mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-10 02:40:25 +01:00
make triggers use physics layers and only have one set of trigger activators
This commit is contained in:
parent
f081a963a4
commit
b673410e70
6 changed files with 45 additions and 14 deletions
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@ -1,7 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/openvr_overlay/interaction/overlay_interaction.gd" type="Script" id=1]
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[ext_resource path="res://addons/openvr_overlay/interaction/overlay_interaction.gd" type="Script" id=1]
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[ext_resource path="res://addons/openvr_overlay/interaction/OverlayActivator.tscn" type="PackedScene" id=6]
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[node name="OverlayInteraction" type="Node"]
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[node name="OverlayInteraction" type="Node"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -10,13 +9,9 @@ script = ExtResource( 1 )
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[node name="left" type="ARVRController" parent="VR"]
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[node name="left" type="ARVRController" parent="VR"]
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[node name="OverlayActivator" parent="VR/left" instance=ExtResource( 6 )]
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[node name="right" type="ARVRController" parent="VR"]
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[node name="right" type="ARVRController" parent="VR"]
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controller_id = 2
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controller_id = 2
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[node name="OverlayActivator" parent="VR/right" instance=ExtResource( 6 )]
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[node name="head" type="ARVRCamera" parent="VR"]
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[node name="head" type="ARVRCamera" parent="VR"]
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visible = false
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visible = false
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23
src/addons/openvr_overlay/OverlayInteractionRoot.tscn
Normal file
23
src/addons/openvr_overlay/OverlayInteractionRoot.tscn
Normal file
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@ -0,0 +1,23 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/openvr_overlay/interaction/OverlayActivator.tscn" type="PackedScene" id=1]
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[node name="OverlayInteractionRoot" type="Node"]
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[node name="VR" type="ARVROrigin" parent="."]
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[node name="left" type="ARVRController" parent="VR"]
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[node name="OverlayActivator" parent="VR/left" instance=ExtResource( 1 )]
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collision_layer = 4
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collision_mask = 4
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[node name="right" type="ARVRController" parent="VR"]
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controller_id = 2
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[node name="OverlayActivator" parent="VR/right" instance=ExtResource( 1 )]
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collision_layer = 2
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collision_mask = 2
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[node name="head" type="ARVRCamera" parent="VR"]
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visible = false
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@ -4,7 +4,9 @@
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margin = 0.001
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margin = 0.001
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radius = 0.01
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radius = 0.01
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[node name="OverlayActivator" type="StaticBody"]
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[node name="OverlayActivator" type="StaticBody" groups=[
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"OverlayActivator",
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]]
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[node name="Collision" type="CollisionShape" parent="."]
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[node name="Collision" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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@ -57,7 +57,7 @@ func _trigger_off():
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func _on_OverlayArea_entered(body: Node) -> void:
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func _on_OverlayArea_entered(body: Node) -> void:
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if body.get_node("../../..") != self or pause_triggers or !get_parent().overlay_visible:
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if pause_triggers or !get_parent().overlay_visible:
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return
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return
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touch_state = true
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touch_state = true
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active_controller = body.get_parent().name
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active_controller = body.get_parent().name
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@ -66,7 +66,7 @@ func _on_OverlayArea_entered(body: Node) -> void:
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func _on_OverlayArea_exited(body: Node) -> void:
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func _on_OverlayArea_exited(body: Node) -> void:
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if body.get_node("../../..") != self or pause_triggers or !get_parent().overlay_visible:
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if pause_triggers or !get_parent().overlay_visible:
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return
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return
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active_controller = ""
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active_controller = ""
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touch_state = false
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touch_state = false
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@ -96,15 +96,18 @@ func _update_offset():
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func _update_target():
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func _update_target():
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var t = get_parent().current_target
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# reparent _overlay_area
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# reparent _overlay_area
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_overlay_area.get_parent().remove_child(_overlay_area)
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_overlay_area.get_parent().remove_child(_overlay_area)
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tracker_nodes[get_parent().current_target].add_child(_overlay_area)
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tracker_nodes[t].add_child(_overlay_area)
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_left_is_activator = get_parent().current_target != "left"
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_left_is_activator = t != "left"
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_right_is_activator = get_parent().current_target != "right"
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_right_is_activator = t != "right"
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# toggle appropriate colliders
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# toggle appropriate colliders
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$VR/left/OverlayActivator/Collision.disabled = !_left_is_activator
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#$VR/left/OverlayActivator/Collision.disabled = !_left_is_activator
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$VR/right/OverlayActivator/Collision.disabled = !_right_is_activator
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#$VR/right/OverlayActivator/Collision.disabled = !_right_is_activator
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_overlay_area.collision_mask = int(t!="right")*2
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_overlay_area.collision_mask += int(t!="left")*4
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func _update_modules():
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func _update_modules():
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@ -4,7 +4,9 @@ extends EditorPlugin
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func _enter_tree() -> void:
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func _enter_tree() -> void:
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add_autoload_singleton("OverlayInit", "res://addons/openvr_overlay/overlay_init.gd")
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add_autoload_singleton("OverlayInit", "res://addons/openvr_overlay/overlay_init.gd")
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add_autoload_singleton("OverlayInteractionRoot", "res://addons/openvr_overlay/OverlayInteractionRoot.tscn")
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func _exit_tree() -> void:
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func _exit_tree() -> void:
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remove_autoload_singleton("OverlayInit")
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remove_autoload_singleton("OverlayInit")
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remove_autoload_singleton("OverlayInteractionRoot")
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@ -20,6 +20,7 @@ config/icon="res://textures/icon.png"
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Settings="*res://addons/settings-manager/Settings.tscn"
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Settings="*res://addons/settings-manager/Settings.tscn"
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OverlayInit="*res://addons/openvr_overlay/overlay_init.gd"
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OverlayInit="*res://addons/openvr_overlay/overlay_init.gd"
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OverlayInteractionRoot="*res://addons/openvr_overlay/OverlayInteractionRoot.tscn"
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OverlayManager="*res://OverlayManager.tscn"
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OverlayManager="*res://OverlayManager.tscn"
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[debug]
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[debug]
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@ -39,6 +40,11 @@ enabled=PoolStringArray( "res://addons/godot-openvr/plugin.cfg", "res://addons/o
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singletons=[ "res://addons/godot-openvr/godot_openvr.gdnlib" ]
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singletons=[ "res://addons/godot-openvr/godot_openvr.gdnlib" ]
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[layer_names]
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3d_physics/layer_2="right_hand"
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3d_physics/layer_3="left_hand"
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[physics]
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[physics]
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common/enable_pause_aware_picking=true
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common/enable_pause_aware_picking=true
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