mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-21 23:20:25 +01:00
overlays can no longer change path (this was a pretty useless feature)
This commit is contained in:
parent
08cb7dc283
commit
2bac6afcdc
6 changed files with 40 additions and 53 deletions
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@ -42,7 +42,6 @@ onready var tracker_nodes = {
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func _ready() -> void:
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#add_child(_overlay_area)
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_overlay_area = $OverlayArea
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_overlay_area.get_node("AreaNear"). connect("area_entered", self, "_on_Near_entered")
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_overlay_area.get_node("AreaNear"). connect("area_exited", self, "_on_Near_exited")
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@ -52,14 +51,12 @@ func _ready() -> void:
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get_parent().connect("width_changed", self, "_update_width")
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get_parent().connect("offset_changed", self, "_update_offset")
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get_parent().connect("target_changed", self, "_update_target")
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get_parent().connect("path_changed", self, "_update_modules")
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get_parent().connect("path_changed", self, "_update_target")
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OverlayManager.connect("grab_mode_changed", self, "update_selection")
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_update_width()
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_update_offset()
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_update_target()
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call_deferred("_update_width")
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call_deferred("_update_offset")
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call_deferred("_update_target")
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func _trigger_on(controller):
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@ -151,27 +148,17 @@ func _update_target():
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_overlay_area.get_node("AreaNear").collision_mask += int(t!="left")*16 # detect left hand
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func _update_modules():
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# this should be handled better, DRY
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# called by overlay_instance after properties are loaded and before overlay scene enters the tree
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func spawn_modules():
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# grab module
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var grab_module_exists: bool = get_node_or_null("OverlayGrab") != null
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if get_parent().get_property("has_grab"):
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if !grab_module_exists:
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var module = preload("res://addons/openvr_overlay/OverlayGrab.tscn")
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add_child(module.instance())
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elif grab_module_exists:
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get_node("OverlayGrab").queue_free()
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var module = preload("res://addons/openvr_overlay/OverlayGrab.tscn")
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add_child(module.instance())
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# cursor module
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var cursor_module_exists: bool = get_node_or_null("OverlayCursor") != null
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if get_parent().get_property("has_cursor"):
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if !cursor_module_exists:
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var module = preload("res://addons/openvr_overlay/OverlayCursor.tscn")
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add_child(module.instance())
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elif cursor_module_exists:
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get_node("OverlayCursor").queue_free()
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var module = preload("res://addons/openvr_overlay/OverlayCursor.tscn")
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add_child(module.instance())
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@ -1,6 +1,6 @@
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extends Spatial
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signal path_changed
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#signal path_changed
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signal overlay_visible_changed
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signal width_changed
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signal alpha_changed
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@ -28,7 +28,7 @@ var current_target: String = "world" setget _set_current_target
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var fallback = ["left", "right", "head"] # TODO setget that updates tracking (not important)
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var interaction_handler: Node
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var overlay_visible := true setget set_overlay_visible
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var path := "res://special_overlays/MainOverlay.tscn" setget set_path
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var path : String = "res://special_overlays/MainOverlay.tscn"# setget set_path
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var path_invalid := false
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var OVERLAY_PROPERTIES: Dictionary # defined in overlay root script (optional)
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@ -37,6 +37,8 @@ var overlay_scene: Node
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func _ready() -> void:
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container = $OverlayViewport/Container
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load_overlay()
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current_target = target
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ARVRServer.connect("tracker_added", self, "_tracker_changed")
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@ -48,6 +50,24 @@ func _ready() -> void:
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update_tracker_id()
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call_deferred("update_offset")
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func load_overlay() -> void:
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path_invalid = false
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var packed_overlay = load(path)
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if not packed_overlay:
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path_invalid = true
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overlay_scene = load("res://special_overlays/UnknownType.tscn").instance()
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else:
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overlay_scene = packed_overlay.instance()
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if overlay_scene.get("OVERLAY_PROPERTIES") != null:
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OVERLAY_PROPERTIES = overlay_scene.OVERLAY_PROPERTIES
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$OverlayInteraction.spawn_modules()
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if container.get_child_count() > 0:
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container.get_child(0).queue_free()
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container.add_child(overlay_scene)
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func update_tracker_id():
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_tracker_id = -1
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@ -129,26 +149,6 @@ func set_width_in_meters(width: float) -> void:
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emit_signal("width_changed")
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func set_path(new: String) -> void:
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path = new
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path_invalid = false
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var packed_overlay = load(path)
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if not packed_overlay:
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path_invalid = true
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overlay_scene = load("res://special_overlays/UnknownType.tscn").instance()
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else:
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overlay_scene = packed_overlay.instance()
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if overlay_scene.get("OVERLAY_PROPERTIES") != null:
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OVERLAY_PROPERTIES = overlay_scene.OVERLAY_PROPERTIES
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emit_signal("path_changed")
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if container.get_child_count() > 0:
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container.get_child(0).queue_free()
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container.add_child(overlay_scene)
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func set_alpha(val: float):
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alpha = val
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$VROverlayViewport/TextureRect.modulate.a = val
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@ -168,8 +168,8 @@ func _notification(what: int) -> void:
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emit_signal("offset_changed")
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func get_property(name: String):
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if OVERLAY_PROPERTIES.has(name):
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return OVERLAY_PROPERTIES[name]
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func get_property(p_name: String):
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if OVERLAY_PROPERTIES.has(p_name):
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return OVERLAY_PROPERTIES[p_name]
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return OverlayInit.OVERLAY_PROPERTIES_DEFAULT[name]
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return OverlayInit.OVERLAY_PROPERTIES_DEFAULT[p_name]
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@ -29,6 +29,7 @@ func add_overlay(name):
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print("Adding overlay '", name, "'")
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var instance = preload("res://addons/openvr_overlay/OverlayInstance.tscn").instance()
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instance.name = name
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instance.path = Settings.s.overlays[name].path
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instance.add_child(preload("res://OverlaySettingsSync.tscn").instance())
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add_child(instance)
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emit_signal("added_overlay", name)
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@ -10,7 +10,6 @@ var _needs_sync := true
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func _ready() -> void:
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p = get_parent()
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call_deferred("load_all")
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p.connect("path_changed", self, "_prop_changed")
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p.connect("overlay_visible_changed", self, "_prop_changed")
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p.connect("width_changed", self, "_prop_changed")
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p.connect("alpha_changed", self, "_prop_changed")
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@ -46,8 +45,8 @@ func load_all() -> void:
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if Settings.s.overlays.has(p.name):
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var new = Settings.s.overlays[p.name]
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if new.has("path"):
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p.path = new.path
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#if new.has("path"):
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# p.path = new.path
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if new.has("visible"):
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p.overlay_visible = new.visible
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if new.has("width"):
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@ -25,6 +25,7 @@ OverlayManager="*res://OverlayManager.tscn"
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[debug]
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gdscript/warnings/unused_signal=false
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gdscript/warnings/return_value_discarded=false
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[display]
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@ -14,7 +14,6 @@ func _ready() -> void:
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$BasicOptions/Label.text = overlay_name
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name = overlay_name
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overlay.connect("overlay_visible_changed", self, "_overlay_visible_changed")
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overlay.connect("path_changed", self, "_update_warning")
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func _apply_loaded():
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