adjust offsets better

This commit is contained in:
Crispy 2021-05-16 12:05:40 +02:00
parent d4c381ce03
commit 8466a37827
4 changed files with 29 additions and 21 deletions

View file

@ -8,16 +8,17 @@
[node name="Overlays" type="Node"] [node name="Overlays" type="Node"]
script = ExtResource( 4 ) script = ExtResource( 4 )
[node name="OverlayInstance" parent="." instance=ExtResource( 1 )] [node name="OverlayInstance FPS" parent="." instance=ExtResource( 1 )]
target = 1 target = 1
overlay_scene = ExtResource( 2 ) overlay_scene = ExtResource( 2 )
offset_pos = Vector3( 0.05, -0.01, 0.15 ) offset_pos = Vector3( 0.05, -0.01, 0.15 )
offset_rot = Vector3( 0, -90, 0 ) offset_rot = Vector3( 0, -90, -135 )
fallback_to_hmd = true fallback_to_hmd = true
[node name="OverlayInstance2" parent="." instance=ExtResource( 1 )] [node name="OverlayInstance Time" parent="." instance=ExtResource( 1 )]
target = 1 target = 1
overlay_scene = ExtResource( 3 ) overlay_scene = ExtResource( 3 )
offset_pos = Vector3( 0.05, 0, 0.15 ) offset_pos = Vector3( -0.05, 0.02, 0.15 )
offset_rot = Vector3( 0, -90, 0 ) offset_rot = Vector3( 0, -90, -135 )
width_meters = 0.8
fallback_to_hmd = true fallback_to_hmd = true

View file

@ -2,6 +2,7 @@ extends Node
var ovr_interface: ARVRInterface var ovr_interface: ARVRInterface
func _init() -> void: func _init() -> void:
var ovr_config = preload("res://addons/godot-openvr/OpenVRConfig.gdns").new() var ovr_config = preload("res://addons/godot-openvr/OpenVRConfig.gdns").new()
ovr_config.set_application_type(2) # Set to OVERLAY MODE = 2, NORMAL MODE = 1 ovr_config.set_application_type(2) # Set to OVERLAY MODE = 2, NORMAL MODE = 1
@ -12,7 +13,9 @@ func _init() -> void:
if ovr_interface and ovr_interface.initialize(): if ovr_interface and ovr_interface.initialize():
pass pass
func _ready() -> void: func _ready() -> void:
for i in ARVRServer.get_tracker_count(): for i in ARVRServer.get_tracker_count():
var tracker = ARVRServer.get_tracker(i) var tracker = ARVRServer.get_tracker(i)
print(tracker.get_name(), ": hand ", tracker.get_hand()) print(tracker.get_name(), ": hand ", tracker.get_hand())

View file

@ -1,8 +1,15 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://overlays/time.gd" type="Script" id=1] [ext_resource path="res://overlays/time.gd" type="Script" id=1]
[ext_resource path="res://fonts/OpenSans-Regular.ttf" type="DynamicFontData" id=2] [ext_resource path="res://fonts/OpenSans-Regular.ttf" type="DynamicFontData" id=2]
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0, 0, 0, 0.705882 )
expand_margin_left = 8.0
expand_margin_right = 8.0
expand_margin_top = 8.0
expand_margin_bottom = 8.0
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 48 size = 48
font_data = ExtResource( 2 ) font_data = ExtResource( 2 )
@ -16,29 +23,24 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="ColorRect" type="ColorRect" parent="."] [node name="ColorRect" type="PanelContainer" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -222.0 margin_left = -60.0
margin_top = -32.0 margin_top = -32.0
margin_right = 222.0 margin_right = 61.0
margin_bottom = 32.0 margin_bottom = 35.0
color = Color( 0, 0, 0, 0.705882 ) size_flags_horizontal = 0
custom_styles/panel = SubResource( 2 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Label" type="Label" parent="ColorRect"] [node name="Label" type="Label" parent="ColorRect"]
anchor_left = 0.5 margin_right = 121.0
anchor_top = 0.5 margin_bottom = 67.0
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -512.0
margin_top = -33.5
margin_right = 512.0
margin_bottom = 33.5
custom_fonts/font = SubResource( 1 ) custom_fonts/font = SubResource( 1 )
text = "00:00" text = "00:00"
align = 1 align = 1

View file

@ -4,12 +4,14 @@ extends Label
func _ready() -> void: func _ready() -> void:
pass pass
func _process(delta: float) -> void: func _process(delta: float) -> void:
_update_time() _update_time()
func _update_time(): func _update_time():
var h = str(OS.get_time().hour) var h = str(OS.get_time().hour)
var m = str(OS.get_time().minute) var m = str(OS.get_time().minute)
h = h if len(h) == 2 else "0" + h h = h if len(h) == 2 else "0" + h
m = m if len(m) == 2 else "0" + m m = m if len(m) == 2 else "0" + m
text = "%s:%s" % [h, m] text = h + ":" + m