[gd_scene load_steps=2 format=2]

[sub_resource type="BoxShape" id=1]
resource_local_to_scene = true
extents = Vector3( 0.2, 0.2, 0.01 )

[node name="OverlayArea" type="Area"]

[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
