grab translation works but not rotation

This commit is contained in:
Crispy 2021-05-20 20:56:14 +02:00
parent 9f74010bc9
commit 37d982458a
4 changed files with 73 additions and 12 deletions

View file

@ -21,18 +21,19 @@ target = 1
overlay_scene = ExtResource( 3 ) overlay_scene = ExtResource( 3 )
width_meters = 0.1 width_meters = 0.1
[node name="OverlayInteraction" parent="OverlayInstance Time" instance=ExtResource( 8 )]
[node name="OverlayInstance Battery" parent="." instance=ExtResource( 1 )] [node name="OverlayInstance Battery" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, -0.12, 0, 0.1 ) transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, -0.12, 0, 0.1 )
target = 1 target = 1
overlay_scene = ExtResource( 7 ) overlay_scene = ExtResource( 7 )
[node name="OverlayInstance UI demo" parent="." instance=ExtResource( 1 )] [node name="OverlayInstance UI demo" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, 0, 0, -0.25 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25 )
target = 1 target = 3
overlay_scene = ExtResource( 5 ) overlay_scene = ExtResource( 5 )
[node name="OverlayInteraction" parent="OverlayInstance UI demo" instance=ExtResource( 8 )] [node name="OverlayInteraction" parent="OverlayInstance UI demo" instance=ExtResource( 8 )]
[node name="XYZ Widget" parent="." instance=ExtResource( 4 )] [node name="XYZ Widget" parent="." instance=ExtResource( 4 )]
[editable path="OverlayInstance UI demo"]
[editable path="OverlayInstance UI demo/OverlayInteraction"]

View file

@ -16,6 +16,10 @@ var _cursor_node = preload("res://addons/openvr_overlay/interaction/Cursor.tscn"
var _right_is_activator = false var _right_is_activator = false
var _left_is_activator = false var _left_is_activator = false
var is_moving := false
var move_grab_pos: Vector3
var move_grab_rot: Vector3
onready var viewport: Viewport = get_node("../OverlayViewport") onready var viewport: Viewport = get_node("../OverlayViewport")
@ -34,8 +38,29 @@ func _ready() -> void:
_update_target() _update_target()
func _process(delta: float) -> void: func _process(_delta: float) -> void:
_update_cursor() _update_cursor()
if is_moving:
# var controller_new = _overlay_area.global_transform.inverse() * _active_controller.global_transform
# var controller_delta = move_grab_offset.inverse() * controller_new
# get_parent().transform = move_start_offset * controller_delta
var global_target = move_grab_pos + _active_controller.translation
get_parent().translation = global_target - _overlay_area.get_parent().translation
func begin_move():
if not _active_controller:
print("Could not begin moving overlay, no controller active. ", get_parent().name)
return
is_moving = true
# offset from active controller to overlay
# move_grab_pos = _active_controller.transform.xform_inv(_overlay_area.global_transform.origin)
move_grab_pos = _overlay_area.global_transform.origin - _active_controller.translation
move_grab_rot = Vector3()
func finish_move():
is_moving = false
#get canvas position of active controller #get canvas position of active controller
@ -94,7 +119,9 @@ func _on_OverlayArea_entered(body: Node) -> void:
func _on_OverlayArea_exited(body: Node) -> void: func _on_OverlayArea_exited(body: Node) -> void:
if body.get_node("../../..") != self: if body.get_node("../../..") != self:
return return
_active_controller = null # TODO revert to other controller if both were touching (edge case) # TEMP
if not is_moving:
_active_controller = null # TODO revert to other controller if both were touching (edge case)
_touch_state = false _touch_state = false
emit_signal("touch_off") emit_signal("touch_off")

View file

@ -0,0 +1,17 @@
extends Control
var ihandler
func _ready() -> void:
ihandler = get_viewport().get_node("../OverlayInteraction")
func _on_DragButton_button_down() -> void:
if ihandler:
ihandler.begin_move()
func _on_DragButton_button_up() -> void:
if ihandler:
ihandler.finish_move()

View file

@ -1,6 +1,8 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://addons/openvr_overlay/move_overlay.gd" type="Script" id=1]
[ext_resource path="res://fonts/OpenSans-Regular.ttf" type="DynamicFontData" id=2] [ext_resource path="res://fonts/OpenSans-Regular.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://fonts/OpenSans-Bold.ttf" type="DynamicFontData" id=3]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 100 size = 100
@ -10,6 +12,7 @@ font_data = ExtResource( 2 )
default_font = SubResource( 1 ) default_font = SubResource( 1 )
[sub_resource type="StyleBoxFlat" id=3] [sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.419608, 0.419608, 0.419608, 1 )
border_width_left = 16 border_width_left = 16
border_width_top = 16 border_width_top = 16
border_width_right = 16 border_width_right = 16
@ -17,9 +20,16 @@ border_width_bottom = 16
border_color = Color( 0, 0.505882, 1, 1 ) border_color = Color( 0, 0.505882, 1, 1 )
corner_detail = 1 corner_detail = 1
[sub_resource type="StyleBoxFlat" id=4]
[sub_resource type="DynamicFont" id=5]
size = 64
font_data = ExtResource( 3 )
[node name="Control" type="Control"] [node name="Control" type="Control"]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
@ -35,12 +45,18 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Button" type="Button" parent="."] [node name="DragButton" type="Button" parent="."]
margin_top = 600.0 margin_left = 335.0
margin_right = 315.0 margin_right = 650.0
margin_bottom = 778.0 margin_bottom = 143.0
custom_styles/pressed = SubResource( 3 ) custom_styles/pressed = SubResource( 3 )
toggle_mode = true custom_styles/normal = SubResource( 4 )
custom_fonts/font = SubResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "Drag"
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[connection signal="button_down" from="DragButton" to="." method="_on_DragButton_button_down"]
[connection signal="button_up" from="DragButton" to="." method="_on_DragButton_button_up"]