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fix offsets syncing globally when controllers change power state
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1 changed files with 3 additions and 2 deletions
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@ -11,7 +11,9 @@ export var overlay_scene =\
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preload("res://addons/openvr_overlay/MissingOverlay.tscn") setget set_overlay_scene
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preload("res://addons/openvr_overlay/MissingOverlay.tscn") setget set_overlay_scene
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export var width_meters = 0.4 setget set_width_in_meters
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export var width_meters = 0.4 setget set_width_in_meters
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export var offsets:Dictionary = {
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# if this is exported, all overlays sync offset when a controller is turned off/on
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# this seems to be a bug with the godot editor-
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var offsets:Dictionary = {
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"head": {"pos": Vector3(), "rot": Quat()},
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"head": {"pos": Vector3(), "rot": Quat()},
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"left": {"pos": Vector3(), "rot": Quat()},
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"left": {"pos": Vector3(), "rot": Quat()},
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"right": {"pos": Vector3(), "rot": Quat()},
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"right": {"pos": Vector3(), "rot": Quat()},
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@ -78,7 +80,6 @@ func update_current_target():
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# TODO fallback if not found
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# TODO fallback if not found
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func _tracker_changed(tracker_name: String, type: int, id: int):
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func _tracker_changed(tracker_name: String, type: int, id: int):
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update_tracker_id()
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update_tracker_id()
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update_offset()
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update_offset()
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