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https://github.com/CrispyPin/ovr-utils.git
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cleanup
This commit is contained in:
parent
01c11ffd32
commit
727e559396
5 changed files with 16 additions and 11 deletions
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@ -1,6 +1,6 @@
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extends Spatial
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extends Spatial
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signal type_changed
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signal path_changed
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signal overlay_visible_changed
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signal overlay_visible_changed
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signal width_changed
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signal width_changed
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signal alpha_changed
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signal alpha_changed
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@ -11,8 +11,7 @@ signal offset_changed
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const TARGETS = ["head", "left", "right", "world"]
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const TARGETS = ["head", "left", "right", "world"]
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export (String, "head", "left", "right", "world") var target = "left" setget set_target
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export (String, "head", "left", "right", "world") var target = "left" setget set_target
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export var overlay_scene: PackedScene# = \
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export var overlay_scene: PackedScene
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# preload("res://addons/openvr_overlay/MissingOverlay.tscn") setget set_overlay_scene
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export var width_meters := 0.4 setget set_width_in_meters
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export var width_meters := 0.4 setget set_width_in_meters
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export var alpha := 1.0 setget set_alpha
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export var alpha := 1.0 setget set_alpha
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export var add_grabbing := true # add grabbing module
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export var add_grabbing := true # add grabbing module
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@ -31,8 +30,8 @@ var current_target: String = "world" setget _set_current_target
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var fallback = ["left", "right", "head"] # TODO setget that updates tracking (not important)
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var fallback = ["left", "right", "head"] # TODO setget that updates tracking (not important)
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var interaction_handler: Node
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var interaction_handler: Node
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var overlay_visible := true setget set_overlay_visible
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var overlay_visible := true setget set_overlay_visible
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#var type := "main"
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var path := "res://special_overlays/MainOverlay.tscn" setget set_path
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var path := "res://special_overlays/MainOverlay.tscn" setget set_path
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var path_invalid := false
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onready var container = $OverlayViewport/Container
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onready var container = $OverlayViewport/Container
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@ -151,12 +150,17 @@ func set_width_in_meters(width: float) -> void:
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func set_path(new: String) -> void:
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func set_path(new: String) -> void:
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path = new
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path = new
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path_invalid = false
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overlay_scene = load(path)
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overlay_scene = load(path)
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if not container:
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if not overlay_scene:
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return
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path_invalid = true
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overlay_scene = load("res://special_overlays/UnknownType.tscn")
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if container.get_child_count() > 0:
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if container.get_child_count() > 0:
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container.get_child(0).queue_free()
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container.get_child(0).queue_free()
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container.add_child(overlay_scene.instance())
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container.add_child(overlay_scene.instance())
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emit_signal("path_changed")
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func set_alpha(val: float):
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func set_alpha(val: float):
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@ -13,7 +13,6 @@ func _on_Open_pressed() -> void:
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func _on_FileDialog_file_selected(path: String) -> void:
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func _on_FileDialog_file_selected(path: String) -> void:
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# var img = load(path)
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var tex = ImageTexture.new()
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var tex = ImageTexture.new()
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tex.load(path)
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tex.load(path)
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$Image.texture = tex
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$Image.texture = tex
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@ -8,7 +8,7 @@ var _needs_sync := true
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func _ready() -> void:
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func _ready() -> void:
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p = get_parent()
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p = get_parent()
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call_deferred("load_all")
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call_deferred("load_all")
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p.connect("type_changed", self, "_prop_changed")
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p.connect("path_changed", self, "_prop_changed")
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p.connect("overlay_visible_changed", self, "_prop_changed")
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p.connect("overlay_visible_changed", self, "_prop_changed")
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p.connect("width_changed", self, "_prop_changed")
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p.connect("width_changed", self, "_prop_changed")
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p.connect("alpha_changed", self, "_prop_changed")
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p.connect("alpha_changed", self, "_prop_changed")
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@ -28,7 +28,7 @@ func get_overlay_paths(root := "res://overlays/"):
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var file_name = dir.get_next()
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var file_name = dir.get_next()
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while file_name != "":
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while file_name != "":
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if dir.current_is_dir():
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if dir.current_is_dir():
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# TODO make recursive, must include folder as prefix for type
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# TODO make recursive
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pass
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pass
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else:
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else:
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found.append(root + file_name)
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found.append(root + file_name)
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@ -15,9 +15,11 @@ func _ready() -> void:
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name = overlay_name
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name = overlay_name
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$MoreOptions/Container/List/Target.selected = overlay.TARGETS.find(overlay.target)
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$MoreOptions/Container/List/Target.selected = overlay.TARGETS.find(overlay.target)
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overlay.connect("overlay_visible_changed", self, "_overlay_visible_changed")
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overlay.connect("overlay_visible_changed", self, "_overlay_visible_changed")
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overlay.connect("path_changed", self, "_update_warning")
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#TODO use signal to activate warning
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# $BasicOptions/List/Warning.visible = overlay.overlay_scene == preload("res://special_overlays/UnknownType.tscn")
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func _update_warning():
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$BasicOptions/List/Warning.visible = overlay.path_invalid
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$BasicOptions/List/Warning/WarningInfo/Label.text = overlay.path + "\nnot found"
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$BasicOptions/List/Warning/WarningInfo/Label.text = overlay.path + "\nnot found"
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