store offsets for all tracking targets, for fallback; switch target when dragging

This commit is contained in:
Crispy 2021-05-21 21:37:11 +02:00
parent 5b55d3ce81
commit 52a5e346f9
5 changed files with 108 additions and 57 deletions

View file

@ -12,23 +12,19 @@
[node name="OverlayInstance FPS" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, 0.05, -0.01, 0.15 )
target = 1
overlay_scene = ExtResource( 2 )
[node name="OverlayInstance Time" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, -0.05, 0.02, 0.15 )
target = 1
overlay_scene = ExtResource( 3 )
width_meters = 0.1
[node name="OverlayInstance Battery" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, -0.12, 0, 0.1 )
target = 1
overlay_scene = ExtResource( 7 )
[node name="OverlayInstance UI demo" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25 )
target = 1
overlay_scene = ExtResource( 5 )
[node name="OverlayInteraction" parent="OverlayInstance UI demo" instance=ExtResource( 8 )]

View file

@ -8,19 +8,19 @@ script = ExtResource( 1 )
[node name="VR" type="ARVROrigin" parent="."]
[node name="LeftHand" type="ARVRController" parent="VR"]
[node name="left" type="ARVRController" parent="VR"]
[node name="OverlayActivator" parent="VR/LeftHand" instance=ExtResource( 6 )]
[node name="OverlayActivator" parent="VR/left" instance=ExtResource( 6 )]
[node name="RightHand" type="ARVRController" parent="VR"]
[node name="right" type="ARVRController" parent="VR"]
controller_id = 2
[node name="OverlayActivator" parent="VR/RightHand" instance=ExtResource( 6 )]
[node name="OverlayActivator" parent="VR/right" instance=ExtResource( 6 )]
[node name="Head" type="ARVRCamera" parent="VR"]
[node name="head" type="ARVRCamera" parent="VR"]
visible = false
[connection signal="button_pressed" from="VR/LeftHand" to="." method="_on_LeftHand_button_pressed"]
[connection signal="button_release" from="VR/LeftHand" to="." method="_on_LeftHand_button_release"]
[connection signal="button_pressed" from="VR/RightHand" to="." method="_on_RightHand_button_pressed"]
[connection signal="button_release" from="VR/RightHand" to="." method="_on_RightHand_button_release"]
[connection signal="button_pressed" from="VR/left" to="." method="_on_LeftHand_button_pressed"]
[connection signal="button_release" from="VR/left" to="." method="_on_LeftHand_button_release"]
[connection signal="button_pressed" from="VR/right" to="." method="_on_RightHand_button_pressed"]
[connection signal="button_release" from="VR/right" to="." method="_on_RightHand_button_release"]

View file

@ -17,10 +17,17 @@ var _right_is_activator = false
var _left_is_activator = false
var is_moving := false
var move_grab_pos: Vector3
var move_grab_rot: Vector3
var _pre_move_target = ""# what offset is being changed
var _mover_hand_name = ""# left or right, which hand is grabbing (/active controller)
var _mover_hand_offsets = {"pos": Vector3(), "rot": Vector3()} # original offsets for grabbing hand
onready var viewport: Viewport = get_node("../OverlayViewport")
onready var tracker_nodes = {
"head": $VR/head,
"left": $VR/left,
"right": $VR/right,
"world": $VR
}
func _ready() -> void:
@ -40,11 +47,6 @@ func _ready() -> void:
func _process(_delta: float) -> void:
_update_cursor()
if is_moving:
var oc:Transform=_overlay_area.get_parent().transform # controller that overlay is attached to
var global_target = move_grab_pos + _active_controller.translation
global_target = oc.xform_inv(global_target)
get_parent().translation = global_target# - _overlay_area.get_parent().translation
func begin_move():
@ -52,14 +54,36 @@ func begin_move():
print("Could not begin moving overlay, no controller active. ", get_parent().name)
return
is_moving = true
_pre_move_target = get_parent().current_target
_mover_hand_name = _active_controller.name
_mover_hand_offsets.pos = get_parent().translation
_mover_hand_offsets.rot = get_parent().rotation_degrees
# offset from active controller to overlay
# move_grab_pos = _active_controller.transform.xform_inv(_overlay_area.global_transform.origin)
move_grab_pos = _overlay_area.global_transform.origin - _active_controller.translation
move_grab_rot = Vector3()
var rel_t = _active_controller.transform * _overlay_area.global_transform.inverse()
# get_parent().offsets[_mover_hand_name].rot = (_overlay_area.global_transform.basis * _active_controller.transform.basis).get_euler() * 57.295
get_parent().offsets[_mover_hand_name].rot = _active_controller.transform.xform_inv(_overlay_area.global_transform.basis.get_euler())*57
get_parent().offsets[_mover_hand_name].pos = _active_controller.transform.xform_inv(_overlay_area.global_transform.origin)
# get_parent().offsets[_mover_hand_name].pos = _active_controller.transform.xform_inv(_overlay_area.global_transform.origin)
# get_parent().offsets[_mover_hand_name].rot = _overlay_area.get_parent().rotation_degrees + _overlay_area.rotation_degrees - _active_controller.rotation_degrees
get_parent().current_target = _mover_hand_name
get_parent().update_tracker_id()
get_parent().update_offset()
func finish_move():
is_moving = false
var new_pos = tracker_nodes[_pre_move_target].transform.xform_inv(_overlay_area.global_transform.origin)
# this is only local rotations??
var new_rot = _overlay_area.get_parent().rotation_degrees + _overlay_area.rotation_degrees - tracker_nodes[_pre_move_target].rotation_degrees
get_parent().update_current_target()
get_parent().update_tracker_id()
get_parent().offsets[get_parent().current_target].pos = new_pos
get_parent().offsets[get_parent().current_target].rot = new_rot
get_parent().update_offset()
#get canvas position of active controller
@ -139,40 +163,44 @@ func _update_offset():
func _update_target():
# move _overlay_area
_overlay_area.get_parent().remove_child(_overlay_area)
match get_parent().target:
OverlayInstance.TARGETS.head:
$VR/Head.add_child(_overlay_area)
OverlayInstance.TARGETS.left:
$VR/LeftHand.add_child(_overlay_area)
OverlayInstance.TARGETS.right:
$VR/RightHand.add_child(_overlay_area)
OverlayInstance.TARGETS.world:
$VR.add_child(_overlay_area)
tracker_nodes[get_parent().current_target].add_child(_overlay_area)
# match get_parent().target:
# "head":
# $VR/Head.add_child(_overlay_area)
# "left":
# $VR/LeftHand.add_child(_overlay_area)
# "right":
# $VR/RightHand.add_child(_overlay_area)
# "world":
# $VR.add_child(_overlay_area)
_left_is_activator = get_parent().target != OverlayInstance.TARGETS.left
_right_is_activator = get_parent().target != OverlayInstance.TARGETS.right
if is_moving:
return
_left_is_activator = get_parent().current_target != "left"
_right_is_activator = get_parent().current_target != "right"
# toggle appropriate colliders
$VR/LeftHand/OverlayActivator/Collision.disabled = !_left_is_activator
$VR/RightHand/OverlayActivator/Collision.disabled = !_right_is_activator
$VR/left/OverlayActivator/Collision.disabled = !_left_is_activator
$VR/right/OverlayActivator/Collision.disabled = !_right_is_activator
func _on_RightHand_button_pressed(button: int) -> void:
if button == JOY_VR_TRIGGER and _right_is_activator:
_trigger_on($VR/RightHand)
_trigger_on(tracker_nodes.right)
func _on_RightHand_button_release(button: int) -> void:
if button == JOY_VR_TRIGGER and _active_controller == $VR/RightHand:
if button == JOY_VR_TRIGGER and _active_controller == tracker_nodes.right:
_trigger_off()
func _on_LeftHand_button_pressed(button: int) -> void:
if button == JOY_VR_TRIGGER and _left_is_activator:
_trigger_on($VR/LeftHand)
_trigger_on(tracker_nodes.left)
func _on_LeftHand_button_release(button: int) -> void:
if button == JOY_VR_TRIGGER and _active_controller == $VR/LeftHand:
if button == JOY_VR_TRIGGER and _active_controller == tracker_nodes.right:
_trigger_off()

View file

@ -5,13 +5,21 @@ signal width_changed
signal offset_changed
signal target_changed
enum TARGETS { head, left, right, world }
export (TARGETS) var target = TARGETS.head setget set_target
export var overlay_scene = preload("res://addons/openvr_overlay/MissingOverlay.tscn")\
setget set_overlay_scene
const TARGETS = ["head", "left", "right", "world"]
export (String, "head", "left", "right", "world") var target = "left" setget set_target
export var overlay_scene =\
preload("res://addons/openvr_overlay/MissingOverlay.tscn") setget set_overlay_scene
export var width_meters = 0.4 setget set_width_in_meters
export var fallback_to_hmd = false # fallback is only applied if tracker is not present at startup
# so this is not fully implemented
export var offsets:Dictionary = {
"head": {"pos": Vector3(), "rot": Vector3()},
"left": {"pos": Vector3(), "rot": Vector3()},
"right": {"pos": Vector3(), "rot": Vector3()},
"world": {"pos": Vector3(), "rot": Vector3()}
}# also contains temp offset that is created when dragged
# what's actually tracking
var current_target = target# most of the time the actual target, but will fall back
var _tracker_id: int = 0
@ -19,6 +27,11 @@ onready var container = $OverlayViewport/Container
func _ready() -> void:
# TEMP
offsets.left.pos = translation
offsets.left.rot = rotation_degrees
###
ARVRServer.connect("tracker_added", self, "_tracker_changed")
ARVRServer.connect("tracker_removed", self, "_tracker_changed")
@ -34,31 +47,37 @@ func _ready() -> void:
func update_tracker_id() -> void:
_tracker_id = -1
if target in [TARGETS.left, TARGETS.right]: # target is a controller
if current_target in ["left", "right"]: # target is a controller
var target_id = TARGETS.find(current_target)
for i in ARVRServer.get_tracker_count():
var tracker = ARVRServer.get_tracker(i)
if tracker.get_hand() == target:
if tracker.get_hand() == target_id:
_tracker_id = int(tracker.get_name().split("_")[-1])
if _tracker_id == -1:
# could not find controller, overlay will revert to fallback
# only happens if controller is missing on startup, otherwise it will register as being at origin
if fallback_to_hmd:
_tracker_id = 0 # HMD
else:
_tracker_id = 63 # World origin
_tracker_id = 63 # highest tracker id (unused, at origin)
func update_offset() -> void:
match target:
TARGETS.head:
translation = offsets[current_target].pos
rotation_degrees = offsets[current_target].rot
match current_target:
"head":
$OverlayViewport.track_relative_to_device(0, global_transform)
TARGETS.world:
"world":
$OverlayViewport.overlay_position_absolute(global_transform)
_:
$OverlayViewport.track_relative_to_device(_tracker_id, global_transform)
func update_current_target():
current_target = target
# TODO fallback if not found
func _tracker_changed(tracker_name: String, type: int, id: int):
update_tracker_id()
update_offset()
@ -68,7 +87,7 @@ func get_tracker_id() -> int:
return _tracker_id
func set_target(new: int):
func set_target(new: String):
target = new
update_tracker_id()
call_deferred("update_offset")

View file

@ -34,6 +34,14 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.407843, 0, 1, 0.482353 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="OptionButton" type="OptionButton" parent="."]
margin_right = 111.0
margin_bottom = 41.0