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This commit is contained in:
Crispy 2021-05-16 15:30:07 +02:00
parent 31b6e199ff
commit 3d3c13869b
8 changed files with 139 additions and 139 deletions

View file

@ -3,8 +3,8 @@ extends EditorPlugin
func _enter_tree() -> void:
add_autoload_singleton("OverlayInit", "res://addons/openvr_overlay/overlay_init.gd")
add_autoload_singleton("OverlayInit", "res://addons/openvr_overlay/overlay_init.gd")
func _exit_tree() -> void:
remove_autoload_singleton("OverlayInit")
remove_autoload_singleton("OverlayInit")

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@ -4,18 +4,18 @@ var ovr_interface: ARVRInterface
func _init() -> void:
var ovr_config = preload("res://addons/godot-openvr/OpenVRConfig.gdns").new()
ovr_config.set_application_type(2) # Set to OVERLAY MODE = 2, NORMAL MODE = 1
ovr_config.set_tracking_universe(1) # Set to SEATED MODE = 0, STANDING MODE = 1, RAW MODE = 2
var ovr_config = preload("res://addons/godot-openvr/OpenVRConfig.gdns").new()
ovr_config.set_application_type(2) # Set to OVERLAY MODE = 2, NORMAL MODE = 1
ovr_config.set_tracking_universe(1) # Set to SEATED MODE = 0, STANDING MODE = 1, RAW MODE = 2
# Find the OpenVR interface and initialise it
ovr_interface = ARVRServer.find_interface("OpenVR")
if ovr_interface and ovr_interface.initialize():
pass
# Find the OpenVR interface and initialise it
ovr_interface = ARVRServer.find_interface("OpenVR")
if ovr_interface and ovr_interface.initialize():
pass
func _ready() -> void:
for i in ARVRServer.get_tracker_count():
var tracker = ARVRServer.get_tracker(i)
print(tracker.get_name(), ": hand ", tracker.get_hand())
for i in ARVRServer.get_tracker_count():
var tracker = ARVRServer.get_tracker(i)
print(tracker.get_name(), ": hand ", tracker.get_hand())

View file

@ -12,16 +12,16 @@ var _tracker_id: int = 0 setget ,get_tracker_id
func _ready() -> void:
ARVRServer.connect("tracker_added", self, "_tracker_changed")
ARVRServer.connect("tracker_removed", self, "_tracker_changed")
ARVRServer.connect("tracker_added", self, "_tracker_changed")
ARVRServer.connect("tracker_removed", self, "_tracker_changed")
$OverlayViewport.overlay_width_in_meters = width_meters
$OverlayViewport.size = OverlayInit.ovr_interface.get_render_targetsize()
if overlay_scene:
$OverlayViewport.add_child(overlay_scene.instance())
$OverlayViewport.overlay_width_in_meters = width_meters
$OverlayViewport.size = OverlayInit.ovr_interface.get_render_targetsize()
if overlay_scene:
$OverlayViewport.add_child(overlay_scene.instance())
update_tracker_id()
update_offset()
update_tracker_id()
update_offset()
#func _process(_delta: float) -> void:
@ -29,59 +29,59 @@ func _ready() -> void:
func update_tracker_id() -> void:
_tracker_id = -1
_tracker_id = -1
if target in [TARGETS.left, TARGETS.right]: # target is a controller
for i in ARVRServer.get_tracker_count():
var tracker = ARVRServer.get_tracker(i)
if tracker.get_hand() == target:
_tracker_id = int(tracker.get_name().split("_")[-1])
if target in [TARGETS.left, TARGETS.right]: # target is a controller
for i in ARVRServer.get_tracker_count():
var tracker = ARVRServer.get_tracker(i)
if tracker.get_hand() == target:
_tracker_id = int(tracker.get_name().split("_")[-1])
if _tracker_id == -1:
# could not find controller, overlay will revert to fallback
# only happens if controller is missing on startup, otherwise it will register as being at origin
if fallback_to_hmd:
_tracker_id = 0 # HMD
else:
_tracker_id = 63 # World origin
if _tracker_id == -1:
# could not find controller, overlay will revert to fallback
# only happens if controller is missing on startup, otherwise it will register as being at origin
if fallback_to_hmd:
_tracker_id = 0 # HMD
else:
_tracker_id = 63 # World origin
func update_offset() -> void:
$Offset.translation = offset_pos
$Offset.rotation_degrees = offset_rot
print(_tracker_id)
match target:
TARGETS.head:
$OverlayViewport.track_relative_to_device(0, $Offset.transform)
TARGETS.world:
$OverlayViewport.overlay_position_absolute($Offset.transform)
_:
$OverlayViewport.track_relative_to_device(_tracker_id, $Offset.transform)
$Offset.translation = offset_pos
$Offset.rotation_degrees = offset_rot
print(_tracker_id)
match target:
TARGETS.head:
$OverlayViewport.track_relative_to_device(0, $Offset.transform)
TARGETS.world:
$OverlayViewport.overlay_position_absolute($Offset.transform)
_:
$OverlayViewport.track_relative_to_device(_tracker_id, $Offset.transform)
func _tracker_changed(tracker_name: String, type: int, id: int):
print("tracker changed: ", tracker_name)
update_tracker_id()
update_offset()
print("tracker changed: ", tracker_name)
update_tracker_id()
update_offset()
func get_tracker_id() -> int:
return _tracker_id
return _tracker_id
func _set_offset_pos(pos: Vector3):
offset_pos = pos
update_offset()
offset_pos = pos
update_offset()
func _set_offset_rot(rot: Vector3):
offset_rot = rot
update_offset()
offset_rot = rot
update_offset()
func _set_overlay_scene(scene: PackedScene):
overlay_scene = scene
if $OverlayViewport.get_children():
$OverlayViewport.get_child(0).queue_free()
$OverlayViewport.add_child(overlay_scene.instance())
overlay_scene = scene
if $OverlayViewport.get_children():
$OverlayViewport.get_child(0).queue_free()
$OverlayViewport.add_child(overlay_scene.instance())

View file

@ -6,102 +6,102 @@ signal settings_loaded # emitted when settings are loaded from file, needs to be
const DEBUG_SETTINGS = true
const SETTINGS_PATH = "user://settings.json"
const SETTINGS_DEF = {
"example_1": {
"name": "Example Toggle",
"description": "resets every restart", # optional
"flags": ["no_save"], # optional
"type": "bool",
"default": false
},
"example_2": {
"name": "Example Number",
"type": "number",
"default": 42,
"min": 1, # optional
"max": 100, # optional
"step": 4 # optional
},
"example_3": {
"name": "Example text",
"type": "string",
"default": "hello world"
},
"example_4": {
"name": "Example Vector3",
"type": "Vector3",
"default": [1, 2, 3]
}
"example_1": {
"name": "Example Toggle",
"description": "resets every restart", # optional
"flags": ["no_save"], # optional
"type": "bool",
"default": false
},
"example_2": {
"name": "Example Number",
"type": "number",
"default": 42,
"min": 1, # optional
"max": 100, # optional
"step": 4 # optional
},
"example_3": {
"name": "Example text",
"type": "string",
"default": "hello world"
},
"example_4": {
"name": "Example Vector3",
"type": "Vector3",
"default": [1, 2, 3]
}
}
var _settings = {}
func _ready() -> void:
_init_settings()
load_settings()
emit_signal("settings_loaded")
save_settings()
_init_settings()
load_settings()
emit_signal("settings_loaded")
save_settings()
func get_setting(key):
return _settings[key]
return _settings[key]
func set_setting(key, val):
if _settings[key] == val:
return
_settings[key] = val
if _settings[key] == val:
return
_settings[key] = val
emit_signal("setting_changed", key, val)
save_settings()
emit_signal("setting_changed", key, val)
save_settings()
if DEBUG_SETTINGS:
print("Settings changed: ", key, " -> ", val)
if DEBUG_SETTINGS:
print("Settings changed: ", key, " -> ", val)
func _init_settings():
for key in SETTINGS_DEF:
_settings[key] = SETTINGS_DEF[key].default
if DEBUG_SETTINGS:
print("Default settings: ", _settings)
for key in SETTINGS_DEF:
_settings[key] = SETTINGS_DEF[key].default
if DEBUG_SETTINGS:
print("Default settings: ", _settings)
func save_settings():
var to_save = {}
for key in _settings:
if not (SETTINGS_DEF[key].has("flags") and "no_save" in SETTINGS_DEF[key].flags):
to_save[key] = _settings[key]
var to_save = {}
for key in _settings:
if not (SETTINGS_DEF[key].has("flags") and "no_save" in SETTINGS_DEF[key].flags):
to_save[key] = _settings[key]
var file = File.new()
file.open(SETTINGS_PATH, File.WRITE)
file.store_line(to_json(to_save))
file.close()
var file = File.new()
file.open(SETTINGS_PATH, File.WRITE)
file.store_line(to_json(to_save))
file.close()
func load_settings() -> void:
var file = File.new()
var file = File.new()
if not file.file_exists(SETTINGS_PATH):
if DEBUG_SETTINGS:
print("No settings file exists, using defaults")
return
if not file.file_exists(SETTINGS_PATH):
if DEBUG_SETTINGS:
print("No settings file exists, using defaults")
return
file.open(SETTINGS_PATH, File.READ)
var new_settings = parse_json(file.get_as_text())
file.close()
file.open(SETTINGS_PATH, File.READ)
var new_settings = parse_json(file.get_as_text())
file.close()
# in case the settings format has changed, this is better than just clonging blindly
for key in new_settings:
if _settings.has(key):
var value = new_settings[key]
match SETTINGS_DEF[key].type:
["Vector2", "vector2"]:
_settings[key] = Vector2(value[0], value[1])
["Vector3", "vector3"]:
_settings[key] = Vector3(value[0], value[1], value[2])
_:
_settings[key] = value
# in case the settings format has changed, this is better than just clonging blindly
for key in new_settings:
if _settings.has(key):
var value = new_settings[key]
match SETTINGS_DEF[key].type:
["Vector2", "vector2"]:
_settings[key] = Vector2(value[0], value[1])
["Vector3", "vector3"]:
_settings[key] = Vector3(value[0], value[1], value[2])
_:
_settings[key] = value
if DEBUG_SETTINGS:
print("Loaded settings from file")
print(_settings)
if DEBUG_SETTINGS:
print("Loaded settings from file")
print(_settings)

View file

@ -3,8 +3,8 @@ extends EditorPlugin
func _enter_tree() -> void:
add_autoload_singleton("Settings", "res://addons/settings-manager/settings.gd")
add_autoload_singleton("Settings", "res://addons/settings-manager/settings.gd")
func _exit_tree() -> void:
remove_autoload_singleton("Settings")
remove_autoload_singleton("Settings")

View file

@ -2,8 +2,8 @@ extends Label
func _ready() -> void:
pass
pass
func _process(delta: float) -> void:
if delta > 0:
text = "Overlay FPS: " + str(round(1/delta))
if delta > 0:
text = "Overlay FPS: " + str(round(1/delta))

View file

@ -2,16 +2,16 @@ extends Label
func _ready() -> void:
pass
pass
func _process(delta: float) -> void:
_update_time()
_update_time()
func _update_time():
var h = str(OS.get_time().hour)
var m = str(OS.get_time().minute)
h = h if len(h) == 2 else "0" + h
m = m if len(m) == 2 else "0" + m
text = h + ":" + m
var h = str(OS.get_time().hour)
var m = str(OS.get_time().minute)
h = h if len(h) == 2 else "0" + h
m = m if len(m) == 2 else "0" + m
text = h + ":" + m

View file

@ -2,4 +2,4 @@ extends Node
func _ready() -> void:
OS.window_size = Vector2(16, 16)
OS.window_size = Vector2(16, 16)