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offsets and overlay properties are saved to settings.json
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parent
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commit
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3 changed files with 42 additions and 5 deletions
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@ -88,6 +88,7 @@ func finish_move():
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# reset current_target (parent handles fallback)
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# reset current_target (parent handles fallback)
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get_parent().update_current_target()
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get_parent().update_current_target()
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get_parent().save_settings()
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_update_target()
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_update_target()
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is_moving = false
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is_moving = false
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@ -30,10 +30,6 @@ onready var container = $OverlayViewport/Container
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func _ready() -> void:
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func _ready() -> void:
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current_target = target
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current_target = target
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# TEMP
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offsets[current_target].pos = translation
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offsets[current_target].rot = transform.basis.get_rotation_quat()
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###
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ARVRServer.connect("tracker_added", self, "_tracker_changed")
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ARVRServer.connect("tracker_added", self, "_tracker_changed")
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ARVRServer.connect("tracker_removed", self, "_tracker_changed")
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ARVRServer.connect("tracker_removed", self, "_tracker_changed")
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@ -48,6 +44,46 @@ func _ready() -> void:
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emit_signal("target_changed")
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emit_signal("target_changed")
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set_notify_transform(true)
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set_notify_transform(true)
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call_deferred("load_settings")
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func load_settings():
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if Settings.s.overlays.has(name):
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target = Settings.s.overlays[name].target
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# TODO target fallback
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update_current_target()
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set_width_in_meters(Settings.s.overlays[name].width)
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for t_key in Settings.s.overlays[name].offsets:
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var t_offset = Settings.s.overlays[name].offsets[t_key]
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offsets[t_key].pos = t_offset.pos
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offsets[t_key].rot = t_offset.rot
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update_offset()
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else:
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#TEMP defaults
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offsets[current_target].pos = translation
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offsets[current_target].rot = transform.basis.get_rotation_quat()
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update_offset()
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####
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Settings.s.overlays[name] = {}
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save_settings()
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func save_settings():
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Settings.s.overlays[name].target = target
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Settings.s.overlays[name].width = width_meters
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if not Settings.s.overlays[name].has("offsets"):
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Settings.s.overlays[name]["offsets"] = {}
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for t_key in offsets:
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if not Settings.s.overlays[name].offsets.has(t_key):
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Settings.s.overlays[name].offsets[t_key] = {}
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Settings.s.overlays[name].offsets[t_key].pos = offsets[t_key].pos
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Settings.s.overlays[name].offsets[t_key].rot = offsets[t_key].rot
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Settings.save_settings()
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func update_tracker_id() -> void:
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func update_tracker_id() -> void:
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_tracker_id = -1
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_tracker_id = -1
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@ -3,7 +3,7 @@ extends Node
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signal settings_saved
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signal settings_saved
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signal settings_loaded # emitted when settings are loaded from file, needs to be connected in _init()
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signal settings_loaded # emitted when settings are loaded from file, needs to be connected in _init()
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var DEBUG_SETTINGS = true
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var DEBUG_SETTINGS = false
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var SETTINGS_PATH = "user://settings.json"
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var SETTINGS_PATH = "user://settings.json"
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const SETTINGS_DEF = preload("res://addons/settings-manager/settings_definition.gd").DEF
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const SETTINGS_DEF = preload("res://addons/settings-manager/settings_definition.gd").DEF
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