Changes to the Godot OpenVR asset
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Note, version numbers listed here are the version number assigned to the asset. Each time a new version is uploaded to the asset store we will increase the version number.
More frequent updates may be available on the source repository.

1.1.0 - In progress
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- Build for Godot 3.2
- Added support for actions
- Added support for request play area
- Added skeleton support (finger tracking)

1.0.5 - 1 March 2019
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- Now using OpenVR 1.9.16
- Added support for overlays
- Proper asynchronious loading of controller meshes and textures
- Rewrite to using godot_cpp classes

1.0.4 - 27 March 2019
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- Build for Godot 3.1
- Now using OpenVR 1.2.10
- Added Mac binaries (untested)

1.0.3 - 23 June 2018
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- Now using OpenVR 1.0.15
- Fixed crash issue related to new reloadable property in GDNative

1.0.2 - 4 May 2018
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Changes were not tracked
