[gd_scene load_steps=4 format=2]

[ext_resource path="res://addons/godot-openvr/scenes/ovr_shader_cache.gd" type="Script" id=1]

[sub_resource type="PlaneMesh" id=1]
size = Vector2( 0.001, 0.001 )

[sub_resource type="SpatialMaterial" id=2]

[node name="ovr_shader_cache" type="Spatial"]
script = ExtResource( 1 )

[node name="Controller" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
