marble-machinations/src/main.rs

52 lines
1.3 KiB
Rust

use std::{
collections::HashMap,
fs::{read_dir, read_to_string},
};
use marble_engine::parse;
use raylib::prelude::*;
mod marble_engine;
fn main() {
let (mut rl, thread) = raylib::init()
.resizable()
.title("good window title")
.build();
rl.set_target_fps(60);
let board = parse(&read_to_string("boards/adder.mbl").unwrap());
let mut pos_offset = Vector2::zero();
let mut machine = marble_engine::Machine::new(board, "Vec::new()".bytes().collect());
let mut textures: HashMap<String, Texture2D> = HashMap::new();
for d in read_dir("assets/tiles").unwrap().flatten() {
let name = d.file_name();
if d.path().is_file() {
let name = name.to_string_lossy();
let texture = rl
.load_texture(&thread, &format!("assets/tiles/{name}"))
.unwrap();
textures.insert(name.to_string(), texture);
}
}
while !rl.window_should_close() {
if rl.is_key_pressed(KeyboardKey::KEY_SPACE) {
machine.step();
}
if rl.is_mouse_button_down(MouseButton::MOUSE_BUTTON_MIDDLE) {
pos_offset += rl.get_mouse_delta()
}
if rl.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_RIGHT) {
pos_offset = Vector2::zero();
}
let mut d = rl.begin_drawing(&thread);
d.clear_background(Color::new(64, 64, 64, 255));
machine.draw(&mut d, &textures, pos_offset);
d.draw_fps(2, 2);
}
}