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https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-10 02:40:25 +01:00
fix overlays spawning with wrong target until updated, fix add overlay button staying on after use
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4 changed files with 8 additions and 0 deletions
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@ -57,6 +57,7 @@ func _ready() -> void:
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container.add_child(overlay_scene.instance())
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update_tracker_id()
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update_offset()
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func add_cursor():
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@ -40,3 +40,7 @@ func _on_QuitToggle_toggled(state: bool) -> void:
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func _on_Quit_pressed() -> void:
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Settings.force_save()
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get_tree().quit()
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func _on_add_menu_closed() -> void:
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$MarginContainer/VSplitContainer/MainBar/AddOverlay.pressed = false
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@ -112,6 +112,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="add_menu_closed" from="MarginContainer/VSplitContainer/Control/AddMenu" to="." method="_on_add_menu_closed"]
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[connection signal="toggled" from="MarginContainer/VSplitContainer/MainBar/ShowOverlays" to="." method="_on_ShowOverlays_toggled"]
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[connection signal="toggled" from="MarginContainer/VSplitContainer/MainBar/AddOverlay" to="." method="_on_AddOverlay_toggled"]
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[connection signal="toggled" from="MarginContainer/VSplitContainer/MainBar/GrabMode" to="." method="_on_GrabMode_toggled"]
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@ -1,5 +1,6 @@
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extends Control
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signal add_menu_closed
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var types: Array
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@ -16,6 +17,7 @@ func _ready() -> void:
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func add_overlay(type):
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OverlayManager.add_overlay(type, type + " " + str(randi()%1000))
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visible = false
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emit_signal("add_menu_closed")
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func get_overlay_types(path := "res://overlays/"):
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