mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-22 15:40:25 +01:00
basic support for triggering overlays (highlights + signal), updates properly when properties change
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parent
3e2a6096bf
commit
131a8aa798
7 changed files with 150 additions and 53 deletions
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@ -61,3 +61,9 @@ offset_rot = Vector3( -90, 0, 0 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 1 )
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[node name="OverlayInstance" parent="." instance=ExtResource( 1 )]
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target = 2
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offset_pos = Vector3( 0, 0, -0.2 )
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[node name="OverlayInteraction" parent="OverlayInstance" instance=ExtResource( 8 )]
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@ -0,0 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[sub_resource type="SphereShape" id=1]
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margin = 0.001
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radius = 0.01
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[node name="OverlayActivator" type="StaticBody"]
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[node name="Collision" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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10
ovr-utils/addons/openvr_overlay/interaction/OverlayArea.tscn
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10
ovr-utils/addons/openvr_overlay/interaction/OverlayArea.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[sub_resource type="BoxShape" id=1]
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resource_local_to_scene = true
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extents = Vector3( 0.2, 0.2, 0.01 )
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[node name="OverlayArea" type="Area"]
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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@ -1,16 +1,10 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://addons/openvr_overlay/interaction/overlay_interaction.gd" type="Script" id=1]
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[ext_resource path="res://addons/openvr_overlay/styles/active.theme" type="Theme" id=2]
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[ext_resource path="res://addons/openvr_overlay/styles/normal.theme" type="Theme" id=3]
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[ext_resource path="res://addons/openvr_overlay/styles/touching.theme" type="Theme" id=4]
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[sub_resource type="BoxShape" id=1]
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resource_local_to_scene = true
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extents = Vector3( 0.2, 0.2, 0.01 )
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[sub_resource type="SphereShape" id=2]
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radius = 0.03
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[ext_resource path="res://addons/openvr_overlay/interaction/OverlayActivator.tscn" type="PackedScene" id=6]
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[node name="OverlayInteraction" type="ARVROrigin"]
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script = ExtResource( 1 )
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@ -20,23 +14,16 @@ touching_theme = ExtResource( 4 )
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[node name="LeftHand" type="ARVRController" parent="."]
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[node name="Area" type="Area" parent="LeftHand"]
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[node name="CollisionShape" type="CollisionShape" parent="LeftHand/Area"]
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shape = SubResource( 1 )
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[node name="OverlayActivator" parent="LeftHand" instance=ExtResource( 6 )]
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[node name="RightHand" type="ARVRController" parent="."]
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controller_id = 2
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[node name="StaticBody" type="StaticBody" parent="RightHand"]
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[node name="OverlayActivator" parent="RightHand" instance=ExtResource( 6 )]
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[node name="CollisionShape" type="CollisionShape" parent="RightHand/StaticBody"]
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shape = SubResource( 2 )
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[node name="Head" type="ARVRCamera" parent="."]
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[node name="ARVRCamera" type="ARVRCamera" parent="."]
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[node name="Offset" type="RemoteTransform" parent="."]
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update_scale = false
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[connection signal="body_entered" from="LeftHand/Area" to="." method="_on_Area_body_entered"]
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[connection signal="body_exited" from="LeftHand/Area" to="." method="_on_Area_body_exited"]
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[connection signal="button_pressed" from="LeftHand" to="." method="_on_LeftHand_button_pressed"]
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[connection signal="button_release" from="LeftHand" to="." method="_on_LeftHand_button_release"]
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[connection signal="button_pressed" from="RightHand" to="." method="_on_RightHand_button_pressed"]
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[connection signal="button_release" from="RightHand" to="." method="_on_RightHand_button_release"]
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@ -9,64 +9,132 @@ export var active_theme: Theme
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export var normal_theme: Theme
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export var touching_theme: Theme
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var active_controllers = []
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const OVERLAY_AREA = preload("res://addons/openvr_overlay/interaction/OverlayArea.tscn")
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var _touch_state = false setget ,get_touch_state
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var _trigger_state = false setget ,get_trigger_state
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var _active_controller: ARVRController = null setget ,get_active_controller
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# controller that currently the trigger down
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var _active_controller: ARVRController setget ,get_active_controller
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var _overlay_area: Area # reference to the area node thats used for touch
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var _right_is_activator = false
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var _left_is_activator = false
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onready var panel = get_node("../OverlayViewport/PanelContainer")
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func _ready() -> void:
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get_parent().connect("width_changed", self, "_on_width_changed")
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_on_width_changed(get_parent().width_meters)
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# TEMP
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_right_is_activator = true
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###############
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_overlay_area = OVERLAY_AREA.instance()
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add_child(_overlay_area)
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_overlay_area.connect("body_entered", self, "_on_OverlayArea_entered")
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_overlay_area.connect("body_exited", self, "_on_OverlayArea_exited")
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get_node("../Offset").remote_path = $Offset.get_path()
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$Offset.remote_path = $LeftHand/Area.get_path()
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get_parent().connect("width_changed", self, "_update_width")
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get_parent().connect("offset_changed", self, "_update_offset")
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get_parent().connect("target_changed", self, "_update_target")
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_update_width()
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_update_offset()
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_update_target()
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func _process(delta: float) -> void:
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pass
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func _trigger_on(controller):
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if _touch_state:
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if not _trigger_state:
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_get_trigger_down()
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else:
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_get_trigger_up()
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_active_controller = controller
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_trigger_state = true
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_update_selection()
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emit_signal("trigger_on")
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func _get_trigger_down():
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for c in active_controllers:
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if c.is_button_pressed(JOY_VR_TRIGGER):
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_active_controller = c
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emit_signal("trigger_on")
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return
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func _trigger_off():
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_active_controller = null
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_trigger_state = false
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_update_selection()
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emit_signal("trigger_off")
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func _get_trigger_up():
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if not _active_controller.is_button_pressed(JOY_VR_TRIGGER):
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_active_controller = null
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emit_signal("trigger_off")
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func _on_Area_body_entered(body: Node) -> void:
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func _on_OverlayArea_entered(body: Node) -> void:
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if body.get_parent().get_parent() != self:
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return
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panel.theme = active_theme
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_touch_state = true
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_update_selection()
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emit_signal("touch_on")
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func _on_Area_body_exited(body: Node) -> void:
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func _on_OverlayArea_exited(body: Node) -> void:
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if body.get_parent().get_parent() != self:
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return
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panel.theme = normal_theme
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_touch_state = false
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_update_selection()
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emit_signal("touch_off")
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func _on_width_changed(width):
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func _update_selection():
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if _trigger_state:
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panel.theme = active_theme
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elif _touch_state:
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panel.theme = touching_theme
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else:
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panel.theme = normal_theme
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func _update_width():
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var ratio = OverlayInit.ovr_interface.get_render_targetsize()
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$LeftHand/Area/CollisionShape.shape.set_extents(Vector3(0.5*width, 0.5*width * ratio.y/ratio.x, 0.01))
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var extents = get_parent().width_meters * 0.5
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_overlay_area.get_child(0).shape.set_extents(Vector3(extents, extents * ratio.y/ratio.x, 0.01))
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func _update_offset():
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_overlay_area.translation = get_parent().offset_pos
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_overlay_area.rotation_degrees = get_parent().offset_rot
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func _update_target():
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# move _overlay_area
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_overlay_area.get_parent().remove_child(_overlay_area)
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match get_parent().target:
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OverlayInstance.TARGETS.head:
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$Head.add_child(_overlay_area)
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OverlayInstance.TARGETS.left:
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$LeftHand.add_child(_overlay_area)
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OverlayInstance.TARGETS.right:
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$RightHand.add_child(_overlay_area)
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OverlayInstance.TARGETS.world:
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add_child(_overlay_area)
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_left_is_activator = get_parent().target != OverlayInstance.TARGETS.left
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_right_is_activator = get_parent().target != OverlayInstance.TARGETS.right
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# toggle appropriate colliders
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$LeftHand/OverlayActivator/Collision.disabled = !_left_is_activator
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$RightHand/OverlayActivator/Collision.disabled = !_right_is_activator
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func _on_RightHand_button_pressed(button: int) -> void:
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if button == JOY_VR_TRIGGER and _right_is_activator:
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_trigger_on($RightHand)
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func _on_RightHand_button_release(button: int) -> void:
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if button == JOY_VR_TRIGGER and _active_controller == $RightHand:
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_trigger_off()
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func _on_LeftHand_button_pressed(button: int) -> void:
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if button == JOY_VR_TRIGGER and _left_is_activator:
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_trigger_on($LeftHand)
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func _on_LeftHand_button_release(button: int) -> void:
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if button == JOY_VR_TRIGGER and _active_controller == $LeftHand:
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_trigger_off()
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func get_touch_state():
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@ -1,10 +1,14 @@
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class_name OverlayInstance
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extends Node
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signal width_changed
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signal offset_changed
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signal target_changed
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enum TARGETS { head, left, right, world }
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export (TARGETS) var target = TARGETS.head setget _set_target
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export var overlay_scene = preload("res://addons/openvr_overlay/MissingOverlay.tscn") setget _set_overlay_scene
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export var overlay_scene = preload("res://addons/openvr_overlay/MissingOverlay.tscn")\
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setget _set_overlay_scene
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export var offset_pos := Vector3(0, 0, -1) setget _set_offset_pos
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export var offset_rot: Vector3 setget _set_offset_rot
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export var width_meters = 0.4 setget _set_width_meters
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@ -61,7 +65,6 @@ func update_offset() -> void:
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func _tracker_changed(tracker_name: String, type: int, id: int):
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# print("tracker changed: ", tracker_name)
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update_tracker_id()
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update_offset()
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@ -74,22 +77,25 @@ func _set_target(new: int):
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target = new
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update_tracker_id()
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update_offset()
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emit_signal("target_changed")
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func _set_offset_pos(pos: Vector3):
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offset_pos = pos
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update_offset()
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emit_signal("offset_changed")
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func _set_offset_rot(rot: Vector3):
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offset_rot = rot
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update_offset()
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emit_signal("offset_changed")
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func _set_width_meters(width: float):
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width_meters = width
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$OverlayViewport.overlay_width_in_meters = width_meters
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emit_signal("width_changed", width)
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emit_signal("width_changed")
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func _set_overlay_scene(scene: PackedScene):
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@ -8,6 +8,16 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Node",
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"class": "OverlayInstance",
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"language": "GDScript",
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"path": "res://addons/openvr_overlay/overlay_instance.gd"
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} ]
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_global_script_class_icons={
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"OverlayInstance": ""
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}
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[application]
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config/name="ovr-utils"
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