# Marble Machinations Change Log Game store page: https://crispypin.itch.io/marble-machinations ## [unreleased] ### added - option to display power direction while overlay is enabled ### changed - hide tick timing numbers by default - when multiple I/O silos (or multiple directions of one) are activated in the same tick, they will all output the same value instead of pulling input in an arbitrary order ### fixed - input bytes are consumed even if the marble can't be created because another one was taking its place - keybindings activated even when typing in a text field, making especially renaming blueprints difficult - grid rendering broken on right edge of the screen at some zoom levels and window sizes - crash when saving config if no user dir exists - bindings did not properly take into account order of pressing, so Shift+A and A+Shift were treated as the same thing - after removing a binding that was a superset of another, the remaining one did not stop being blocked by the removed ones additional modifiers until another binding was added or edited ## v0.3.2 - 2025-04-14 ### added - "weird machines" chapter with levels for [deadfish](https://esolangs.org/wiki/Deadfish) and [brainfuck](https://esolangs.org/wiki/Brainfuck) - "missing levels" section giving access to solutions to levels that are no longer available - click to collapse chapters in level list - input bindings for eraser (X), selection (B), blueprint list (Ctrl B), no tool (no default binding) ### fixed - invalid action ids in the config file key bindings caused everything to revert to default. - when start and stop are bound to the same thing (as by default), only start works - when two input bindings had the same trigger but one has a strict subset of the others modifiers, both would activate when the one with more modifiers was pressed. For example (Ctrl+S -> Save) would also trigger (S -> Wire Tool). Now, Shift+S will still trigger Wire Tool, unless Shift+S (or eg. Shift+Ctrl+S) is bound to something else. ## v0.3.1 - 2025-04-05 ### fixed - broken area calculation causing crash when completing a level with a machine wider than it is tall ## v0.3.0 - 2025-04-04 ### added - score number: bounding area - configurable key bindings for many editor actions - QWERTY+ASDFGH key bindings for the tile tools by default - OS clipboard copy/paste, with fallback to old behavior when copying - cut selection - in-grid text comments (not yet editable in-game) - changelog file - (dev) sub-tick visualisation in debug mode - (dev) tests and benchmarks ### fixed - equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order ### changed - made early levels (1-5) easier and more tutorial-like - comparators can now power other tiles without a wire between, including other comparators - directly moving marbles (to adjactent tile without anything between) now have priority over new marbles being created, instead of the two events cancelling each other ## v0.2.1 - 2025-03-14 ### added - "Simple comparison" level ### fixed - phantom marble (empty tile causing other marbles to bounce away) appearing after multiple machines tried to output to the same location at once ## v0.2.0 - 2024-12-24 *everything else*