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update godot-openvr to 1.1.0
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commit
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85 changed files with 90464 additions and 173 deletions
144
ovr-utils/addons/godot-openvr/actions/bindings_oculus_touch.json
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144
ovr-utils/addons/godot-openvr/actions/bindings_oculus_touch.json
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{
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"action_manifest_version" : 0,
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"alias_info" : {},
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"bindings" : {
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"/actions/godot" : {
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"haptics" : [
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{
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"output" : "/actions/godot/out/haptic",
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"path" : "/user/hand/left/output/haptic"
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},
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{
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"output" : "/actions/godot/out/haptic",
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"path" : "/user/hand/right/output/haptic"
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}
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],
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"skeleton" : [
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{
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"output" : "/actions/godot/in/left_hand",
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"path" : "/user/hand/left/input/skeleton/left"
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},
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{
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"output" : "/actions/godot/in/right_hand",
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"path" : "/user/hand/right/input/skeleton/right"
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}
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],
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"sources" : [
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/analog_click"
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},
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"position" : {
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"output" : "/actions/godot/in/analog"
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}
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},
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"mode" : "joystick",
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"path" : "/user/hand/left/input/joystick"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/button_ax"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/left/input/x"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/button_by"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/left/input/y"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/analog_click"
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},
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"position" : {
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"output" : "/actions/godot/in/analog"
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}
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},
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"mode" : "joystick",
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"path" : "/user/hand/right/input/joystick"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/button_ax"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/a"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/button_by"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/b"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/trigger"
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},
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"pull" : {
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"output" : "/actions/godot/in/analog_trigger"
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}
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},
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"mode" : "trigger",
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"path" : "/user/hand/left/input/trigger"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/trigger"
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},
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"pull" : {
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"output" : "/actions/godot/in/analog_trigger"
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}
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},
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"mode" : "trigger",
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"path" : "/user/hand/right/input/trigger"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/grip"
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},
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"pull" : {
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"output" : "/actions/godot/in/analog_grip"
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}
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},
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"mode" : "trigger",
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"path" : "/user/hand/left/input/grip"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/grip"
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},
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"pull" : {
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"output" : "/actions/godot/in/analog_grip"
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}
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},
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"mode" : "trigger",
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"path" : "/user/hand/right/input/grip"
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}
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]
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}
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},
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"category" : "steamvr_input",
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"controller_type" : "oculus_touch",
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"description" : "Bindings for the Godot OpenVR SDK plugin for the Oculus Touch",
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"name" : "Godot bindings for Oculus Touch",
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"options" : {},
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"simulated_actions" : []
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}
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