mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-22 07:30:25 +01:00
basic grab mode
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parent
031a48ffdc
commit
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6 changed files with 74 additions and 4 deletions
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@ -1,8 +1,14 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/openvr_overlay/OverlayInstance.tscn" type="PackedScene" id=1]
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[ext_resource path="res://overlays/MainOverlay.tscn" type="PackedScene" id=2]
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[ext_resource path="res://overlay_manager.gd" type="Script" id=6]
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[ext_resource path="res://overlay_manager.gd" type="Script" id=6]
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[node name="Main" type="Node"]
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[node name="Main" type="Node"]
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[node name="OverlayManager" type="Node" parent="."]
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[node name="OverlayManager" type="Node" parent="."]
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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[node name="OverlayInstance" parent="OverlayManager" instance=ExtResource( 1 )]
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overlay_scene = ExtResource( 2 )
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add_cursor = true
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@ -1,6 +1,8 @@
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extends Node
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extends Node
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var is_moving := false
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var _pre_move_target = ""# what offset is being changed
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var _pre_move_target = ""# what offset is being changed
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var _mover_hand_name = ""# left or right, which hand is grabbing (/active controller)
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var _mover_hand_name = ""# left or right, which hand is grabbing (/active controller)
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var _mover_hand_offsets = {"pos": Vector3(), "rot": Quat()} # original offsets for grabbing hand
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var _mover_hand_offsets = {"pos": Vector3(), "rot": Quat()} # original offsets for grabbing hand
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@ -16,13 +18,26 @@ onready var tracker_nodes = {
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func _ready() -> void:
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func _ready() -> void:
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pass
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get_parent().connect("trigger_on", self, "_trigger_on")
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get_parent().connect("trigger_off", self, "_trigger_off")
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func _trigger_on():
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if Settings.s.grab_mode:
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begin_move()
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func _trigger_off():
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finish_move()
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func begin_move():
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func begin_move():
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if not _interaction.active_controller:
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if not _interaction.active_controller:
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print("Could not begin moving overlay, no controller is touching overlay. <", _overlay.name, ">")
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print("Could not begin moving overlay, no controller is touching overlay. <", _overlay.name, ">")
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return
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return
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if is_moving:
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return
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is_moving = true
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_interaction.pause_triggers = true
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_interaction.pause_triggers = true
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# store current states to revert after move
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# store current states to revert after move
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_pre_move_target = _overlay.current_target
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_pre_move_target = _overlay.current_target
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@ -41,6 +56,9 @@ func begin_move():
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func finish_move():
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func finish_move():
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if not is_moving:
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return
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is_moving = false
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# calculate and apply the new offsets
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# calculate and apply the new offsets
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var new_target_t = tracker_nodes[_pre_move_target].transform
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var new_target_t = tracker_nodes[_pre_move_target].transform
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var ovelay_t = _interaction._overlay_area.global_transform
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var ovelay_t = _interaction._overlay_area.global_transform
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@ -2,6 +2,7 @@ extends Node
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signal settings_saved
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signal settings_saved
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signal settings_loaded # emitted when settings are loaded from file, needs to be connected in _init()
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signal settings_loaded # emitted when settings are loaded from file, needs to be connected in _init()
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signal settings_changed # has to be manually called by the modifying script
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var DEBUG_SETTINGS = false
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var DEBUG_SETTINGS = false
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var SETTINGS_PATH = "user://overlay_data.json"
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var SETTINGS_PATH = "user://overlay_data.json"
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@ -16,7 +16,8 @@ func _load_overlays():
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for key in Settings.s.overlays:
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for key in Settings.s.overlays:
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# TODO remove this check, settings should always contain "type"
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# TODO remove this check, settings should always contain "type"
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if Settings.s.overlays[key].has("type"):
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if Settings.s.overlays[key].has("type"):
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add_overlay(Settings.s.overlays[key].type, key)
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if not Settings.s.overlays[key].type == "MainOverlay":
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add_overlay(Settings.s.overlays[key].type, key)
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else:
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else:
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print("No type defined for overlay ", key)
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print("No type defined for overlay ", key)
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@ -24,7 +25,7 @@ func _load_overlays():
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func add_overlay(type, name):
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func add_overlay(type, name):
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var scene = load("res://overlays/" + type + ".tscn")
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var scene = load("res://overlays/" + type + ".tscn")
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if scene == null:
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if scene == null:
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print("Unknown overlay type; ", type, ". Skipping overlay \"", name, "\"")
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print("Unknown overlay type: ", type, ". Skipping overlay \"", name, "\"")
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return
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return
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var instance = preload("res://addons/openvr_overlay/OverlayInstance.tscn").instance()
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var instance = preload("res://addons/openvr_overlay/OverlayInstance.tscn").instance()
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instance.name = name
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instance.name = name
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10
ovr-utils/overlay_scripts/main_menu.gd
Normal file
10
ovr-utils/overlay_scripts/main_menu.gd
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@ -0,0 +1,10 @@
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extends Control
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func _ready() -> void:
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pass
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func _on_GrabMode_toggled(state: bool) -> void:
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Settings.s.grab_mode = state
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Settings.emit_signal("settings_changed")
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34
ovr-utils/overlays/MainOverlay.tscn
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34
ovr-utils/overlays/MainOverlay.tscn
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@ -0,0 +1,34 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://overlay_scripts/main_menu.gd" type="Script" id=1]
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[ext_resource path="res://fonts/OpenSans-Bold.ttf" type="DynamicFontData" id=2]
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[sub_resource type="DynamicFont" id=1]
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size = 64
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font_data = ExtResource( 2 )
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[node name="MainOverlay" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -99.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="GrabMode" type="Button" parent="HBoxContainer"]
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margin_right = 366.0
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margin_bottom = 99.0
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custom_fonts/font = SubResource( 1 )
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toggle_mode = true
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text = "Grab mode"
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[connection signal="toggled" from="HBoxContainer/GrabMode" to="." method="_on_GrabMode_toggled"]
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