pressed = hover && mouse.left_click();
d.draw_rectangle(x, y, width, height, widget_bg(hover));
@ -253,7 +225,7 @@ where
pub fn text_input(
d: &mut RaylibDrawHandle,
globals: &mut Globals,
mouse: &MouseInput,
bounds: Rectangle,
text: &mut String,
is_selected: &mut bool,
@ -290,13 +262,12 @@ pub fn text_input(
Color::WHITE,
);
};
if editable && globals.mouse.left_click() && (globals.mouse.is_over(bounds) || *is_selected) {
if editable && mouse.left_click() && (mouse.is_over(bounds) || *is_selected) {
*is_selected = !*is_selected;
}
if *is_selected {
globals.config.input.in_text_edit = true;
if d.is_key_pressed(KeyboardKey::KEY_ESCAPE) || d.is_key_pressed(KeyboardKey::KEY_ENTER) {
if d.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
*is_selected = false;
}
if d.is_key_pressed(KeyboardKey::KEY_BACKSPACE) && !text.is_empty() {

View file

@ -1,9 +1,8 @@
use marble_machinations::marble_engine::{grid::Grid, Machine};
fn do_test(steps: usize, input: &[u8], output: &[u8], grid: &str) {
fn no_input_test(steps: usize, output: &[u8], grid: &str) {
let mut engine = Machine::new_empty();
engine.set_grid(Grid::from_ascii(grid));
engine.set_input(input.to_owned());
for _ in 0..(steps - 1) {
engine.step();
}
@ -12,25 +11,11 @@ fn do_test(steps: usize, input: &[u8], output: &[u8], grid: &str) {
assert_eq!(engine.output(), output, "expected output");
}
fn no_input_test(steps: usize, output: &[u8], grid: &str) {
do_test(steps, &[], output, grid)
}
#[test]
fn creating_marbles_cause_indirect_claim() {
no_input_test(3, &[1], " o \n|-*-|\n| 1 |\n-B B-\n I\n");
}
#[test]
fn bug_input_consumed_when_marble_creation_blocked() {
do_test(
4,
&[1, 2, 3],
&[1, 1],
"# +-+\nIIo| I\n *+B\nII\n++*\n# #\n",
);
}
#[test]
fn bug_overlapping_marble_creation_blocks_tile_forever() {
no_input_test(