; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Spatial",
"class": "OverlayInstance",
"language": "GDScript",
"path": "res://addons/openvr_overlay/overlay_instance.gd"
} ]
_global_script_class_icons={
"OverlayInstance": ""
}

[application]

config/name="ovr-utils"
run/main_scene="res://Main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="ovr-utils"
config/icon="res://icon.png"

[autoload]

OverlayInit="*res://addons/openvr_overlay/overlay_init.gd"
Settings="*res://addons/settings-manager/settings.gd"

[editor_plugins]

enabled=PoolStringArray( "res://addons/openvr_overlay/plugin.cfg", "res://addons/settings-manager/plugin.cfg" )

[gdnative]

singletons=[ "res://addons/godot-openvr/godot_openvr.gdnlib" ]

[physics]

common/enable_pause_aware_picking=true

[rendering]

environment/default_environment="res://default_env.tres"
