mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-10 02:40:25 +01:00
update godot-openvr to 1.1.0
This commit is contained in:
parent
b54df3f689
commit
40ae7b4295
85 changed files with 90464 additions and 173 deletions
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@ -4,10 +4,19 @@ Changes to the Godot OpenVR asset
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Note, version numbers listed here are the version number assigned to the asset. Each time a new version is uploaded to the asset store we will increase the version number.
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Note, version numbers listed here are the version number assigned to the asset. Each time a new version is uploaded to the asset store we will increase the version number.
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More frequent updates may be available on the source repository.
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More frequent updates may be available on the source repository.
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1.1.0 - In progress
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-------------------
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- Build for Godot 3.2
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- Added support for actions
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- Added support for request play area
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- Added skeleton support (finger tracking)
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1.0.5 - 1 March 2019
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1.0.5 - 1 March 2019
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--------------------
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--------------------
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- Now using OpenVR 1.9.16
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- Now using OpenVR 1.9.16
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- Added support for overlays
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- Added support for overlays
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- Proper asynchronious loading of controller meshes and textures
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- Rewrite to using godot_cpp classes
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1.0.4 - 27 March 2019
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1.0.4 - 27 March 2019
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---------------------
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---------------------
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@ -1,9 +0,0 @@
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Contributors
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============
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This plugin has mostly been developed by [Bastiaan Olij](https://github.com/BastiaanOlij).
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Special thanks to [Benedikt](https://github.com/beniwtv) for doing all the work on overlay support.
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Other people who have helped out by submitting fixes, enhancements, etc are:
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- [RMKD](https://github.com/RMKD)
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- [Bruvzg](https://github.com/bruvzg)
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25
ovr-utils/addons/godot-openvr/EditorPlugin.gd
Normal file
25
ovr-utils/addons/godot-openvr/EditorPlugin.gd
Normal file
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@ -0,0 +1,25 @@
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tool
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extends EditorPlugin
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var export_plugin
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func _enter_tree():
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# Initialization of the plugin goes here
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export_plugin = preload("res://addons/godot-openvr/OpenVRExportPlugin.gd")
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if export_plugin:
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# print("Loaded res://addons/godot-openvr/OpenVRExportPlugin.gd")
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export_plugin = export_plugin.new()
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if export_plugin:
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# print("New res://addons/godot-openvr/OpenVRExportPlugin.gd")
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add_export_plugin(export_plugin)
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# else:
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# print("Failed to instance res://addons/godot-openvr/OpenVRExportPlugin.gd")
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#else:
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# print("Failed to load res://addons/godot-openvr/OpenVRExportPlugin.gd")
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func _exit_tree():
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# Clean-up of the plugin goes here
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if export_plugin:
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remove_export_plugin(export_plugin)
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8
ovr-utils/addons/godot-openvr/OpenVRAction.gdns
Normal file
8
ovr-utils/addons/godot-openvr/OpenVRAction.gdns
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@ -0,0 +1,8 @@
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRAction"
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class_name = "OpenVRAction"
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library = ExtResource( 1 )
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8
ovr-utils/addons/godot-openvr/OpenVRController.gdns
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8
ovr-utils/addons/godot-openvr/OpenVRController.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRController"
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class_name = "OpenVRController"
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library = ExtResource( 1 )
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40
ovr-utils/addons/godot-openvr/OpenVRExportPlugin.gd
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40
ovr-utils/addons/godot-openvr/OpenVRExportPlugin.gd
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@ -0,0 +1,40 @@
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tool
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extends EditorExportPlugin
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func _export_begin(features: PoolStringArray, is_debug: bool, path: String, flags: int ):
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var dir = Directory.new()
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# we just want the path
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var export_to = path.get_base_dir() + "/actions/"
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# now determine which action files to export
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var export_from = ""
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if dir.file_exists("res://actions/actions.json"):
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export_from = "res://actions/"
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elif dir.file_exists("res://addons/godot-openvr/actions/actions.json"):
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export_from = "res://addons/godot-openvr/actions/"
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else:
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print("WARNING: Couldn't locate actions files to export")
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return
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# print("Exporting " + export_from +" to " + export_to)
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if !dir.dir_exists(export_to):
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dir.make_dir(export_to)
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if dir.open(export_from) == OK:
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dir.list_dir_begin(true, true)
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var filename = dir.get_next()
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while filename != "":
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# print("Copy " + filename)
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dir.copy(export_from + filename, export_to + filename)
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filename = dir.get_next()
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dir.list_dir_end()
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#func _export_end():
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# print("Export ended")
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#func _export_file(path: String, type: String, features: PoolStringArray):
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# print("Export " + path)
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8
ovr-utils/addons/godot-openvr/OpenVRHaptics.gdns
Normal file
8
ovr-utils/addons/godot-openvr/OpenVRHaptics.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRHaptics"
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class_name = "OpenVRHaptics"
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library = ExtResource( 1 )
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8
ovr-utils/addons/godot-openvr/OpenVRPose.gdns
Normal file
8
ovr-utils/addons/godot-openvr/OpenVRPose.gdns
Normal file
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRPose"
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class_name = "OpenVRPose"
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library = ExtResource( 1 )
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10
ovr-utils/addons/godot-openvr/OpenVRSkeleton.gdns
Normal file
10
ovr-utils/addons/godot-openvr/OpenVRSkeleton.gdns
Normal file
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRSkeleton"
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class_name = "OpenVRSkeleton"
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library = ExtResource( 1 )
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_sections_unfolded = [ "Resource" ]
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@ -1,40 +0,0 @@
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# Godot OpenVR GDNative module
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This module is provided as is, all files are contained within the addons/godot-openvr-asset folder
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This module requires **Godot 3.1 or newer** to run, **Godot 3.2** is highly recommended.
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The scenes subfolder contains a number of godot scenes that help you set up your project.
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For basic functionality start with adding ovr_first_person.tcn to your project.
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Also make sure that vsync is turned off in your project settings.
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Source code for this module can be found here:
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https://github.com/GodotVR/godot_openvr
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Also note that we have a support asset containing a number of useful scenes to get you going building VR applications in Godot:
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https://github.com/GodotVR/godot-vr-common
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Documentation on using this asset can be found here:
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https://github.com/GodotVR/godot-openvr-asset/wiki
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HDR support
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-----------
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HDR support was added to OpenVR but requires the keep_3d_linear flag added to Godot 3.2. This will ensure rendering inside of the headset is correct. The preview on screen will look darker. You can solve this by using a separate viewport.
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When using Godot 3.1 you need to either use the GLES2 renderer or turn HDR off on the viewport used to render to the HMD.
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Licensing
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---------
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The Godot OpenVR module and the godot scenes in this add on are all supplied under an MIT License.
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The dynamic libraries supplier by Valve fall under Valve's own license.
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For more information about this license please visit https://github.com/ValveSoftware/openvr
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About this repository
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---------------------
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This repository was created by and is maintained by Bastiaan Olij a.k.a. Mux213
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You can follow me on twitter for regular updates here:
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https://twitter.com/mux213
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Videos about my work with Godot including tutorials on working with VR in Godot can by found on my youtube page:
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https://www.youtube.com/BastiaanOlij
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107
ovr-utils/addons/godot-openvr/actions/actions.json
Normal file
107
ovr-utils/addons/godot-openvr/actions/actions.json
Normal file
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@ -0,0 +1,107 @@
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{
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"action_set" : [
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{
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"name" : "/actions/godot",
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"usage" : "leftright"
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}
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],
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"actions" : [
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{
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"name" : "/actions/godot/in/trigger",
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"requirement" : "mandatory",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/analog_trigger",
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"requirement" : "suggested",
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"type" : "vector1"
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},
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{
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"name" : "/actions/godot/in/grip",
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"requirement" : "suggested",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/analog_grip",
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"requirement" : "suggested",
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"type" : "vector1"
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},
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{
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"name" : "/actions/godot/in/analog",
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"requirement" : "suggested",
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"type" : "vector2"
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},
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{
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"name" : "/actions/godot/in/analog_click",
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"requirement" : "suggested",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/button_ax",
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"requirement" : "optional",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/button_by",
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"requirement" : "optional",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/out/haptic",
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"requirement" : "optional",
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"type" : "vibration"
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},
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{
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"name": "/actions/godot/in/left_hand",
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"type": "skeleton",
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"skeleton": "/skeleton/hand/left"
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},
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{
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"name": "/actions/godot/in/right_hand",
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"type": "skeleton",
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"skeleton": "/skeleton/hand/right"
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} ],
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"default_bindings" : [
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{
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"binding_url" : "bindings_index_controller.json",
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"controller_type" : "knuckles"
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},
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{
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"binding_url" : "bindings_oculus_touch.json",
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"controller_type" : "oculus_touch"
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},
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{
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"binding_url" : "bindings_vive_controller.json",
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"controller_type" : "vive_controller"
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},
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{
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"binding_url" : "bindings_holographic_controller.json",
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"controller_type" : "holographic_controller"
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},
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{
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"binding_url" : "bindings_generic.json",
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"controller_type" : "generic"
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},
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{
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"binding_url" : "bindings_gamepad.json",
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"controller_type" : "gamepad"
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}
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],
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"localization" : [
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{
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"/actions/godot" : "Godot actions",
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"/actions/godot/in/analog" : "Analog Input",
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"/actions/godot/in/analog_click" : "Analog Click",
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"/actions/godot/in/analog_grip" : "Analog Grip",
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"/actions/godot/in/analog_trigger" : "Analog Trigger",
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"/actions/godot/in/button_ax" : "A/X Button",
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"/actions/godot/in/button_by" : "B/Y Button",
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"/actions/godot/in/grip" : "Grip",
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"/actions/godot/in/trigger" : "Trigger",
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"/actions/godot/out/haptic" : "Haptic Feedback",
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"/actions/godot/in/left_hand" : "Left hand",
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"/actions/godot/in/right_hand" : "Right hand",
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"language_tag" : "en_US"
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}
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]
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}
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112
ovr-utils/addons/godot-openvr/actions/bindings_gamepad.json
Normal file
112
ovr-utils/addons/godot-openvr/actions/bindings_gamepad.json
Normal file
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@ -0,0 +1,112 @@
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{
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"action_manifest_version" : 0,
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"alias_info" : {},
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"bindings" : {
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"/actions/godot" : {
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"haptics" : [
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|
{
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|
"output" : "/actions/godot/out/haptic",
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"path" : "/user/hand/left/output/haptic"
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|
},
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{
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"output" : "/actions/godot/out/haptic",
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"path" : "/user/hand/right/output/haptic"
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|
}
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|
],
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|
"sources" : [
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|
{
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|
"inputs" : {
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|
"click" : {
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"output" : "/actions/godot/in/trigger"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/left/input/trigger"
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},
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{
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"inputs" : {
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|
"click" : {
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"output" : "/actions/godot/in/trigger"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/trigger"
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},
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{
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"inputs" : {
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|
"click" : {
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"output" : "/actions/godot/in/grip"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/grip"
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|
},
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||||||
|
{
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||||||
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"inputs" : {
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||||||
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"click" : {
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||||||
|
"output" : "/actions/godot/in/grip"
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||||||
|
}
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||||||
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},
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||||||
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"mode" : "button",
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||||||
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"path" : "/user/hand/left/input/grip"
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|
},
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{
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||||||
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"inputs" : {
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||||||
|
"position" : {
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||||||
|
"output" : "/actions/godot/in/analog"
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|
}
|
||||||
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},
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"mode" : "trackpad",
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||||||
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"path" : "/user/hand/left/input/trackpad"
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||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trackpad",
|
||||||
|
"path" : "/user/hand/right/input/trackpad"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/gamepad/input/trigger_right"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/gamepad/input/shoulder_right"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/gamepad/input/joystick_right"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"category" : "steamvr_input",
|
||||||
|
"controller_type" : "gamepad",
|
||||||
|
"description" : "Bindings for the Godot OpenVR plugin for a generic controller",
|
||||||
|
"name" : "Godot bindings for Gamepad",
|
||||||
|
"options" : {
|
||||||
|
"returnBindingsWithRightHand" : true
|
||||||
|
},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
75
ovr-utils/addons/godot-openvr/actions/bindings_generic.json
Normal file
75
ovr-utils/addons/godot-openvr/actions/bindings_generic.json
Normal file
|
@ -0,0 +1,75 @@
|
||||||
|
{
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/godot" : {
|
||||||
|
"haptics" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/left/output/haptic"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/right/output/haptic"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trackpad",
|
||||||
|
"path" : "/user/hand/left/input/trackpad"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trackpad",
|
||||||
|
"path" : "/user/hand/right/input/trackpad"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"controller_type" : "generic",
|
||||||
|
"description" : "Bindings for the Godot OpenVR plugin for a generic controller",
|
||||||
|
"name" : "Godot bindings for a generic controller"
|
||||||
|
}
|
|
@ -0,0 +1,132 @@
|
||||||
|
{
|
||||||
|
"action_manifest_version" : 0,
|
||||||
|
"alias_info" : {},
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/godot" : {
|
||||||
|
"haptics" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/left/output/haptic"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/right/output/haptic"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"skeleton" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/left_hand",
|
||||||
|
"path" : "/user/hand/left/input/skeleton/left"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/right_hand",
|
||||||
|
"path" : "/user/hand/right/input/skeleton/right"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"value" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "scalar_constant",
|
||||||
|
"path" : "/user/hand/left/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"value" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "scalar_constant",
|
||||||
|
"path" : "/user/hand/right/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/left/input/joystick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/right/input/joystick"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"category" : "steamvr_input",
|
||||||
|
"controller_type" : "holographic_controller",
|
||||||
|
"description" : "Bindings for the Godot OpenVR plugin for Windows Mixed Reality Controller",
|
||||||
|
"name" : "Godot bindings for Windows Mixed Reality Controller",
|
||||||
|
"options" : {},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
|
@ -0,0 +1,144 @@
|
||||||
|
{
|
||||||
|
"action_manifest_version" : 0,
|
||||||
|
"alias_info" : {},
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/godot" : {
|
||||||
|
"haptics" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/left/output/haptic"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/right/output/haptic"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"skeleton" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/left_hand",
|
||||||
|
"path" : "/user/hand/left/input/skeleton/left"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/right_hand",
|
||||||
|
"path" : "/user/hand/right/input/skeleton/right"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/left/input/thumbstick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/right/input/thumbstick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
},
|
||||||
|
"touch" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/left/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
},
|
||||||
|
"touch" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/right/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_by"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/b"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_by"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/b"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_ax"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/a"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_ax"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/a"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"category" : "steamvr_input",
|
||||||
|
"controller_type" : "knuckles",
|
||||||
|
"description" : "Bindings for the Godot OpenVR plugin for an index controller",
|
||||||
|
"name" : "Godot bindings for an index controller",
|
||||||
|
"options" : {},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
144
ovr-utils/addons/godot-openvr/actions/bindings_oculus_touch.json
Normal file
144
ovr-utils/addons/godot-openvr/actions/bindings_oculus_touch.json
Normal file
|
@ -0,0 +1,144 @@
|
||||||
|
{
|
||||||
|
"action_manifest_version" : 0,
|
||||||
|
"alias_info" : {},
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/godot" : {
|
||||||
|
"haptics" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/left/output/haptic"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/right/output/haptic"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"skeleton" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/left_hand",
|
||||||
|
"path" : "/user/hand/left/input/skeleton/left"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/right_hand",
|
||||||
|
"path" : "/user/hand/right/input/skeleton/right"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/left/input/joystick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_ax"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_by"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/y"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/right/input/joystick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_ax"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/a"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/button_by"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/b"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/left/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/right/input/grip"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"category" : "steamvr_input",
|
||||||
|
"controller_type" : "oculus_touch",
|
||||||
|
"description" : "Bindings for the Godot OpenVR SDK plugin for the Oculus Touch",
|
||||||
|
"name" : "Godot bindings for Oculus Touch",
|
||||||
|
"options" : {},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
|
@ -0,0 +1,120 @@
|
||||||
|
{
|
||||||
|
"action_manifest_version" : 0,
|
||||||
|
"alias_info" : {},
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/godot" : {
|
||||||
|
"haptics" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/left/output/haptic"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/out/haptic",
|
||||||
|
"path" : "/user/hand/right/output/haptic"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"skeleton" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/left_hand",
|
||||||
|
"path" : "/user/hand/left/input/skeleton/left"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/godot/in/right_hand",
|
||||||
|
"path" : "/user/hand/right/input/skeleton/right"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trackpad",
|
||||||
|
"path" : "/user/hand/left/input/trackpad"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/analog_click"
|
||||||
|
},
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/godot/in/analog"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trackpad",
|
||||||
|
"path" : "/user/hand/right/input/trackpad"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/godot/in/trigger"
|
||||||
|
},
|
||||||
|
"pull" : {
|
||||||
|
"output" : "/actions/godot/in/analog_trigger"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "trigger",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"value" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "scalar_constant",
|
||||||
|
"path" : "/user/hand/left/input/grip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"value" : {
|
||||||
|
"output" : "/actions/godot/in/analog_grip"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "scalar_constant",
|
||||||
|
"path" : "/user/hand/right/input/grip"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"category" : "steamvr_input",
|
||||||
|
"controller_type" : "vive_controller",
|
||||||
|
"description" : "Bindings for the Godot OpenVR SDK plugin for the Vive controller",
|
||||||
|
"name" : "Godot bindings for Vive Controller",
|
||||||
|
"options" : {},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
|
@ -1 +0,0 @@
|
||||||
Versions/Current/Headers
|
|
File diff suppressed because it is too large
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BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/OpenVR
Normal file → Executable file
BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/OpenVR
Normal file → Executable file
Binary file not shown.
File diff suppressed because it is too large
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Binary file not shown.
|
@ -0,0 +1,18 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>com.valvesoftware.OpenVR.framework</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>OpenVR</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
File diff suppressed because it is too large
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Binary file not shown.
|
@ -0,0 +1,18 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>com.valvesoftware.OpenVR.framework</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>OpenVR</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
File diff suppressed because it is too large
Load diff
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Load diff
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Binary file not shown.
|
@ -0,0 +1,18 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>com.valvesoftware.OpenVR.framework</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>OpenVR</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
|
@ -1 +0,0 @@
|
||||||
Versions/Current/Resources
|
|
|
@ -0,0 +1,18 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>com.valvesoftware.OpenVR.framework</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>OpenVR</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
|
@ -3920,4 +3920,4 @@
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
0
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/A/OpenVR
Normal file → Executable file
0
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/A/OpenVR
Normal file → Executable file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
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BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/Current/OpenVR
Executable file
BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/Current/OpenVR
Executable file
Binary file not shown.
|
@ -0,0 +1,18 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>com.valvesoftware.OpenVR.framework</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>OpenVR</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
BIN
ovr-utils/addons/godot-openvr/bin/osx/libgodot_openvr.dylib
Normal file → Executable file
BIN
ovr-utils/addons/godot-openvr/bin/osx/libgodot_openvr.dylib
Normal file → Executable file
Binary file not shown.
Binary file not shown.
BIN
ovr-utils/addons/godot-openvr/bin/x11/libgodot_openvr.so
Normal file → Executable file
BIN
ovr-utils/addons/godot-openvr/bin/x11/libgodot_openvr.so
Normal file → Executable file
Binary file not shown.
Binary file not shown.
5
ovr-utils/addons/godot-openvr/meshes/README.md
Normal file
5
ovr-utils/addons/godot-openvr/meshes/README.md
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
The resources here are taken from: `Steam\steamapps\common\SteamVR\resources\rendermodels\vr_glove\`
|
||||||
|
|
||||||
|
To save space in the repository only the slim models are included while the texture maps have been taken from the full versions.
|
||||||
|
|
||||||
|
See `../scenes/ovr_left_hand.tscn` and `../scenes/ovr_right_hand.tscn` for implementation details
|
BIN
ovr-utils/addons/godot-openvr/meshes/blinn1.material
Normal file
BIN
ovr-utils/addons/godot-openvr/meshes/blinn1.material
Normal file
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BIN
ovr-utils/addons/godot-openvr/meshes/blinn2.material
Normal file
BIN
ovr-utils/addons/godot-openvr/meshes/blinn2.material
Normal file
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BIN
ovr-utils/addons/godot-openvr/meshes/hands_albedo.png
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ovr-utils/addons/godot-openvr/meshes/hands_albedo.png
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36
ovr-utils/addons/godot-openvr/meshes/hands_albedo.png.import
Normal file
36
ovr-utils/addons/godot-openvr/meshes/hands_albedo.png.import
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path.s3tc="res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.s3tc.stex"
|
||||||
|
path.etc2="res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.etc2.stex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": [ "s3tc", "etc2" ],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://addons/godot-openvr/meshes/hands_albedo.png"
|
||||||
|
dest_files=[ "res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.s3tc.stex", "res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.etc2.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=true
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=true
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=1
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=false
|
||||||
|
svg/scale=1.0
|
BIN
ovr-utils/addons/godot-openvr/meshes/hands_normal.png
Normal file
BIN
ovr-utils/addons/godot-openvr/meshes/hands_normal.png
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36
ovr-utils/addons/godot-openvr/meshes/hands_normal.png.import
Normal file
36
ovr-utils/addons/godot-openvr/meshes/hands_normal.png.import
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path.s3tc="res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.s3tc.stex"
|
||||||
|
path.etc2="res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.etc2.stex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": [ "s3tc", "etc2" ],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://addons/godot-openvr/meshes/hands_normal.png"
|
||||||
|
dest_files=[ "res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.s3tc.stex", "res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.etc2.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=1
|
||||||
|
flags/repeat=true
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=true
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=false
|
||||||
|
svg/scale=1.0
|
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7
ovr-utils/addons/godot-openvr/plugin.cfg
Normal file
7
ovr-utils/addons/godot-openvr/plugin.cfg
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
[plugin]
|
||||||
|
|
||||||
|
name="Godot OpenVR"
|
||||||
|
description="Godot OpenVR plugin"
|
||||||
|
author="Bastiaan Olij and contributors"
|
||||||
|
version="1.1.0"
|
||||||
|
script="EditorPlugin.gd"
|
|
@ -1,112 +1,61 @@
|
||||||
[gd_scene load_steps=5 format=2]
|
[gd_scene load_steps=5 format=2]
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id=1]
|
[sub_resource type="PlaneMesh" id=1]
|
||||||
|
|
||||||
size = Vector2( 0.3, 0.15 )
|
size = Vector2( 0.3, 0.15 )
|
||||||
subdivide_width = 10
|
subdivide_width = 10
|
||||||
subdivide_depth = 10
|
subdivide_depth = 10
|
||||||
|
|
||||||
[sub_resource type="Shader" id=2]
|
[sub_resource type="Shader" id=2]
|
||||||
|
|
||||||
code = "shader_type spatial;
|
code = "shader_type spatial;
|
||||||
render_mode unshaded;
|
render_mode unshaded;
|
||||||
|
|
||||||
uniform sampler2D viewport_texture : hint_albedo;
|
uniform sampler2D viewport_texture : hint_albedo;
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
VERTEX.y = 1.0 - cos(VERTEX.x + 0.3) * 0.5 - cos(VERTEX.z + 0.15) * 0.5;
|
VERTEX.y = 1.0 - cos(VERTEX.x) * 0.5 - cos(VERTEX.z) * 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
vec4 col = texture(viewport_texture, vec2(1.0-UV.x, UV.y));
|
vec4 col = texture(viewport_texture, vec2(1.0 - UV.x, UV.y));
|
||||||
ALBEDO = col.rgb;
|
ALBEDO = col.rgb;
|
||||||
ALPHA = col.a;
|
ALPHA = col.a;
|
||||||
}"
|
}
|
||||||
|
"
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=3]
|
[sub_resource type="ShaderMaterial" id=3]
|
||||||
|
|
||||||
render_priority = 0
|
|
||||||
shader = SubResource( 2 )
|
shader = SubResource( 2 )
|
||||||
_sections_unfolded = [ "Resource", "shader_param" ]
|
|
||||||
|
|
||||||
[sub_resource type="GDScript" id=4]
|
[sub_resource type="GDScript" id=4]
|
||||||
|
|
||||||
script/source = "extends MeshInstance
|
script/source = "extends MeshInstance
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
get_surface_material(0).set_shader_param(\"viewport_texture\", $Viewport.get_texture())
|
get_surface_material(0).set_shader_param(\"viewport_texture\", $Viewport.get_texture())
|
||||||
|
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
$Viewport/World/Label.text = str(Engine.get_frames_per_second()) + \" FPS\""
|
$Viewport/Label.text = str(Engine.get_frames_per_second()) + \" FPS\"
|
||||||
|
"
|
||||||
|
|
||||||
[node name="FPS" type="MeshInstance" index="0"]
|
[node name="FPS" type="MeshInstance"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0 )
|
||||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
|
|
||||||
layers = 1
|
|
||||||
material_override = null
|
|
||||||
cast_shadow = 1
|
|
||||||
extra_cull_margin = 0.0
|
|
||||||
use_in_baked_light = false
|
|
||||||
lod_min_distance = 0.0
|
|
||||||
lod_min_hysteresis = 0.0
|
|
||||||
lod_max_distance = 0.0
|
|
||||||
lod_max_hysteresis = 0.0
|
|
||||||
mesh = SubResource( 1 )
|
mesh = SubResource( 1 )
|
||||||
skeleton = NodePath("..")
|
|
||||||
material/0 = SubResource( 3 )
|
material/0 = SubResource( 3 )
|
||||||
script = SubResource( 4 )
|
script = SubResource( 4 )
|
||||||
_sections_unfolded = [ "Transform", "material" ]
|
|
||||||
|
|
||||||
[node name="Viewport" type="Viewport" parent="." index="0"]
|
[node name="Viewport" type="Viewport" parent="."]
|
||||||
|
|
||||||
arvr = false
|
|
||||||
size = Vector2( 200, 100 )
|
size = Vector2( 200, 100 )
|
||||||
own_world = false
|
|
||||||
world = null
|
|
||||||
transparent_bg = true
|
transparent_bg = true
|
||||||
msaa = 0
|
|
||||||
hdr = false
|
hdr = false
|
||||||
disable_3d = false
|
|
||||||
usage = 0
|
usage = 0
|
||||||
debug_draw = 0
|
|
||||||
render_target_v_flip = false
|
|
||||||
render_target_clear_mode = 0
|
|
||||||
render_target_update_mode = 3
|
render_target_update_mode = 3
|
||||||
audio_listener_enable_2d = false
|
|
||||||
audio_listener_enable_3d = false
|
|
||||||
physics_object_picking = false
|
|
||||||
gui_disable_input = false
|
|
||||||
gui_snap_controls_to_pixels = true
|
|
||||||
shadow_atlas_size = 0
|
|
||||||
shadow_atlas_quad_0 = 2
|
|
||||||
shadow_atlas_quad_1 = 2
|
|
||||||
shadow_atlas_quad_2 = 3
|
|
||||||
shadow_atlas_quad_3 = 4
|
|
||||||
_sections_unfolded = [ "Render Target", "Rendering" ]
|
|
||||||
|
|
||||||
[node name="World" type="Node2D" parent="Viewport" index="0"]
|
[node name="Label" type="Label" parent="Viewport"]
|
||||||
|
anchor_right = 1.0
|
||||||
_sections_unfolded = [ "Transform", "Z" ]
|
anchor_bottom = 1.0
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="Viewport/World" index="0"]
|
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_right = 200.0
|
|
||||||
margin_bottom = 100.0
|
|
||||||
rect_scale = Vector2( 3, 3 )
|
rect_scale = Vector2( 3, 3 )
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
mouse_filter = 2
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 4
|
|
||||||
custom_colors/font_color = Color( 1, 1, 1, 1 )
|
custom_colors/font_color = Color( 1, 1, 1, 1 )
|
||||||
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
|
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
|
||||||
text = "FPS"
|
text = "FPS"
|
||||||
percent_visible = 1.0
|
__meta__ = {
|
||||||
lines_skipped = 0
|
"_edit_use_anchors_": false
|
||||||
max_lines_visible = -1
|
}
|
||||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Material", "Rect", "Visibility", "custom_colors" ]
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -6,59 +6,27 @@ export var show_controller_mesh = true setget set_show_controller_mesh, get_show
|
||||||
|
|
||||||
func set_show_controller_mesh(p_show):
|
func set_show_controller_mesh(p_show):
|
||||||
show_controller_mesh = p_show
|
show_controller_mesh = p_show
|
||||||
if $Controller_mesh:
|
if $OVRRenderModel:
|
||||||
$Controller_mesh.visible = p_show
|
$OVRRenderModel.visible = p_show
|
||||||
|
|
||||||
func get_show_controller_mesh():
|
func get_show_controller_mesh():
|
||||||
return show_controller_mesh
|
return show_controller_mesh
|
||||||
|
|
||||||
var ovr_render_model
|
|
||||||
var components = Array()
|
|
||||||
var ws = 0
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
# instance our render model object
|
|
||||||
ovr_render_model = preload("res://addons/godot-openvr/OpenVRRenderModel.gdns").new()
|
|
||||||
|
|
||||||
# set our starting vaule
|
# set our starting vaule
|
||||||
$Controller_mesh.visible = show_controller_mesh
|
$OVRRenderModel.visible = show_controller_mesh
|
||||||
|
|
||||||
# hide to begin with
|
# hide to begin with
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
func apply_world_scale():
|
|
||||||
var new_ws = ARVRServer.world_scale
|
|
||||||
if (ws != new_ws):
|
|
||||||
ws = new_ws
|
|
||||||
$Controller_mesh.scale = Vector3(ws, ws, ws)
|
|
||||||
|
|
||||||
func load_controller_mesh(controller_name):
|
|
||||||
if ovr_render_model.load_model(controller_name.substr(0, controller_name.length()-2)):
|
|
||||||
return ovr_render_model
|
|
||||||
|
|
||||||
if ovr_render_model.load_model("generic_controller"):
|
|
||||||
return ovr_render_model
|
|
||||||
|
|
||||||
return Mesh.new()
|
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
if !get_is_active():
|
if !get_is_active():
|
||||||
visible = false
|
visible = false
|
||||||
return
|
return
|
||||||
|
|
||||||
# always set our world scale, user may end up changing this
|
|
||||||
apply_world_scale()
|
|
||||||
|
|
||||||
if visible:
|
if visible:
|
||||||
return
|
return
|
||||||
|
|
||||||
# became active? lets handle it...
|
|
||||||
var controller_name = get_controller_name()
|
|
||||||
print("Controller " + controller_name + " became active")
|
|
||||||
|
|
||||||
# attempt to load a mesh for this
|
|
||||||
$Controller_mesh.mesh = load_controller_mesh(controller_name)
|
|
||||||
|
|
||||||
# make it visible
|
# make it visible
|
||||||
visible = true
|
visible = true
|
||||||
emit_signal("controller_activated", self)
|
emit_signal("controller_activated", self)
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
[gd_scene load_steps=2 format=2]
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.gd" type="Script" id=1]
|
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.gd" type="Script" id=1]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/scenes/ovr_render_model.tscn" type="PackedScene" id=2]
|
||||||
|
|
||||||
[node name="OVRController" type="ARVRController"]
|
[node name="OVRController" type="ARVRController"]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="Controller_mesh" type="MeshInstance" parent="."]
|
[node name="OVRRenderModel" parent="." instance=ExtResource( 2 )]
|
||||||
|
|
|
@ -1,14 +1,10 @@
|
||||||
[gd_scene load_steps=6 format=2]
|
[gd_scene load_steps=5 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://addons/vr-common/misc/VR_Common_Shader_Cache.tscn" type="PackedScene" id=1]
|
[ext_resource path="res://addons/godot-openvr/scenes/ovr_shader_cache.tscn" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.tscn" type="PackedScene" id=2]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/scenes/ovr_main.gd" type="Script" id=3]
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id=1]
|
[sub_resource type="GDScript" id=1]
|
||||||
size = Vector2( 0.001, 0.001 )
|
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=2]
|
|
||||||
|
|
||||||
[sub_resource type="GDScript" id=3]
|
|
||||||
script/source = "extends Spatial
|
script/source = "extends Spatial
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
|
@ -28,6 +24,7 @@ func _physics_process(delta):
|
||||||
pass"
|
pass"
|
||||||
|
|
||||||
[node name="OVRFirstPerson" type="ARVROrigin"]
|
[node name="OVRFirstPerson" type="ARVROrigin"]
|
||||||
|
script = ExtResource( 3 )
|
||||||
|
|
||||||
[node name="ARVRCamera" type="ARVRCamera" parent="."]
|
[node name="ARVRCamera" type="ARVRCamera" parent="."]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
||||||
|
@ -35,16 +32,11 @@ fov = 65.0
|
||||||
near = 0.01
|
near = 0.01
|
||||||
far = 1000.01
|
far = 1000.01
|
||||||
|
|
||||||
[node name="shader_cache" parent="ARVRCamera" instance=ExtResource( 1 )]
|
[node name="ovr_shader_cache" parent="ARVRCamera" instance=ExtResource( 1 )]
|
||||||
|
|
||||||
[node name="Controller" type="MeshInstance" parent="ARVRCamera/shader_cache"]
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 )
|
|
||||||
mesh = SubResource( 1 )
|
|
||||||
material/0 = SubResource( 2 )
|
|
||||||
|
|
||||||
[node name="HUD_Anchor" type="Spatial" parent="."]
|
[node name="HUD_Anchor" type="Spatial" parent="."]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
||||||
script = SubResource( 3 )
|
script = SubResource( 1 )
|
||||||
|
|
||||||
[node name="Left_Hand" parent="." instance=ExtResource( 2 )]
|
[node name="Left_Hand" parent="." instance=ExtResource( 2 )]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.25, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.25, 0 )
|
||||||
|
@ -52,4 +44,3 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.25, 0 )
|
||||||
[node name="Right_Hand" parent="." instance=ExtResource( 2 )]
|
[node name="Right_Hand" parent="." instance=ExtResource( 2 )]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.25, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.25, 0 )
|
||||||
controller_id = 2
|
controller_id = 2
|
||||||
|
|
||||||
|
|
42
ovr-utils/addons/godot-openvr/scenes/ovr_left_hand.tscn
Normal file
42
ovr-utils/addons/godot-openvr/scenes/ovr_left_hand.tscn
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
[gd_scene load_steps=5 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://addons/godot-openvr/meshes/vr_glove_left_model_slim.glb" type="PackedScene" id=1]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/meshes/models_hands_vr_glove_vmat.material" type="Material" id=2]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/OpenVRPose.gdns" type="Script" id=3]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/OpenVRSkeleton.gdns" type="Script" id=4]
|
||||||
|
|
||||||
|
[node name="ovr_left_hand" instance=ExtResource( 1 )]
|
||||||
|
script = ExtResource( 3 )
|
||||||
|
action = "/actions/godot/in/left_hand"
|
||||||
|
|
||||||
|
[node name="Skeleton" parent="RootNode" index="0"]
|
||||||
|
bones/5/bound_children = [ NodePath("Thumb") ]
|
||||||
|
bones/10/bound_children = [ NodePath("Index") ]
|
||||||
|
bones/15/bound_children = [ NodePath("Middle") ]
|
||||||
|
bones/20/bound_children = [ NodePath("Ring") ]
|
||||||
|
bones/25/bound_children = [ NodePath("Pinky") ]
|
||||||
|
script = ExtResource( 4 )
|
||||||
|
action = "/actions/godot/in/left_hand"
|
||||||
|
|
||||||
|
[node name="vr_glove_left_slim" parent="RootNode/Skeleton" index="0"]
|
||||||
|
material/0 = ExtResource( 2 )
|
||||||
|
|
||||||
|
[node name="Thumb" type="BoneAttachment" parent="RootNode/Skeleton" index="1"]
|
||||||
|
transform = Transform( -0.347509, 0.0284256, 0.937246, -0.13095, -0.991217, -0.0184906, 0.928488, -0.129158, 0.348178, -0.0498674, 0.056092, 0.112777 )
|
||||||
|
bone_name = "finger_thumb_l_end"
|
||||||
|
|
||||||
|
[node name="Index" type="BoneAttachment" parent="RootNode/Skeleton" index="2"]
|
||||||
|
transform = Transform( -0.717079, -0.669965, 0.19221, -0.076153, -0.19881, -0.977075, 0.69282, -0.715277, 0.0915429, -0.0345977, 0.0355404, 0.164767 )
|
||||||
|
bone_name = "finger_index_l_end"
|
||||||
|
|
||||||
|
[node name="Middle" type="BoneAttachment" parent="RootNode/Skeleton" index="3"]
|
||||||
|
transform = Transform( -0.755126, -0.650532, 0.0812012, -0.0513261, -0.064817, -0.996576, 0.653568, -0.756708, 0.0155557, -0.0321126, 0.00654218, 0.171613 )
|
||||||
|
bone_name = "finger_middle_l_end"
|
||||||
|
|
||||||
|
[node name="Ring" type="BoneAttachment" parent="RootNode/Skeleton" index="4"]
|
||||||
|
transform = Transform( -0.749612, -0.661178, -0.0304372, -0.0961052, 0.154228, -0.98335, 0.654864, -0.734206, -0.179154, -0.0346831, -0.0253934, 0.156924 )
|
||||||
|
bone_name = "finger_ring_l_end"
|
||||||
|
|
||||||
|
[node name="Pinky" type="BoneAttachment" parent="RootNode/Skeleton" index="5"]
|
||||||
|
transform = Transform( -0.615435, -0.749373, -0.244295, -0.0354297, 0.335934, -0.941219, 0.787391, -0.570604, -0.233296, -0.0270969, -0.0462902, 0.133467 )
|
||||||
|
bone_name = "finger_pinky_l_end"
|
68
ovr-utils/addons/godot-openvr/scenes/ovr_main.gd
Normal file
68
ovr-utils/addons/godot-openvr/scenes/ovr_main.gd
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
extends ARVROrigin
|
||||||
|
|
||||||
|
# Add this script to your ARVROrigin node and it will initialise OpenVR for you automatically.
|
||||||
|
|
||||||
|
# Our plugin will now use the first actions.json found in the following locations
|
||||||
|
# 1) in the actions folder alongside the executable
|
||||||
|
# 2) in the actions folder within your project folder (i.e. "res://actions/actions.json")
|
||||||
|
# 3) in the actions folder within the plugin (i.e. "res://addons/godot-openvr/actions/actions.json")
|
||||||
|
# OpenVR can't read actions files within the exported datapack.
|
||||||
|
|
||||||
|
# The plugin always registers atleast one action set.
|
||||||
|
# If you have renamed this action set you can specify the name here
|
||||||
|
export (String) var default_action_set = "/actions/godot"
|
||||||
|
|
||||||
|
# If we render to a custom viewport give our node path here.
|
||||||
|
export (NodePath) var viewport = null
|
||||||
|
|
||||||
|
# Convenience setting for setting physics update rate to a multiple of our HMDs frame rate (set to 0 to ignore)
|
||||||
|
export var physics_factor = 2
|
||||||
|
|
||||||
|
var arvr_interface : ARVRInterface = null
|
||||||
|
var openvr_config = null
|
||||||
|
|
||||||
|
func get_openvr_config():
|
||||||
|
return openvr_config
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# Load our config before we initialise
|
||||||
|
openvr_config = preload("res://addons/godot-openvr/OpenVRConfig.gdns");
|
||||||
|
if openvr_config:
|
||||||
|
print("Setup configuration")
|
||||||
|
openvr_config = openvr_config.new()
|
||||||
|
|
||||||
|
openvr_config.default_action_set = default_action_set
|
||||||
|
|
||||||
|
# Find the interface and initialise
|
||||||
|
arvr_interface = ARVRServer.find_interface("OpenVR")
|
||||||
|
if arvr_interface and arvr_interface.initialize():
|
||||||
|
# We can't query our HMDs refresh rate just yet so we hardcode this to 90
|
||||||
|
var refresh_rate = 90
|
||||||
|
|
||||||
|
# check our viewport
|
||||||
|
var vp : Viewport = null
|
||||||
|
if viewport:
|
||||||
|
vp = get_node(viewport)
|
||||||
|
if vp:
|
||||||
|
# We copy this, while the ARVRServer will resize the size of the viewport automatically
|
||||||
|
# it can't feed it back into the node.
|
||||||
|
vp.size = arvr_interface.get_render_targetsize()
|
||||||
|
|
||||||
|
|
||||||
|
# No viewport? get our main viewport
|
||||||
|
if !vp:
|
||||||
|
vp = get_viewport()
|
||||||
|
|
||||||
|
# switch to ARVR mode
|
||||||
|
vp.arvr = true
|
||||||
|
|
||||||
|
# keep linear color space, not needed and thus ignored with the GLES2 renderer
|
||||||
|
vp.keep_3d_linear = true
|
||||||
|
|
||||||
|
# make sure vsync is disabled or we'll be limited to 60fps
|
||||||
|
OS.vsync_enabled = false
|
||||||
|
|
||||||
|
if physics_factor > 0:
|
||||||
|
# Set our physics to a multiple of our refresh rate to get in sync with our rendering
|
||||||
|
Engine.iterations_per_second = refresh_rate * physics_factor
|
||||||
|
|
53
ovr-utils/addons/godot-openvr/scenes/ovr_render_model.gd
Normal file
53
ovr-utils/addons/godot-openvr/scenes/ovr_render_model.gd
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
extends MeshInstance
|
||||||
|
|
||||||
|
var ovr_render_model
|
||||||
|
var ws = 0
|
||||||
|
var controller_is_loaded = false
|
||||||
|
|
||||||
|
func apply_world_scale():
|
||||||
|
var new_ws = ARVRServer.world_scale
|
||||||
|
if (ws != new_ws):
|
||||||
|
ws = new_ws
|
||||||
|
scale = Vector3(ws, ws, ws)
|
||||||
|
|
||||||
|
func _load_controller_mesh(controller_name):
|
||||||
|
if ovr_render_model.load_model(controller_name.substr(0, controller_name.length()-2)):
|
||||||
|
return ovr_render_model
|
||||||
|
|
||||||
|
if ovr_render_model.load_model("generic_controller"):
|
||||||
|
return ovr_render_model
|
||||||
|
|
||||||
|
return Mesh.new()
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
# instance our render model object
|
||||||
|
ovr_render_model = preload("res://addons/godot-openvr/OpenVRRenderModel.gdns").new()
|
||||||
|
|
||||||
|
# we haven't loaded it
|
||||||
|
controller_is_loaded = false
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
var controller = get_parent();
|
||||||
|
if !controller is ARVRController:
|
||||||
|
return
|
||||||
|
|
||||||
|
if !controller.get_is_active():
|
||||||
|
if controller_is_loaded:
|
||||||
|
mesh = Mesh.new()
|
||||||
|
controller_is_loaded = false
|
||||||
|
return
|
||||||
|
|
||||||
|
# always set our world scale, user may end up changing this
|
||||||
|
apply_world_scale()
|
||||||
|
|
||||||
|
if controller_is_loaded:
|
||||||
|
return
|
||||||
|
|
||||||
|
# became active? lets handle it...
|
||||||
|
var controller_name = controller.get_controller_name()
|
||||||
|
print("Controller " + controller_name + " became active")
|
||||||
|
|
||||||
|
# attempt to load a mesh for this
|
||||||
|
mesh = _load_controller_mesh(controller_name)
|
||||||
|
controller_is_loaded = true
|
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://addons/godot-openvr/scenes/ovr_render_model.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[node name="OVRRenderModel" type="MeshInstance"]
|
||||||
|
script = ExtResource( 1 )
|
42
ovr-utils/addons/godot-openvr/scenes/ovr_right_hand.tscn
Normal file
42
ovr-utils/addons/godot-openvr/scenes/ovr_right_hand.tscn
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
[gd_scene load_steps=5 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://addons/godot-openvr/meshes/vr_glove_right_model_slim.glb" type="PackedScene" id=1]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/meshes/models_hands_vr_glove_vmat.material" type="Material" id=2]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/OpenVRPose.gdns" type="Script" id=3]
|
||||||
|
[ext_resource path="res://addons/godot-openvr/OpenVRSkeleton.gdns" type="Script" id=4]
|
||||||
|
|
||||||
|
[node name="ovr_right_hand" instance=ExtResource( 1 )]
|
||||||
|
script = ExtResource( 3 )
|
||||||
|
action = "/actions/godot/in/right_hand"
|
||||||
|
|
||||||
|
[node name="Skeleton" parent="RootNode" index="0"]
|
||||||
|
bones/5/bound_children = [ NodePath("Thumb") ]
|
||||||
|
bones/10/bound_children = [ NodePath("Index") ]
|
||||||
|
bones/15/bound_children = [ NodePath("Middle") ]
|
||||||
|
bones/20/bound_children = [ NodePath("Ring") ]
|
||||||
|
bones/25/bound_children = [ NodePath("Pinky") ]
|
||||||
|
script = ExtResource( 4 )
|
||||||
|
action = "/actions/godot/in/right_hand"
|
||||||
|
|
||||||
|
[node name="vr_glove_right_slim" parent="RootNode/Skeleton" index="0"]
|
||||||
|
material/0 = ExtResource( 2 )
|
||||||
|
|
||||||
|
[node name="Thumb" type="BoneAttachment" parent="RootNode/Skeleton" index="1"]
|
||||||
|
transform = Transform( -0.347509, 0.0284256, 0.937246, 0.130949, 0.991217, 0.0184906, -0.928488, 0.129158, -0.348179, 0.0498674, 0.0560921, 0.112777 )
|
||||||
|
bone_name = "finger_thumb_r_end"
|
||||||
|
|
||||||
|
[node name="Index" type="BoneAttachment" parent="RootNode/Skeleton" index="2"]
|
||||||
|
transform = Transform( -0.717079, -0.669965, 0.19221, 0.0761528, 0.19881, 0.977075, -0.69282, 0.715277, -0.0915429, 0.0345977, 0.0355405, 0.164767 )
|
||||||
|
bone_name = "finger_index_r_end"
|
||||||
|
|
||||||
|
[node name="Middle" type="BoneAttachment" parent="RootNode/Skeleton" index="3"]
|
||||||
|
transform = Transform( -0.755126, -0.650532, 0.0812013, 0.0513261, 0.064817, 0.996577, -0.653568, 0.756708, -0.0155557, 0.0321126, 0.00654219, 0.171613 )
|
||||||
|
bone_name = "finger_middle_r_end"
|
||||||
|
|
||||||
|
[node name="Ring" type="BoneAttachment" parent="RootNode/Skeleton" index="4"]
|
||||||
|
transform = Transform( -0.749612, -0.661178, -0.0304372, 0.0961052, -0.154228, 0.98335, -0.654864, 0.734206, 0.179154, 0.0346831, -0.0253934, 0.156924 )
|
||||||
|
bone_name = "finger_ring_r_end"
|
||||||
|
|
||||||
|
[node name="Pinky" type="BoneAttachment" parent="RootNode/Skeleton" index="5"]
|
||||||
|
transform = Transform( -0.615435, -0.749373, -0.244295, 0.0354297, -0.335934, 0.941219, -0.787391, 0.570604, 0.233296, 0.0270969, -0.0462902, 0.133467 )
|
||||||
|
bone_name = "finger_pinky_r_end"
|
10
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.gd
Normal file
10
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.gd
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
extends Spatial
|
||||||
|
|
||||||
|
var countdown = 2
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
countdown = countdown - 1
|
||||||
|
if countdown == 0:
|
||||||
|
visible = false
|
||||||
|
set_process(false)
|
16
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.tscn
Normal file
16
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.tscn
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://addons/godot-openvr/scenes/ovr_shader_cache.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id=1]
|
||||||
|
size = Vector2( 0.001, 0.001 )
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=2]
|
||||||
|
|
||||||
|
[node name="ovr_shader_cache" type="Spatial"]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="Controller" type="MeshInstance" parent="."]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 )
|
||||||
|
mesh = SubResource( 1 )
|
||||||
|
material/0 = SubResource( 2 )
|
Loading…
Reference in a new issue