mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-25 00:30:25 +01:00
refactor interaction module handling, cleanup
This commit is contained in:
parent
a284c87792
commit
43d3ce3e16
12 changed files with 99 additions and 37 deletions
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@ -8,6 +8,5 @@
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script = ExtResource( 4 )
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[node name="MainOverlay" parent="." instance=ExtResource( 2 )]
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add_cursor = true
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[node name="OverlaySettingsSync" parent="MainOverlay" instance=ExtResource( 3 )]
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@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://addons/openvr_overlay/overlay_instance.gd" type="Script" id=1]
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[ext_resource path="res://addons/openvr_overlay/OverlayInteraction.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/godot-openvr/OpenVROverlay.gdns" type="Script" id=3]
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[sub_resource type="StyleBoxFlat" id=1]
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@ -64,3 +65,5 @@ texture = SubResource( 2 )
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expand = true
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stretch_mode = 5
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flip_v = true
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[node name="OverlayInteraction" parent="." instance=ExtResource( 2 )]
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@ -34,6 +34,8 @@ func _ready() -> void:
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get_parent().connect("width_changed", self, "_update_width")
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get_parent().connect("offset_changed", self, "_update_offset")
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get_parent().connect("target_changed", self, "_update_target")
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get_parent().connect("path_changed", self, "_update_modules")
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get_parent().connect("path_changed", self, "_update_target")
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OverlayManager.connect("grab_mode_changed", self, "update_selection")
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@ -55,7 +57,11 @@ func _trigger_off():
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func _on_OverlayArea_entered(body: Node) -> void:
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if OverlayInit.DEBUG_TRIGGERS:
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print(body.name + " entered trigger")
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if body.get_node("../../..") != self or pause_triggers or !get_parent().overlay_visible:
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if OverlayInit.DEBUG_TRIGGERS:
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print("ignored")
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return
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touch_state = true
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active_controller = body.get_parent().name
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@ -64,6 +70,8 @@ func _on_OverlayArea_entered(body: Node) -> void:
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func _on_OverlayArea_exited(body: Node) -> void:
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if OverlayInit.DEBUG_TRIGGERS:
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print(body.name + " left trigger")
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if body.get_node("../../..") != self or pause_triggers or !get_parent().overlay_visible:
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return
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# TODO revert to other controller if both were touching (edge case)
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@ -106,6 +114,30 @@ func _update_target():
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$VR/right/OverlayActivator/Collision.disabled = !_right_is_activator
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func _update_modules():
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# this should be handled better, DRY
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# grab module
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var grab_module_exists: bool = get_node_or_null("OverlayGrab") != null
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if get_parent().get_property("has_grab"):
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if !grab_module_exists:
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var module = preload("res://addons/openvr_overlay/OverlayGrab.tscn")
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add_child(module.instance())
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elif grab_module_exists:
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get_node("OverlayGrab").queue_free()
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# cursor module
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var cursor_module_exists: bool = get_node_or_null("OverlayCursor") != null
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if get_parent().get_property("has_cursor"):
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if !cursor_module_exists:
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var module = preload("res://addons/openvr_overlay/OverlayCursor.tscn")
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add_child(module.instance())
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elif cursor_module_exists:
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get_node("OverlayCursor").queue_free()
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func _on_RightHand_button_pressed(button: int) -> void:
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if button == JOY_VR_TRIGGER and _right_is_activator:
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_trigger_on("right")
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@ -1,5 +1,16 @@
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extends Node
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const DEBUG_TRIGGERS = true
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const OVERLAY_PROPERTIES_DEFAULT = {
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"allow_delete": true,
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"allow_hide": true,
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# "interaction": true,
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"has_cursor": false,
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"has_grab": true,
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}
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var ovr_interface: ARVRInterface
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var ovr_config := preload("res://addons/godot-openvr/OpenVRConfig.gdns").new()
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@ -12,9 +12,9 @@ const TARGETS = ["head", "left", "right", "world"]
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export (String, "head", "left", "right", "world") var target = "left" setget set_target
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export var width_meters := 0.4 setget set_width_in_meters
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export var alpha := 1.0 setget set_alpha
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export var add_grabbing := true # add grabbing module
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export var add_cursor := false # add cursor module
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export var alpha := 1.0 setget set_alpha
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#export var add_grabbing := true # add grabbing module
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#export var add_cursor := false # add cursor module
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var _tracker_id := 0
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var _offsets:Dictionary = {
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@ -31,7 +31,7 @@ var interaction_handler: Node
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var overlay_visible := true setget set_overlay_visible
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var path := "res://special_overlays/MainOverlay.tscn" setget set_path
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var path_invalid := false
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var OVERLAY_PROPERTIES: Dictionary
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var OVERLAY_PROPERTIES: Dictionary # defined in overlay root script (optional)
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onready var container = $OverlayViewport/Container
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var overlay_scene: Node
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@ -46,24 +46,21 @@ func _ready() -> void:
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$VROverlayViewport.size = OverlayInit.ovr_interface.get_render_targetsize()
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set_notify_transform(true)
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if add_cursor or add_grabbing:
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interaction_handler = load("res://addons/openvr_overlay/OverlayInteraction.tscn").instance()
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add_child(interaction_handler)
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if add_cursor:
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add_cursor()
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if add_grabbing:
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add_grab()
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# if add_cursor:
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# add_cursor()
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# if add_grabbing:
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# add_grab()
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update_tracker_id()
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call_deferred("update_offset")
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func add_cursor():
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interaction_handler.add_child(load("res://addons/openvr_overlay/OverlayCursor.tscn").instance())
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#func add_cursor():
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# interaction_handler.add_child(load("res://addons/openvr_overlay/OverlayCursor.tscn").instance())
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func add_grab():
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interaction_handler.add_child(load("res://addons/openvr_overlay/OverlayGrab.tscn").instance())
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#func add_grab():
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# interaction_handler.add_child(load("res://addons/openvr_overlay/OverlayGrab.tscn").instance())
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func update_tracker_id():
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@ -156,15 +153,15 @@ func set_path(new: String) -> void:
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overlay_scene = load("res://special_overlays/UnknownType.tscn").instance()
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else:
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overlay_scene = packed_overlay.instance()
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if overlay_scene.get("OVERLAY_PROPERTIES") != null:
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OVERLAY_PROPERTIES = overlay_scene.OVERLAY_PROPERTIES
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emit_signal("path_changed")
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if container.get_child_count() > 0:
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container.get_child(0).queue_free()
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container.add_child(overlay_scene)
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if overlay_scene.get("OVERLAY_PROPERTIES") != null:
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OVERLAY_PROPERTIES = overlay_scene.OVERLAY_PROPERTIES
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emit_signal("path_changed")
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func set_alpha(val: float):
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@ -184,3 +181,10 @@ func reset_offset() -> void:
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func _notification(what: int) -> void:
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if what == NOTIFICATION_TRANSFORM_CHANGED:
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emit_signal("offset_changed")
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func get_property(name: String):
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if OVERLAY_PROPERTIES.has(name):
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return OVERLAY_PROPERTIES[name]
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return OverlayInit.OVERLAY_PROPERTIES_DEFAULT[name]
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@ -1,8 +1,12 @@
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extends Control
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const OVERLAY_PROPERTIES = {
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"has_cursor": true,
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}
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func _ready() -> void:
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get_viewport().get_parent().add_cursor()
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#get_viewport().get_parent().add_cursor()
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var homefolder = OS.get_user_data_dir()
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homefolder = homefolder.get_base_dir().get_base_dir().get_base_dir()
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$FileDialog.current_dir = homefolder
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@ -1,8 +1,10 @@
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extends Control
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const OVERLAY_PROPERTIES = {
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"no_hide": true,
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"no_delete": true,
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"allow_hide": false,
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"allow_delete": false,
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"has_cursor": true,
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"has_grab": true,
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}
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@ -1,11 +1,15 @@
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extends Label
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const OVERLAY_PROPERTIES = {
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}
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var _delay = 0
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func _process(delta: float) -> void:
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_delay += delta
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if _delay > 0.5:
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if _delay > 0.2:
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update_time()
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_delay = 0
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@ -1,5 +1,9 @@
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extends Control
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const OVERLAY_PROPERTIES = {
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"has_cursor": true,
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}
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var ihandler
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var oinst
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@ -7,8 +11,8 @@ var oinst
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func _ready() -> void:
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oinst = get_viewport().get_parent()
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ihandler = get_viewport().get_node("../OverlayInteraction/OverlayGrab")
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if not oinst.add_cursor:
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oinst.add_cursor()
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#if not oinst.add_cursor:
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# oinst.add_cursor()
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for t in oinst.TARGETS:
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$OptionButton.add_item(t)
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$OptionButton.selected = oinst.TARGETS.find(oinst.target)
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@ -36,8 +36,8 @@ theme = ExtResource( 2 )
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window_title = "Open a File or Directory"
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mode = 3
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access = 2
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current_dir = "/home/crispypin/proj/godot/ovr-utils/ovr-utils"
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current_path = "/home/crispypin/proj/godot/ovr-utils/ovr-utils/"
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current_dir = "/home/crispypin/proj/godot/ovr-utils/src"
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current_path = "/home/crispypin/proj/godot/ovr-utils/src/"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -28,8 +28,8 @@ gdscript/warnings/return_value_discarded=false
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[display]
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window/size/width=2048
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window/size/height=2048
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window/size/width=16
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window/size/height=16
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[editor_plugins]
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@ -31,10 +31,10 @@ func _update_warning():
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func _on_Visibility_toggled(state: bool) -> void:
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if overlay.OVERLAY_PROPERTIES.has("no_hide") and overlay.OVERLAY_PROPERTIES.no_hide:
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overlay.overlay_visible = true
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else:
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if overlay.get_property("allow_hide"):
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overlay.overlay_visible = state
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else:
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overlay.overlay_visible = true
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func _on_Grab_toggled(state: bool) -> void:
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@ -52,9 +52,8 @@ func _overlay_visible_changed(state: bool):
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func _on_Remove_pressed() -> void:
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if overlay.OVERLAY_PROPERTIES.has("no_delete") and overlay.OVERLAY_PROPERTIES.no_delete:
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return
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OverlayManager.remove_overlay(overlay_name)
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if overlay.get_property("allow_delete"):
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OverlayManager.remove_overlay(overlay_name)
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func _on_Reset_pressed() -> void:
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