[gd_scene load_steps=2 format=2]

[sub_resource type="SphereShape" id=1]
margin = 0.001
radius = 0.01

[node name="HandCollider" type="Area"]
monitoring = false
collision_layer = 30
collision_mask = 0

[node name="Collision" type="CollisionShape" parent="."]
shape = SubResource( 1 )
