{
	"bindings" : {
		"/actions/godot" : {
			"haptics" : [
				{
					"output" : "/actions/godot/out/haptic",
					"path" : "/user/hand/left/output/haptic"
				},
				{
					"output" : "/actions/godot/out/haptic",
					"path" : "/user/hand/right/output/haptic"
				}
			],
			"sources" : [
				{
					"inputs" : {
						"click" : {
							"output" : "/actions/godot/in/trigger"
						}
					},
					"mode" : "button",
					"path" : "/user/hand/left/input/trigger"
				},
				{
					"inputs" : {
						"click" : {
							"output" : "/actions/godot/in/trigger"
						}
					},
					"mode" : "button",
					"path" : "/user/hand/right/input/trigger"
				},
				{
					"inputs" : {
						"click" : {
							"output" : "/actions/godot/in/grip"
						}
					},
					"mode" : "button",
					"path" : "/user/hand/right/input/grip"
				},
				{
					"inputs" : {
						"click" : {
							"output" : "/actions/godot/in/grip"
						}
					},
					"mode" : "button",
					"path" : "/user/hand/left/input/grip"
				},
				{
					"inputs" : {
						"position" : {
							"output" : "/actions/godot/in/analog"
						}
					},
					"mode" : "trackpad",
					"path" : "/user/hand/left/input/trackpad"
				},
				{
					"inputs" : {
						"position" : {
							"output" : "/actions/godot/in/analog"
						}
					},
					"mode" : "trackpad",
					"path" : "/user/hand/right/input/trackpad"
				}
			]
		}
	},
	"controller_type" : "generic",
	"description" : "Bindings for the Godot OpenVR plugin for a generic controller",
	"name" : "Godot bindings for a generic controller"
}
