mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-10 02:40:25 +01:00
update godot-openvr to 1.1.0
This commit is contained in:
parent
b54df3f689
commit
40ae7b4295
85 changed files with 90464 additions and 173 deletions
|
@ -4,10 +4,19 @@ Changes to the Godot OpenVR asset
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Note, version numbers listed here are the version number assigned to the asset. Each time a new version is uploaded to the asset store we will increase the version number.
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More frequent updates may be available on the source repository.
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1.1.0 - In progress
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-------------------
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- Build for Godot 3.2
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- Added support for actions
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- Added support for request play area
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- Added skeleton support (finger tracking)
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1.0.5 - 1 March 2019
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--------------------
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- Now using OpenVR 1.9.16
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- Added support for overlays
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- Proper asynchronious loading of controller meshes and textures
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- Rewrite to using godot_cpp classes
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1.0.4 - 27 March 2019
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---------------------
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@ -1,9 +0,0 @@
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Contributors
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============
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This plugin has mostly been developed by [Bastiaan Olij](https://github.com/BastiaanOlij).
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Special thanks to [Benedikt](https://github.com/beniwtv) for doing all the work on overlay support.
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Other people who have helped out by submitting fixes, enhancements, etc are:
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- [RMKD](https://github.com/RMKD)
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- [Bruvzg](https://github.com/bruvzg)
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25
ovr-utils/addons/godot-openvr/EditorPlugin.gd
Normal file
25
ovr-utils/addons/godot-openvr/EditorPlugin.gd
Normal file
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@ -0,0 +1,25 @@
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tool
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extends EditorPlugin
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var export_plugin
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func _enter_tree():
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# Initialization of the plugin goes here
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export_plugin = preload("res://addons/godot-openvr/OpenVRExportPlugin.gd")
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if export_plugin:
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# print("Loaded res://addons/godot-openvr/OpenVRExportPlugin.gd")
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export_plugin = export_plugin.new()
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if export_plugin:
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# print("New res://addons/godot-openvr/OpenVRExportPlugin.gd")
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add_export_plugin(export_plugin)
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# else:
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# print("Failed to instance res://addons/godot-openvr/OpenVRExportPlugin.gd")
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#else:
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# print("Failed to load res://addons/godot-openvr/OpenVRExportPlugin.gd")
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func _exit_tree():
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# Clean-up of the plugin goes here
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if export_plugin:
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remove_export_plugin(export_plugin)
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8
ovr-utils/addons/godot-openvr/OpenVRAction.gdns
Normal file
8
ovr-utils/addons/godot-openvr/OpenVRAction.gdns
Normal file
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@ -0,0 +1,8 @@
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRAction"
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class_name = "OpenVRAction"
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library = ExtResource( 1 )
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8
ovr-utils/addons/godot-openvr/OpenVRController.gdns
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8
ovr-utils/addons/godot-openvr/OpenVRController.gdns
Normal file
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRController"
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class_name = "OpenVRController"
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library = ExtResource( 1 )
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40
ovr-utils/addons/godot-openvr/OpenVRExportPlugin.gd
Normal file
40
ovr-utils/addons/godot-openvr/OpenVRExportPlugin.gd
Normal file
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tool
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extends EditorExportPlugin
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func _export_begin(features: PoolStringArray, is_debug: bool, path: String, flags: int ):
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var dir = Directory.new()
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# we just want the path
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var export_to = path.get_base_dir() + "/actions/"
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# now determine which action files to export
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var export_from = ""
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if dir.file_exists("res://actions/actions.json"):
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export_from = "res://actions/"
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elif dir.file_exists("res://addons/godot-openvr/actions/actions.json"):
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export_from = "res://addons/godot-openvr/actions/"
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else:
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print("WARNING: Couldn't locate actions files to export")
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return
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# print("Exporting " + export_from +" to " + export_to)
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if !dir.dir_exists(export_to):
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dir.make_dir(export_to)
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if dir.open(export_from) == OK:
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dir.list_dir_begin(true, true)
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var filename = dir.get_next()
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while filename != "":
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# print("Copy " + filename)
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dir.copy(export_from + filename, export_to + filename)
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filename = dir.get_next()
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dir.list_dir_end()
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#func _export_end():
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# print("Export ended")
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#func _export_file(path: String, type: String, features: PoolStringArray):
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# print("Export " + path)
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8
ovr-utils/addons/godot-openvr/OpenVRHaptics.gdns
Normal file
8
ovr-utils/addons/godot-openvr/OpenVRHaptics.gdns
Normal file
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRHaptics"
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class_name = "OpenVRHaptics"
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library = ExtResource( 1 )
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8
ovr-utils/addons/godot-openvr/OpenVRPose.gdns
Normal file
8
ovr-utils/addons/godot-openvr/OpenVRPose.gdns
Normal file
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRPose"
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class_name = "OpenVRPose"
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library = ExtResource( 1 )
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10
ovr-utils/addons/godot-openvr/OpenVRSkeleton.gdns
Normal file
10
ovr-utils/addons/godot-openvr/OpenVRSkeleton.gdns
Normal file
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRSkeleton"
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class_name = "OpenVRSkeleton"
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library = ExtResource( 1 )
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_sections_unfolded = [ "Resource" ]
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@ -1,40 +0,0 @@
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# Godot OpenVR GDNative module
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This module is provided as is, all files are contained within the addons/godot-openvr-asset folder
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This module requires **Godot 3.1 or newer** to run, **Godot 3.2** is highly recommended.
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The scenes subfolder contains a number of godot scenes that help you set up your project.
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For basic functionality start with adding ovr_first_person.tcn to your project.
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Also make sure that vsync is turned off in your project settings.
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Source code for this module can be found here:
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https://github.com/GodotVR/godot_openvr
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Also note that we have a support asset containing a number of useful scenes to get you going building VR applications in Godot:
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https://github.com/GodotVR/godot-vr-common
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Documentation on using this asset can be found here:
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https://github.com/GodotVR/godot-openvr-asset/wiki
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HDR support
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-----------
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HDR support was added to OpenVR but requires the keep_3d_linear flag added to Godot 3.2. This will ensure rendering inside of the headset is correct. The preview on screen will look darker. You can solve this by using a separate viewport.
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When using Godot 3.1 you need to either use the GLES2 renderer or turn HDR off on the viewport used to render to the HMD.
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Licensing
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---------
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The Godot OpenVR module and the godot scenes in this add on are all supplied under an MIT License.
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The dynamic libraries supplier by Valve fall under Valve's own license.
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For more information about this license please visit https://github.com/ValveSoftware/openvr
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About this repository
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---------------------
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This repository was created by and is maintained by Bastiaan Olij a.k.a. Mux213
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You can follow me on twitter for regular updates here:
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https://twitter.com/mux213
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Videos about my work with Godot including tutorials on working with VR in Godot can by found on my youtube page:
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https://www.youtube.com/BastiaanOlij
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107
ovr-utils/addons/godot-openvr/actions/actions.json
Normal file
107
ovr-utils/addons/godot-openvr/actions/actions.json
Normal file
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{
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"action_set" : [
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{
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"name" : "/actions/godot",
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"usage" : "leftright"
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}
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],
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"actions" : [
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{
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"name" : "/actions/godot/in/trigger",
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"requirement" : "mandatory",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/analog_trigger",
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"requirement" : "suggested",
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"type" : "vector1"
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},
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{
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"name" : "/actions/godot/in/grip",
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"requirement" : "suggested",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/analog_grip",
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"requirement" : "suggested",
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"type" : "vector1"
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},
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{
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"name" : "/actions/godot/in/analog",
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"requirement" : "suggested",
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"type" : "vector2"
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},
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{
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"name" : "/actions/godot/in/analog_click",
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"requirement" : "suggested",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/button_ax",
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"requirement" : "optional",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/in/button_by",
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"requirement" : "optional",
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"type" : "boolean"
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},
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{
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"name" : "/actions/godot/out/haptic",
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"requirement" : "optional",
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"type" : "vibration"
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},
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{
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"name": "/actions/godot/in/left_hand",
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"type": "skeleton",
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"skeleton": "/skeleton/hand/left"
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},
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{
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"name": "/actions/godot/in/right_hand",
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"type": "skeleton",
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"skeleton": "/skeleton/hand/right"
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} ],
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"default_bindings" : [
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{
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"binding_url" : "bindings_index_controller.json",
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"controller_type" : "knuckles"
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},
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{
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"binding_url" : "bindings_oculus_touch.json",
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"controller_type" : "oculus_touch"
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},
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{
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"binding_url" : "bindings_vive_controller.json",
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"controller_type" : "vive_controller"
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},
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{
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"binding_url" : "bindings_holographic_controller.json",
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"controller_type" : "holographic_controller"
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},
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{
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"binding_url" : "bindings_generic.json",
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"controller_type" : "generic"
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},
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{
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"binding_url" : "bindings_gamepad.json",
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"controller_type" : "gamepad"
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}
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],
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"localization" : [
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{
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"/actions/godot" : "Godot actions",
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"/actions/godot/in/analog" : "Analog Input",
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"/actions/godot/in/analog_click" : "Analog Click",
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"/actions/godot/in/analog_grip" : "Analog Grip",
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"/actions/godot/in/analog_trigger" : "Analog Trigger",
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"/actions/godot/in/button_ax" : "A/X Button",
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"/actions/godot/in/button_by" : "B/Y Button",
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"/actions/godot/in/grip" : "Grip",
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"/actions/godot/in/trigger" : "Trigger",
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"/actions/godot/out/haptic" : "Haptic Feedback",
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"/actions/godot/in/left_hand" : "Left hand",
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"/actions/godot/in/right_hand" : "Right hand",
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"language_tag" : "en_US"
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}
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]
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}
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112
ovr-utils/addons/godot-openvr/actions/bindings_gamepad.json
Normal file
112
ovr-utils/addons/godot-openvr/actions/bindings_gamepad.json
Normal file
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{
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"action_manifest_version" : 0,
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"alias_info" : {},
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"bindings" : {
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"/actions/godot" : {
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"haptics" : [
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{
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"output" : "/actions/godot/out/haptic",
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"path" : "/user/hand/left/output/haptic"
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},
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{
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"output" : "/actions/godot/out/haptic",
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"path" : "/user/hand/right/output/haptic"
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}
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],
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"sources" : [
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{
|
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"inputs" : {
|
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"click" : {
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"output" : "/actions/godot/in/trigger"
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||||
}
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||||
},
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"mode" : "button",
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"path" : "/user/hand/left/input/trigger"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/trigger"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/trigger"
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||||
},
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{
|
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"inputs" : {
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"click" : {
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"output" : "/actions/godot/in/grip"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/grip"
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||||
},
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{
|
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"inputs" : {
|
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"click" : {
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"output" : "/actions/godot/in/grip"
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}
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||||
},
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"mode" : "button",
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"path" : "/user/hand/left/input/grip"
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||||
},
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||||
{
|
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"inputs" : {
|
||||
"position" : {
|
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"output" : "/actions/godot/in/analog"
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||||
}
|
||||
},
|
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"mode" : "trackpad",
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"path" : "/user/hand/left/input/trackpad"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "trackpad",
|
||||
"path" : "/user/hand/right/input/trackpad"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/gamepad/input/trigger_right"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/gamepad/input/shoulder_right"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "joystick",
|
||||
"path" : "/user/gamepad/input/joystick_right"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"category" : "steamvr_input",
|
||||
"controller_type" : "gamepad",
|
||||
"description" : "Bindings for the Godot OpenVR plugin for a generic controller",
|
||||
"name" : "Godot bindings for Gamepad",
|
||||
"options" : {
|
||||
"returnBindingsWithRightHand" : true
|
||||
},
|
||||
"simulated_actions" : []
|
||||
}
|
75
ovr-utils/addons/godot-openvr/actions/bindings_generic.json
Normal file
75
ovr-utils/addons/godot-openvr/actions/bindings_generic.json
Normal file
|
@ -0,0 +1,75 @@
|
|||
{
|
||||
"bindings" : {
|
||||
"/actions/godot" : {
|
||||
"haptics" : [
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/right/output/haptic"
|
||||
}
|
||||
],
|
||||
"sources" : [
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "trackpad",
|
||||
"path" : "/user/hand/left/input/trackpad"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "trackpad",
|
||||
"path" : "/user/hand/right/input/trackpad"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"controller_type" : "generic",
|
||||
"description" : "Bindings for the Godot OpenVR plugin for a generic controller",
|
||||
"name" : "Godot bindings for a generic controller"
|
||||
}
|
|
@ -0,0 +1,132 @@
|
|||
{
|
||||
"action_manifest_version" : 0,
|
||||
"alias_info" : {},
|
||||
"bindings" : {
|
||||
"/actions/godot" : {
|
||||
"haptics" : [
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/right/output/haptic"
|
||||
}
|
||||
],
|
||||
"skeleton" : [
|
||||
{
|
||||
"output" : "/actions/godot/in/left_hand",
|
||||
"path" : "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/in/right_hand",
|
||||
"path" : "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"sources" : [
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/left/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/right/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"value" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
}
|
||||
},
|
||||
"mode" : "scalar_constant",
|
||||
"path" : "/user/hand/left/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"value" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
}
|
||||
},
|
||||
"mode" : "scalar_constant",
|
||||
"path" : "/user/hand/right/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "joystick",
|
||||
"path" : "/user/hand/left/input/joystick"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "joystick",
|
||||
"path" : "/user/hand/right/input/joystick"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"category" : "steamvr_input",
|
||||
"controller_type" : "holographic_controller",
|
||||
"description" : "Bindings for the Godot OpenVR plugin for Windows Mixed Reality Controller",
|
||||
"name" : "Godot bindings for Windows Mixed Reality Controller",
|
||||
"options" : {},
|
||||
"simulated_actions" : []
|
||||
}
|
|
@ -0,0 +1,144 @@
|
|||
{
|
||||
"action_manifest_version" : 0,
|
||||
"alias_info" : {},
|
||||
"bindings" : {
|
||||
"/actions/godot" : {
|
||||
"haptics" : [
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/right/output/haptic"
|
||||
}
|
||||
],
|
||||
"skeleton" : [
|
||||
{
|
||||
"output" : "/actions/godot/in/left_hand",
|
||||
"path" : "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/in/right_hand",
|
||||
"path" : "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"sources" : [
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/left/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/right/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "joystick",
|
||||
"path" : "/user/hand/left/input/thumbstick"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "joystick",
|
||||
"path" : "/user/hand/right/input/thumbstick"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
},
|
||||
"touch" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/left/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
},
|
||||
"touch" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/right/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_by"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/b"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_by"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/b"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_ax"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/a"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_ax"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/a"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"category" : "steamvr_input",
|
||||
"controller_type" : "knuckles",
|
||||
"description" : "Bindings for the Godot OpenVR plugin for an index controller",
|
||||
"name" : "Godot bindings for an index controller",
|
||||
"options" : {},
|
||||
"simulated_actions" : []
|
||||
}
|
144
ovr-utils/addons/godot-openvr/actions/bindings_oculus_touch.json
Normal file
144
ovr-utils/addons/godot-openvr/actions/bindings_oculus_touch.json
Normal file
|
@ -0,0 +1,144 @@
|
|||
{
|
||||
"action_manifest_version" : 0,
|
||||
"alias_info" : {},
|
||||
"bindings" : {
|
||||
"/actions/godot" : {
|
||||
"haptics" : [
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/right/output/haptic"
|
||||
}
|
||||
],
|
||||
"skeleton" : [
|
||||
{
|
||||
"output" : "/actions/godot/in/left_hand",
|
||||
"path" : "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/in/right_hand",
|
||||
"path" : "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"sources" : [
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "joystick",
|
||||
"path" : "/user/hand/left/input/joystick"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_ax"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/x"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_by"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/y"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "joystick",
|
||||
"path" : "/user/hand/right/input/joystick"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_ax"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/a"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/button_by"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/b"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/left/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/right/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/left/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/right/input/grip"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"category" : "steamvr_input",
|
||||
"controller_type" : "oculus_touch",
|
||||
"description" : "Bindings for the Godot OpenVR SDK plugin for the Oculus Touch",
|
||||
"name" : "Godot bindings for Oculus Touch",
|
||||
"options" : {},
|
||||
"simulated_actions" : []
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
{
|
||||
"action_manifest_version" : 0,
|
||||
"alias_info" : {},
|
||||
"bindings" : {
|
||||
"/actions/godot" : {
|
||||
"haptics" : [
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/out/haptic",
|
||||
"path" : "/user/hand/right/output/haptic"
|
||||
}
|
||||
],
|
||||
"skeleton" : [
|
||||
{
|
||||
"output" : "/actions/godot/in/left_hand",
|
||||
"path" : "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output" : "/actions/godot/in/right_hand",
|
||||
"path" : "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"sources" : [
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "trackpad",
|
||||
"path" : "/user/hand/left/input/trackpad"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/analog_click"
|
||||
},
|
||||
"position" : {
|
||||
"output" : "/actions/godot/in/analog"
|
||||
}
|
||||
},
|
||||
"mode" : "trackpad",
|
||||
"path" : "/user/hand/right/input/trackpad"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/left/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/grip"
|
||||
}
|
||||
},
|
||||
"mode" : "button",
|
||||
"path" : "/user/hand/right/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/left/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"click" : {
|
||||
"output" : "/actions/godot/in/trigger"
|
||||
},
|
||||
"pull" : {
|
||||
"output" : "/actions/godot/in/analog_trigger"
|
||||
}
|
||||
},
|
||||
"mode" : "trigger",
|
||||
"path" : "/user/hand/right/input/trigger"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"value" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
}
|
||||
},
|
||||
"mode" : "scalar_constant",
|
||||
"path" : "/user/hand/left/input/grip"
|
||||
},
|
||||
{
|
||||
"inputs" : {
|
||||
"value" : {
|
||||
"output" : "/actions/godot/in/analog_grip"
|
||||
}
|
||||
},
|
||||
"mode" : "scalar_constant",
|
||||
"path" : "/user/hand/right/input/grip"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"category" : "steamvr_input",
|
||||
"controller_type" : "vive_controller",
|
||||
"description" : "Bindings for the Godot OpenVR SDK plugin for the Vive controller",
|
||||
"name" : "Godot bindings for Vive Controller",
|
||||
"options" : {},
|
||||
"simulated_actions" : []
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
Versions/Current/Headers
|
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BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/OpenVR
Normal file → Executable file
BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/OpenVR
Normal file → Executable file
Binary file not shown.
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Binary file not shown.
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.valvesoftware.OpenVR.framework</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>OpenVR</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
File diff suppressed because it is too large
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Load diff
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Binary file not shown.
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.valvesoftware.OpenVR.framework</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>OpenVR</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
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|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.valvesoftware.OpenVR.framework</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>OpenVR</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -1 +0,0 @@
|
|||
Versions/Current/Resources
|
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.valvesoftware.OpenVR.framework</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>OpenVR</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -3920,4 +3920,4 @@
|
|||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
0
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/A/OpenVR
Normal file → Executable file
0
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/A/OpenVR
Normal file → Executable file
File diff suppressed because it is too large
Load diff
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Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/Current/OpenVR
Executable file
BIN
ovr-utils/addons/godot-openvr/bin/osx/OpenVR.framework/Versions/Current/OpenVR
Executable file
Binary file not shown.
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.valvesoftware.OpenVR.framework</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>OpenVR</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
BIN
ovr-utils/addons/godot-openvr/bin/osx/libgodot_openvr.dylib
Normal file → Executable file
BIN
ovr-utils/addons/godot-openvr/bin/osx/libgodot_openvr.dylib
Normal file → Executable file
Binary file not shown.
Binary file not shown.
BIN
ovr-utils/addons/godot-openvr/bin/x11/libgodot_openvr.so
Normal file → Executable file
BIN
ovr-utils/addons/godot-openvr/bin/x11/libgodot_openvr.so
Normal file → Executable file
Binary file not shown.
Binary file not shown.
5
ovr-utils/addons/godot-openvr/meshes/README.md
Normal file
5
ovr-utils/addons/godot-openvr/meshes/README.md
Normal file
|
@ -0,0 +1,5 @@
|
|||
The resources here are taken from: `Steam\steamapps\common\SteamVR\resources\rendermodels\vr_glove\`
|
||||
|
||||
To save space in the repository only the slim models are included while the texture maps have been taken from the full versions.
|
||||
|
||||
See `../scenes/ovr_left_hand.tscn` and `../scenes/ovr_right_hand.tscn` for implementation details
|
BIN
ovr-utils/addons/godot-openvr/meshes/blinn1.material
Normal file
BIN
ovr-utils/addons/godot-openvr/meshes/blinn1.material
Normal file
Binary file not shown.
BIN
ovr-utils/addons/godot-openvr/meshes/blinn2.material
Normal file
BIN
ovr-utils/addons/godot-openvr/meshes/blinn2.material
Normal file
Binary file not shown.
BIN
ovr-utils/addons/godot-openvr/meshes/hands_albedo.png
Normal file
BIN
ovr-utils/addons/godot-openvr/meshes/hands_albedo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 MiB |
36
ovr-utils/addons/godot-openvr/meshes/hands_albedo.png.import
Normal file
36
ovr-utils/addons/godot-openvr/meshes/hands_albedo.png.import
Normal file
|
@ -0,0 +1,36 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path.s3tc="res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.s3tc.stex"
|
||||
path.etc2="res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": [ "s3tc", "etc2" ],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/godot-openvr/meshes/hands_albedo.png"
|
||||
dest_files=[ "res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.s3tc.stex", "res://.import/hands_albedo.png-149a10baba7906560a9f9eab8fadf1d8.etc2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=true
|
||||
flags/filter=true
|
||||
flags/mipmaps=true
|
||||
flags/anisotropic=false
|
||||
flags/srgb=1
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
ovr-utils/addons/godot-openvr/meshes/hands_normal.png
Normal file
BIN
ovr-utils/addons/godot-openvr/meshes/hands_normal.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 29 MiB |
36
ovr-utils/addons/godot-openvr/meshes/hands_normal.png.import
Normal file
36
ovr-utils/addons/godot-openvr/meshes/hands_normal.png.import
Normal file
|
@ -0,0 +1,36 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path.s3tc="res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.s3tc.stex"
|
||||
path.etc2="res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": [ "s3tc", "etc2" ],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/godot-openvr/meshes/hands_normal.png"
|
||||
dest_files=[ "res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.s3tc.stex", "res://.import/hands_normal.png-eab7a86e959f13e1294e8f67904a8873.etc2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=1
|
||||
flags/repeat=true
|
||||
flags/filter=true
|
||||
flags/mipmaps=true
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load diff
Binary file not shown.
File diff suppressed because it is too large
Load diff
7
ovr-utils/addons/godot-openvr/plugin.cfg
Normal file
7
ovr-utils/addons/godot-openvr/plugin.cfg
Normal file
|
@ -0,0 +1,7 @@
|
|||
[plugin]
|
||||
|
||||
name="Godot OpenVR"
|
||||
description="Godot OpenVR plugin"
|
||||
author="Bastiaan Olij and contributors"
|
||||
version="1.1.0"
|
||||
script="EditorPlugin.gd"
|
|
@ -1,112 +1,61 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[sub_resource type="PlaneMesh" id=1]
|
||||
|
||||
size = Vector2( 0.3, 0.15 )
|
||||
subdivide_width = 10
|
||||
subdivide_depth = 10
|
||||
|
||||
[sub_resource type="Shader" id=2]
|
||||
|
||||
code = "shader_type spatial;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform sampler2D viewport_texture : hint_albedo;
|
||||
|
||||
void vertex() {
|
||||
VERTEX.y = 1.0 - cos(VERTEX.x + 0.3) * 0.5 - cos(VERTEX.z + 0.15) * 0.5;
|
||||
VERTEX.y = 1.0 - cos(VERTEX.x) * 0.5 - cos(VERTEX.z) * 0.5;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec4 col = texture(viewport_texture, vec2(1.0-UV.x, UV.y));
|
||||
vec4 col = texture(viewport_texture, vec2(1.0 - UV.x, UV.y));
|
||||
ALBEDO = col.rgb;
|
||||
ALPHA = col.a;
|
||||
}"
|
||||
}
|
||||
"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=3]
|
||||
|
||||
render_priority = 0
|
||||
shader = SubResource( 2 )
|
||||
_sections_unfolded = [ "Resource", "shader_param" ]
|
||||
|
||||
[sub_resource type="GDScript" id=4]
|
||||
|
||||
script/source = "extends MeshInstance
|
||||
|
||||
func _ready():
|
||||
get_surface_material(0).set_shader_param(\"viewport_texture\", $Viewport.get_texture())
|
||||
|
||||
|
||||
func _process(delta):
|
||||
$Viewport/World/Label.text = str(Engine.get_frames_per_second()) + \" FPS\""
|
||||
$Viewport/Label.text = str(Engine.get_frames_per_second()) + \" FPS\"
|
||||
"
|
||||
|
||||
[node name="FPS" type="MeshInstance" index="0"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
[node name="FPS" type="MeshInstance"]
|
||||
transform = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0 )
|
||||
mesh = SubResource( 1 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
script = SubResource( 4 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="Viewport" type="Viewport" parent="." index="0"]
|
||||
|
||||
arvr = false
|
||||
[node name="Viewport" type="Viewport" parent="."]
|
||||
size = Vector2( 200, 100 )
|
||||
own_world = false
|
||||
world = null
|
||||
transparent_bg = true
|
||||
msaa = 0
|
||||
hdr = false
|
||||
disable_3d = false
|
||||
usage = 0
|
||||
debug_draw = 0
|
||||
render_target_v_flip = false
|
||||
render_target_clear_mode = 0
|
||||
render_target_update_mode = 3
|
||||
audio_listener_enable_2d = false
|
||||
audio_listener_enable_3d = false
|
||||
physics_object_picking = false
|
||||
gui_disable_input = false
|
||||
gui_snap_controls_to_pixels = true
|
||||
shadow_atlas_size = 0
|
||||
shadow_atlas_quad_0 = 2
|
||||
shadow_atlas_quad_1 = 2
|
||||
shadow_atlas_quad_2 = 3
|
||||
shadow_atlas_quad_3 = 4
|
||||
_sections_unfolded = [ "Render Target", "Rendering" ]
|
||||
|
||||
[node name="World" type="Node2D" parent="Viewport" index="0"]
|
||||
|
||||
_sections_unfolded = [ "Transform", "Z" ]
|
||||
|
||||
[node name="Label" type="Label" parent="Viewport/World" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 100.0
|
||||
[node name="Label" type="Label" parent="Viewport"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_scale = Vector2( 3, 3 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_colors/font_color = Color( 1, 1, 1, 1 )
|
||||
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
|
||||
text = "FPS"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Material", "Rect", "Visibility", "custom_colors" ]
|
||||
|
||||
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
|
|
@ -6,59 +6,27 @@ export var show_controller_mesh = true setget set_show_controller_mesh, get_show
|
|||
|
||||
func set_show_controller_mesh(p_show):
|
||||
show_controller_mesh = p_show
|
||||
if $Controller_mesh:
|
||||
$Controller_mesh.visible = p_show
|
||||
if $OVRRenderModel:
|
||||
$OVRRenderModel.visible = p_show
|
||||
|
||||
func get_show_controller_mesh():
|
||||
return show_controller_mesh
|
||||
|
||||
var ovr_render_model
|
||||
var components = Array()
|
||||
var ws = 0
|
||||
|
||||
func _ready():
|
||||
# instance our render model object
|
||||
ovr_render_model = preload("res://addons/godot-openvr/OpenVRRenderModel.gdns").new()
|
||||
|
||||
# set our starting vaule
|
||||
$Controller_mesh.visible = show_controller_mesh
|
||||
$OVRRenderModel.visible = show_controller_mesh
|
||||
|
||||
# hide to begin with
|
||||
visible = false
|
||||
|
||||
func apply_world_scale():
|
||||
var new_ws = ARVRServer.world_scale
|
||||
if (ws != new_ws):
|
||||
ws = new_ws
|
||||
$Controller_mesh.scale = Vector3(ws, ws, ws)
|
||||
|
||||
func load_controller_mesh(controller_name):
|
||||
if ovr_render_model.load_model(controller_name.substr(0, controller_name.length()-2)):
|
||||
return ovr_render_model
|
||||
|
||||
if ovr_render_model.load_model("generic_controller"):
|
||||
return ovr_render_model
|
||||
|
||||
return Mesh.new()
|
||||
|
||||
func _process(delta):
|
||||
if !get_is_active():
|
||||
visible = false
|
||||
return
|
||||
|
||||
# always set our world scale, user may end up changing this
|
||||
apply_world_scale()
|
||||
|
||||
if visible:
|
||||
return
|
||||
|
||||
# became active? lets handle it...
|
||||
var controller_name = get_controller_name()
|
||||
print("Controller " + controller_name + " became active")
|
||||
|
||||
# attempt to load a mesh for this
|
||||
$Controller_mesh.mesh = load_controller_mesh(controller_name)
|
||||
|
||||
# make it visible
|
||||
visible = true
|
||||
emit_signal("controller_activated", self)
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_render_model.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="OVRController" type="ARVRController"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Controller_mesh" type="MeshInstance" parent="."]
|
||||
[node name="OVRRenderModel" parent="." instance=ExtResource( 2 )]
|
||||
|
|
|
@ -1,14 +1,10 @@
|
|||
[gd_scene load_steps=6 format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://addons/vr-common/misc/VR_Common_Shader_Cache.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_shader_cache.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_main.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="PlaneMesh" id=1]
|
||||
size = Vector2( 0.001, 0.001 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=2]
|
||||
|
||||
[sub_resource type="GDScript" id=3]
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends Spatial
|
||||
|
||||
func _physics_process(delta):
|
||||
|
@ -28,6 +24,7 @@ func _physics_process(delta):
|
|||
pass"
|
||||
|
||||
[node name="OVRFirstPerson" type="ARVROrigin"]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="ARVRCamera" type="ARVRCamera" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
||||
|
@ -35,16 +32,11 @@ fov = 65.0
|
|||
near = 0.01
|
||||
far = 1000.01
|
||||
|
||||
[node name="shader_cache" parent="ARVRCamera" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Controller" type="MeshInstance" parent="ARVRCamera/shader_cache"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 )
|
||||
mesh = SubResource( 1 )
|
||||
material/0 = SubResource( 2 )
|
||||
[node name="ovr_shader_cache" parent="ARVRCamera" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="HUD_Anchor" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
||||
script = SubResource( 3 )
|
||||
script = SubResource( 1 )
|
||||
|
||||
[node name="Left_Hand" parent="." instance=ExtResource( 2 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.25, 0 )
|
||||
|
@ -52,4 +44,3 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.25, 0 )
|
|||
[node name="Right_Hand" parent="." instance=ExtResource( 2 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.25, 0 )
|
||||
controller_id = 2
|
||||
|
||||
|
|
42
ovr-utils/addons/godot-openvr/scenes/ovr_left_hand.tscn
Normal file
42
ovr-utils/addons/godot-openvr/scenes/ovr_left_hand.tscn
Normal file
|
@ -0,0 +1,42 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://addons/godot-openvr/meshes/vr_glove_left_model_slim.glb" type="PackedScene" id=1]
|
||||
[ext_resource path="res://addons/godot-openvr/meshes/models_hands_vr_glove_vmat.material" type="Material" id=2]
|
||||
[ext_resource path="res://addons/godot-openvr/OpenVRPose.gdns" type="Script" id=3]
|
||||
[ext_resource path="res://addons/godot-openvr/OpenVRSkeleton.gdns" type="Script" id=4]
|
||||
|
||||
[node name="ovr_left_hand" instance=ExtResource( 1 )]
|
||||
script = ExtResource( 3 )
|
||||
action = "/actions/godot/in/left_hand"
|
||||
|
||||
[node name="Skeleton" parent="RootNode" index="0"]
|
||||
bones/5/bound_children = [ NodePath("Thumb") ]
|
||||
bones/10/bound_children = [ NodePath("Index") ]
|
||||
bones/15/bound_children = [ NodePath("Middle") ]
|
||||
bones/20/bound_children = [ NodePath("Ring") ]
|
||||
bones/25/bound_children = [ NodePath("Pinky") ]
|
||||
script = ExtResource( 4 )
|
||||
action = "/actions/godot/in/left_hand"
|
||||
|
||||
[node name="vr_glove_left_slim" parent="RootNode/Skeleton" index="0"]
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="Thumb" type="BoneAttachment" parent="RootNode/Skeleton" index="1"]
|
||||
transform = Transform( -0.347509, 0.0284256, 0.937246, -0.13095, -0.991217, -0.0184906, 0.928488, -0.129158, 0.348178, -0.0498674, 0.056092, 0.112777 )
|
||||
bone_name = "finger_thumb_l_end"
|
||||
|
||||
[node name="Index" type="BoneAttachment" parent="RootNode/Skeleton" index="2"]
|
||||
transform = Transform( -0.717079, -0.669965, 0.19221, -0.076153, -0.19881, -0.977075, 0.69282, -0.715277, 0.0915429, -0.0345977, 0.0355404, 0.164767 )
|
||||
bone_name = "finger_index_l_end"
|
||||
|
||||
[node name="Middle" type="BoneAttachment" parent="RootNode/Skeleton" index="3"]
|
||||
transform = Transform( -0.755126, -0.650532, 0.0812012, -0.0513261, -0.064817, -0.996576, 0.653568, -0.756708, 0.0155557, -0.0321126, 0.00654218, 0.171613 )
|
||||
bone_name = "finger_middle_l_end"
|
||||
|
||||
[node name="Ring" type="BoneAttachment" parent="RootNode/Skeleton" index="4"]
|
||||
transform = Transform( -0.749612, -0.661178, -0.0304372, -0.0961052, 0.154228, -0.98335, 0.654864, -0.734206, -0.179154, -0.0346831, -0.0253934, 0.156924 )
|
||||
bone_name = "finger_ring_l_end"
|
||||
|
||||
[node name="Pinky" type="BoneAttachment" parent="RootNode/Skeleton" index="5"]
|
||||
transform = Transform( -0.615435, -0.749373, -0.244295, -0.0354297, 0.335934, -0.941219, 0.787391, -0.570604, -0.233296, -0.0270969, -0.0462902, 0.133467 )
|
||||
bone_name = "finger_pinky_l_end"
|
68
ovr-utils/addons/godot-openvr/scenes/ovr_main.gd
Normal file
68
ovr-utils/addons/godot-openvr/scenes/ovr_main.gd
Normal file
|
@ -0,0 +1,68 @@
|
|||
extends ARVROrigin
|
||||
|
||||
# Add this script to your ARVROrigin node and it will initialise OpenVR for you automatically.
|
||||
|
||||
# Our plugin will now use the first actions.json found in the following locations
|
||||
# 1) in the actions folder alongside the executable
|
||||
# 2) in the actions folder within your project folder (i.e. "res://actions/actions.json")
|
||||
# 3) in the actions folder within the plugin (i.e. "res://addons/godot-openvr/actions/actions.json")
|
||||
# OpenVR can't read actions files within the exported datapack.
|
||||
|
||||
# The plugin always registers atleast one action set.
|
||||
# If you have renamed this action set you can specify the name here
|
||||
export (String) var default_action_set = "/actions/godot"
|
||||
|
||||
# If we render to a custom viewport give our node path here.
|
||||
export (NodePath) var viewport = null
|
||||
|
||||
# Convenience setting for setting physics update rate to a multiple of our HMDs frame rate (set to 0 to ignore)
|
||||
export var physics_factor = 2
|
||||
|
||||
var arvr_interface : ARVRInterface = null
|
||||
var openvr_config = null
|
||||
|
||||
func get_openvr_config():
|
||||
return openvr_config
|
||||
|
||||
func _ready():
|
||||
# Load our config before we initialise
|
||||
openvr_config = preload("res://addons/godot-openvr/OpenVRConfig.gdns");
|
||||
if openvr_config:
|
||||
print("Setup configuration")
|
||||
openvr_config = openvr_config.new()
|
||||
|
||||
openvr_config.default_action_set = default_action_set
|
||||
|
||||
# Find the interface and initialise
|
||||
arvr_interface = ARVRServer.find_interface("OpenVR")
|
||||
if arvr_interface and arvr_interface.initialize():
|
||||
# We can't query our HMDs refresh rate just yet so we hardcode this to 90
|
||||
var refresh_rate = 90
|
||||
|
||||
# check our viewport
|
||||
var vp : Viewport = null
|
||||
if viewport:
|
||||
vp = get_node(viewport)
|
||||
if vp:
|
||||
# We copy this, while the ARVRServer will resize the size of the viewport automatically
|
||||
# it can't feed it back into the node.
|
||||
vp.size = arvr_interface.get_render_targetsize()
|
||||
|
||||
|
||||
# No viewport? get our main viewport
|
||||
if !vp:
|
||||
vp = get_viewport()
|
||||
|
||||
# switch to ARVR mode
|
||||
vp.arvr = true
|
||||
|
||||
# keep linear color space, not needed and thus ignored with the GLES2 renderer
|
||||
vp.keep_3d_linear = true
|
||||
|
||||
# make sure vsync is disabled or we'll be limited to 60fps
|
||||
OS.vsync_enabled = false
|
||||
|
||||
if physics_factor > 0:
|
||||
# Set our physics to a multiple of our refresh rate to get in sync with our rendering
|
||||
Engine.iterations_per_second = refresh_rate * physics_factor
|
||||
|
53
ovr-utils/addons/godot-openvr/scenes/ovr_render_model.gd
Normal file
53
ovr-utils/addons/godot-openvr/scenes/ovr_render_model.gd
Normal file
|
@ -0,0 +1,53 @@
|
|||
extends MeshInstance
|
||||
|
||||
var ovr_render_model
|
||||
var ws = 0
|
||||
var controller_is_loaded = false
|
||||
|
||||
func apply_world_scale():
|
||||
var new_ws = ARVRServer.world_scale
|
||||
if (ws != new_ws):
|
||||
ws = new_ws
|
||||
scale = Vector3(ws, ws, ws)
|
||||
|
||||
func _load_controller_mesh(controller_name):
|
||||
if ovr_render_model.load_model(controller_name.substr(0, controller_name.length()-2)):
|
||||
return ovr_render_model
|
||||
|
||||
if ovr_render_model.load_model("generic_controller"):
|
||||
return ovr_render_model
|
||||
|
||||
return Mesh.new()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
# instance our render model object
|
||||
ovr_render_model = preload("res://addons/godot-openvr/OpenVRRenderModel.gdns").new()
|
||||
|
||||
# we haven't loaded it
|
||||
controller_is_loaded = false
|
||||
|
||||
func _process(delta):
|
||||
var controller = get_parent();
|
||||
if !controller is ARVRController:
|
||||
return
|
||||
|
||||
if !controller.get_is_active():
|
||||
if controller_is_loaded:
|
||||
mesh = Mesh.new()
|
||||
controller_is_loaded = false
|
||||
return
|
||||
|
||||
# always set our world scale, user may end up changing this
|
||||
apply_world_scale()
|
||||
|
||||
if controller_is_loaded:
|
||||
return
|
||||
|
||||
# became active? lets handle it...
|
||||
var controller_name = controller.get_controller_name()
|
||||
print("Controller " + controller_name + " became active")
|
||||
|
||||
# attempt to load a mesh for this
|
||||
mesh = _load_controller_mesh(controller_name)
|
||||
controller_is_loaded = true
|
|
@ -0,0 +1,6 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_render_model.gd" type="Script" id=1]
|
||||
|
||||
[node name="OVRRenderModel" type="MeshInstance"]
|
||||
script = ExtResource( 1 )
|
42
ovr-utils/addons/godot-openvr/scenes/ovr_right_hand.tscn
Normal file
42
ovr-utils/addons/godot-openvr/scenes/ovr_right_hand.tscn
Normal file
|
@ -0,0 +1,42 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://addons/godot-openvr/meshes/vr_glove_right_model_slim.glb" type="PackedScene" id=1]
|
||||
[ext_resource path="res://addons/godot-openvr/meshes/models_hands_vr_glove_vmat.material" type="Material" id=2]
|
||||
[ext_resource path="res://addons/godot-openvr/OpenVRPose.gdns" type="Script" id=3]
|
||||
[ext_resource path="res://addons/godot-openvr/OpenVRSkeleton.gdns" type="Script" id=4]
|
||||
|
||||
[node name="ovr_right_hand" instance=ExtResource( 1 )]
|
||||
script = ExtResource( 3 )
|
||||
action = "/actions/godot/in/right_hand"
|
||||
|
||||
[node name="Skeleton" parent="RootNode" index="0"]
|
||||
bones/5/bound_children = [ NodePath("Thumb") ]
|
||||
bones/10/bound_children = [ NodePath("Index") ]
|
||||
bones/15/bound_children = [ NodePath("Middle") ]
|
||||
bones/20/bound_children = [ NodePath("Ring") ]
|
||||
bones/25/bound_children = [ NodePath("Pinky") ]
|
||||
script = ExtResource( 4 )
|
||||
action = "/actions/godot/in/right_hand"
|
||||
|
||||
[node name="vr_glove_right_slim" parent="RootNode/Skeleton" index="0"]
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="Thumb" type="BoneAttachment" parent="RootNode/Skeleton" index="1"]
|
||||
transform = Transform( -0.347509, 0.0284256, 0.937246, 0.130949, 0.991217, 0.0184906, -0.928488, 0.129158, -0.348179, 0.0498674, 0.0560921, 0.112777 )
|
||||
bone_name = "finger_thumb_r_end"
|
||||
|
||||
[node name="Index" type="BoneAttachment" parent="RootNode/Skeleton" index="2"]
|
||||
transform = Transform( -0.717079, -0.669965, 0.19221, 0.0761528, 0.19881, 0.977075, -0.69282, 0.715277, -0.0915429, 0.0345977, 0.0355405, 0.164767 )
|
||||
bone_name = "finger_index_r_end"
|
||||
|
||||
[node name="Middle" type="BoneAttachment" parent="RootNode/Skeleton" index="3"]
|
||||
transform = Transform( -0.755126, -0.650532, 0.0812013, 0.0513261, 0.064817, 0.996577, -0.653568, 0.756708, -0.0155557, 0.0321126, 0.00654219, 0.171613 )
|
||||
bone_name = "finger_middle_r_end"
|
||||
|
||||
[node name="Ring" type="BoneAttachment" parent="RootNode/Skeleton" index="4"]
|
||||
transform = Transform( -0.749612, -0.661178, -0.0304372, 0.0961052, -0.154228, 0.98335, -0.654864, 0.734206, 0.179154, 0.0346831, -0.0253934, 0.156924 )
|
||||
bone_name = "finger_ring_r_end"
|
||||
|
||||
[node name="Pinky" type="BoneAttachment" parent="RootNode/Skeleton" index="5"]
|
||||
transform = Transform( -0.615435, -0.749373, -0.244295, 0.0354297, -0.335934, 0.941219, -0.787391, 0.570604, 0.233296, 0.0270969, -0.0462902, 0.133467 )
|
||||
bone_name = "finger_pinky_r_end"
|
10
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.gd
Normal file
10
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.gd
Normal file
|
@ -0,0 +1,10 @@
|
|||
extends Spatial
|
||||
|
||||
var countdown = 2
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
countdown = countdown - 1
|
||||
if countdown == 0:
|
||||
visible = false
|
||||
set_process(false)
|
16
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.tscn
Normal file
16
ovr-utils/addons/godot-openvr/scenes/ovr_shader_cache.tscn
Normal file
|
@ -0,0 +1,16 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_shader_cache.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="PlaneMesh" id=1]
|
||||
size = Vector2( 0.001, 0.001 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=2]
|
||||
|
||||
[node name="ovr_shader_cache" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Controller" type="MeshInstance" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 )
|
||||
mesh = SubResource( 1 )
|
||||
material/0 = SubResource( 2 )
|
Loading…
Reference in a new issue