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https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-10 02:40:25 +01:00
store offsets for all tracking targets, for fallback; switch target when dragging
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commit
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5 changed files with 108 additions and 57 deletions
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@ -12,23 +12,19 @@
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[node name="OverlayInstance FPS" parent="." instance=ExtResource( 1 )]
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transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, 0.05, -0.01, 0.15 )
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target = 1
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overlay_scene = ExtResource( 2 )
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[node name="OverlayInstance Time" parent="." instance=ExtResource( 1 )]
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transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, -0.05, 0.02, 0.15 )
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target = 1
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overlay_scene = ExtResource( 3 )
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width_meters = 0.1
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[node name="OverlayInstance Battery" parent="." instance=ExtResource( 1 )]
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transform = Transform( -4.37114e-08, -0.707107, -0.707107, 0, -0.707107, 0.707107, -1, 3.09086e-08, 3.09086e-08, -0.12, 0, 0.1 )
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target = 1
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overlay_scene = ExtResource( 7 )
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[node name="OverlayInstance UI demo" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25 )
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target = 1
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overlay_scene = ExtResource( 5 )
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[node name="OverlayInteraction" parent="OverlayInstance UI demo" instance=ExtResource( 8 )]
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@ -8,19 +8,19 @@ script = ExtResource( 1 )
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[node name="VR" type="ARVROrigin" parent="."]
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[node name="LeftHand" type="ARVRController" parent="VR"]
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[node name="left" type="ARVRController" parent="VR"]
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[node name="OverlayActivator" parent="VR/LeftHand" instance=ExtResource( 6 )]
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[node name="OverlayActivator" parent="VR/left" instance=ExtResource( 6 )]
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[node name="RightHand" type="ARVRController" parent="VR"]
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[node name="right" type="ARVRController" parent="VR"]
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controller_id = 2
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[node name="OverlayActivator" parent="VR/RightHand" instance=ExtResource( 6 )]
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[node name="OverlayActivator" parent="VR/right" instance=ExtResource( 6 )]
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[node name="Head" type="ARVRCamera" parent="VR"]
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[node name="head" type="ARVRCamera" parent="VR"]
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visible = false
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[connection signal="button_pressed" from="VR/LeftHand" to="." method="_on_LeftHand_button_pressed"]
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[connection signal="button_release" from="VR/LeftHand" to="." method="_on_LeftHand_button_release"]
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[connection signal="button_pressed" from="VR/RightHand" to="." method="_on_RightHand_button_pressed"]
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[connection signal="button_release" from="VR/RightHand" to="." method="_on_RightHand_button_release"]
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[connection signal="button_pressed" from="VR/left" to="." method="_on_LeftHand_button_pressed"]
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[connection signal="button_release" from="VR/left" to="." method="_on_LeftHand_button_release"]
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[connection signal="button_pressed" from="VR/right" to="." method="_on_RightHand_button_pressed"]
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[connection signal="button_release" from="VR/right" to="." method="_on_RightHand_button_release"]
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@ -17,10 +17,17 @@ var _right_is_activator = false
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var _left_is_activator = false
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var is_moving := false
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var move_grab_pos: Vector3
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var move_grab_rot: Vector3
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var _pre_move_target = ""# what offset is being changed
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var _mover_hand_name = ""# left or right, which hand is grabbing (/active controller)
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var _mover_hand_offsets = {"pos": Vector3(), "rot": Vector3()} # original offsets for grabbing hand
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onready var viewport: Viewport = get_node("../OverlayViewport")
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onready var tracker_nodes = {
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"head": $VR/head,
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"left": $VR/left,
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"right": $VR/right,
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"world": $VR
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}
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func _ready() -> void:
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@ -40,11 +47,6 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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_update_cursor()
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if is_moving:
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var oc:Transform=_overlay_area.get_parent().transform # controller that overlay is attached to
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var global_target = move_grab_pos + _active_controller.translation
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global_target = oc.xform_inv(global_target)
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get_parent().translation = global_target# - _overlay_area.get_parent().translation
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func begin_move():
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@ -52,14 +54,36 @@ func begin_move():
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print("Could not begin moving overlay, no controller active. ", get_parent().name)
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return
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is_moving = true
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_pre_move_target = get_parent().current_target
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_mover_hand_name = _active_controller.name
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_mover_hand_offsets.pos = get_parent().translation
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_mover_hand_offsets.rot = get_parent().rotation_degrees
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# offset from active controller to overlay
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# move_grab_pos = _active_controller.transform.xform_inv(_overlay_area.global_transform.origin)
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move_grab_pos = _overlay_area.global_transform.origin - _active_controller.translation
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move_grab_rot = Vector3()
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var rel_t = _active_controller.transform * _overlay_area.global_transform.inverse()
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# get_parent().offsets[_mover_hand_name].rot = (_overlay_area.global_transform.basis * _active_controller.transform.basis).get_euler() * 57.295
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get_parent().offsets[_mover_hand_name].rot = _active_controller.transform.xform_inv(_overlay_area.global_transform.basis.get_euler())*57
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get_parent().offsets[_mover_hand_name].pos = _active_controller.transform.xform_inv(_overlay_area.global_transform.origin)
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# get_parent().offsets[_mover_hand_name].pos = _active_controller.transform.xform_inv(_overlay_area.global_transform.origin)
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# get_parent().offsets[_mover_hand_name].rot = _overlay_area.get_parent().rotation_degrees + _overlay_area.rotation_degrees - _active_controller.rotation_degrees
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get_parent().current_target = _mover_hand_name
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get_parent().update_tracker_id()
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get_parent().update_offset()
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func finish_move():
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is_moving = false
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var new_pos = tracker_nodes[_pre_move_target].transform.xform_inv(_overlay_area.global_transform.origin)
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# this is only local rotations??
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var new_rot = _overlay_area.get_parent().rotation_degrees + _overlay_area.rotation_degrees - tracker_nodes[_pre_move_target].rotation_degrees
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get_parent().update_current_target()
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get_parent().update_tracker_id()
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get_parent().offsets[get_parent().current_target].pos = new_pos
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get_parent().offsets[get_parent().current_target].rot = new_rot
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get_parent().update_offset()
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#get canvas position of active controller
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@ -139,40 +163,44 @@ func _update_offset():
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func _update_target():
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# move _overlay_area
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_overlay_area.get_parent().remove_child(_overlay_area)
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match get_parent().target:
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OverlayInstance.TARGETS.head:
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$VR/Head.add_child(_overlay_area)
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OverlayInstance.TARGETS.left:
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$VR/LeftHand.add_child(_overlay_area)
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OverlayInstance.TARGETS.right:
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$VR/RightHand.add_child(_overlay_area)
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OverlayInstance.TARGETS.world:
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$VR.add_child(_overlay_area)
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tracker_nodes[get_parent().current_target].add_child(_overlay_area)
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# match get_parent().target:
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# "head":
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# $VR/Head.add_child(_overlay_area)
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# "left":
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# $VR/LeftHand.add_child(_overlay_area)
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# "right":
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# $VR/RightHand.add_child(_overlay_area)
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# "world":
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# $VR.add_child(_overlay_area)
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_left_is_activator = get_parent().target != OverlayInstance.TARGETS.left
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_right_is_activator = get_parent().target != OverlayInstance.TARGETS.right
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if is_moving:
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return
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_left_is_activator = get_parent().current_target != "left"
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_right_is_activator = get_parent().current_target != "right"
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# toggle appropriate colliders
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$VR/LeftHand/OverlayActivator/Collision.disabled = !_left_is_activator
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$VR/RightHand/OverlayActivator/Collision.disabled = !_right_is_activator
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$VR/left/OverlayActivator/Collision.disabled = !_left_is_activator
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$VR/right/OverlayActivator/Collision.disabled = !_right_is_activator
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func _on_RightHand_button_pressed(button: int) -> void:
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if button == JOY_VR_TRIGGER and _right_is_activator:
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_trigger_on($VR/RightHand)
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_trigger_on(tracker_nodes.right)
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func _on_RightHand_button_release(button: int) -> void:
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if button == JOY_VR_TRIGGER and _active_controller == $VR/RightHand:
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if button == JOY_VR_TRIGGER and _active_controller == tracker_nodes.right:
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_trigger_off()
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func _on_LeftHand_button_pressed(button: int) -> void:
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if button == JOY_VR_TRIGGER and _left_is_activator:
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_trigger_on($VR/LeftHand)
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_trigger_on(tracker_nodes.left)
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func _on_LeftHand_button_release(button: int) -> void:
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if button == JOY_VR_TRIGGER and _active_controller == $VR/LeftHand:
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if button == JOY_VR_TRIGGER and _active_controller == tracker_nodes.right:
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_trigger_off()
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@ -5,13 +5,21 @@ signal width_changed
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signal offset_changed
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signal target_changed
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enum TARGETS { head, left, right, world }
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export (TARGETS) var target = TARGETS.head setget set_target
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export var overlay_scene = preload("res://addons/openvr_overlay/MissingOverlay.tscn")\
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setget set_overlay_scene
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const TARGETS = ["head", "left", "right", "world"]
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export (String, "head", "left", "right", "world") var target = "left" setget set_target
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export var overlay_scene =\
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preload("res://addons/openvr_overlay/MissingOverlay.tscn") setget set_overlay_scene
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export var width_meters = 0.4 setget set_width_in_meters
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export var fallback_to_hmd = false # fallback is only applied if tracker is not present at startup
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# so this is not fully implemented
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export var offsets:Dictionary = {
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"head": {"pos": Vector3(), "rot": Vector3()},
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"left": {"pos": Vector3(), "rot": Vector3()},
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"right": {"pos": Vector3(), "rot": Vector3()},
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"world": {"pos": Vector3(), "rot": Vector3()}
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}# also contains temp offset that is created when dragged
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# what's actually tracking
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var current_target = target# most of the time the actual target, but will fall back
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var _tracker_id: int = 0
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@ -19,6 +27,11 @@ onready var container = $OverlayViewport/Container
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func _ready() -> void:
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# TEMP
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offsets.left.pos = translation
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offsets.left.rot = rotation_degrees
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###
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ARVRServer.connect("tracker_added", self, "_tracker_changed")
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ARVRServer.connect("tracker_removed", self, "_tracker_changed")
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@ -34,31 +47,37 @@ func _ready() -> void:
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func update_tracker_id() -> void:
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_tracker_id = -1
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if target in [TARGETS.left, TARGETS.right]: # target is a controller
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if current_target in ["left", "right"]: # target is a controller
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var target_id = TARGETS.find(current_target)
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for i in ARVRServer.get_tracker_count():
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var tracker = ARVRServer.get_tracker(i)
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if tracker.get_hand() == target:
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if tracker.get_hand() == target_id:
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_tracker_id = int(tracker.get_name().split("_")[-1])
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if _tracker_id == -1:
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# could not find controller, overlay will revert to fallback
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# only happens if controller is missing on startup, otherwise it will register as being at origin
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if fallback_to_hmd:
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_tracker_id = 0 # HMD
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else:
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_tracker_id = 63 # World origin
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_tracker_id = 63 # highest tracker id (unused, at origin)
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func update_offset() -> void:
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match target:
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TARGETS.head:
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translation = offsets[current_target].pos
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rotation_degrees = offsets[current_target].rot
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match current_target:
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"head":
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$OverlayViewport.track_relative_to_device(0, global_transform)
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TARGETS.world:
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"world":
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$OverlayViewport.overlay_position_absolute(global_transform)
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_:
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$OverlayViewport.track_relative_to_device(_tracker_id, global_transform)
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func update_current_target():
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current_target = target
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# TODO fallback if not found
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func _tracker_changed(tracker_name: String, type: int, id: int):
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update_tracker_id()
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update_offset()
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@ -68,7 +87,7 @@ func get_tracker_id() -> int:
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return _tracker_id
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func set_target(new: int):
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func set_target(new: String):
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target = new
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update_tracker_id()
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call_deferred("update_offset")
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@ -34,6 +34,14 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect" type="ColorRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0.407843, 0, 1, 0.482353 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="OptionButton" type="OptionButton" parent="."]
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margin_right = 111.0
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margin_bottom = 41.0
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