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https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-21 23:20:25 +01:00
remove overlay button now works
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parent
39f34344cd
commit
33da1d0ff7
5 changed files with 26 additions and 8 deletions
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@ -15,7 +15,7 @@ export var add_grabbing := true # add grabbing module
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export var add_cursor := false # add cursor module
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# if this is exported, all overlays sync offset when a controller is turned off/on
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# this seems to be a bug with the godot editor-
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# this seems to be a bug with the godot editor
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var _offsets:Dictionary = {
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"head": {"pos": Vector3(0,0,-0.4), "rot": Quat()},
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"left": {"pos": Vector3(), "rot": Quat()},
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@ -24,7 +24,7 @@ var _offsets:Dictionary = {
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}
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# what's actually tracking
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var current_target: String = "world" setget _set_current_target# most of the time the actual target, but will fall back
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var current_target: String = "world" setget _set_current_target
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var fallback = ["left", "right", "head"] # TODO setget that updates tracking (not important)
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var interaction_handler: Node
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var overlay_visible := true setget set_overlay_visible
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@ -25,12 +25,9 @@ func _load_overlays():
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func add_overlay(type, name):
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if type == "":
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print("no type specified for overlay ", name)
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return
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var scene = load("res://overlays/" + type + ".tscn")
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if scene == null:
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print("Unknown overlay type: ", type, ". Skipping overlay \"", name, "\"")
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if not scene:
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print("Unknown overlay type: '", type, "'. Skipping overlay '", name, "'")
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return
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var instance = preload("res://addons/openvr_overlay/OverlayInstance.tscn").instance()
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instance.name = name
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@ -38,3 +35,14 @@ func add_overlay(type, name):
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instance.type = type
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add_child(instance)
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emit_signal("added_overlay", name)
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func remove_overlay(name):
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var to_remove = get_node(name)
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if not to_remove:
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print("Could not remove overlay '", name, "'")
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return
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to_remove.queue_free()
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emit_signal("removed_overlay", name)
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Settings.s.overlays.erase(name)
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Settings.save_settings()
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@ -3,6 +3,7 @@ extends Control
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func _ready() -> void:
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get_node("/root/Main/OverlayManager").connect("added_overlay", self, "_add_overlay_to_list")
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get_node("/root/Main/OverlayManager").connect("removed_overlay", self, "_remove_overlay_from_list")
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for o in Settings.s.overlays:
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if o != "MainOverlay":
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_add_overlay_to_list(o)
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@ -14,6 +15,9 @@ func _add_overlay_to_list(name):
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new.overlay_name = name
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$VSplitContainer/Control/Overlays.add_child(new)
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func _remove_overlay_from_list(name):
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$VSplitContainer/Control/Overlays.get_node(name).queue_free()
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func _on_GrabMode_toggled(state: bool) -> void:
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Settings.s.grab_mode = state
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@ -40,7 +40,6 @@ margin_left = 952.0
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margin_right = 1128.0
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margin_bottom = 191.0
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focus_mode = 0
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toggle_mode = true
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icon = ExtResource( 2 )
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[node name="Reset" type="Button" parent="HBoxContainer"]
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@ -86,6 +85,7 @@ toggle_mode = true
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pressed = true
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icon = ExtResource( 8 )
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[connection signal="pressed" from="HBoxContainer/Remove" to="." method="_on_Remove_pressed"]
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[connection signal="pressed" from="HBoxContainer/Reset" to="." method="_on_Reset_pressed"]
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[connection signal="item_selected" from="HBoxContainer/Target" to="." method="_on_Target_item_selected"]
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[connection signal="toggled" from="HBoxContainer/Grab" to="." method="_on_Grab_toggled"]
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@ -6,6 +6,7 @@ var overlay
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func _ready() -> void:
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overlay = get_node("/root/Main/OverlayManager").get_node(overlay_name)
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$Label.text = overlay_name
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name = overlay_name
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$HBoxContainer/Target.selected = overlay.TARGETS.find(Settings.s.overlays[overlay_name].target)
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overlay.connect("overlay_visibility_changed", self, "_overlay_visibility_changed")
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@ -32,3 +33,8 @@ func _overlay_visibility_changed(state: bool):
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$HBoxContainer/Visibility.icon = preload("res://icons/visible.svg")
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else:
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$HBoxContainer/Visibility.icon = preload("res://icons/hidden.svg")
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func _on_Remove_pressed() -> void:
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get_node("/root/Main/OverlayManager").remove_overlay(overlay_name)
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