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plugin: update overlay width when changed at runtime
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2 changed files with 6 additions and 2 deletions
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@ -5,7 +5,7 @@ export (TARGETS) var target = TARGETS.head setget _set_target
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export var overlay_scene = preload("res://addons/openvr_overlay/MissingOverlay.tscn") setget _set_overlay_scene
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export var offset_pos := Vector3(0, 0, -1) setget _set_offset_pos
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export var offset_rot: Vector3 setget _set_offset_rot
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export var width_meters = 0.4
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export var width_meters = 0.4 setget _set_width_meters
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export var fallback_to_hmd = false # fallback is only applied if tracker is not present at startup
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var _tracker_id: int = 0 setget ,get_tracker_id
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@ -85,6 +85,11 @@ func _set_offset_rot(rot: Vector3):
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update_offset()
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func _set_width_meters(width: float):
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width_meters = width
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$OverlayViewport.overlay_width_in_meters = width_meters
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func _set_overlay_scene(scene: PackedScene):
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overlay_scene = scene
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if $OverlayViewport.get_children():
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@ -31,7 +31,6 @@ singletons=[ "res://addons/godot-openvr/godot_openvr.gdnlib" ]
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[physics]
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common/physics_fps=1
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common/enable_pause_aware_picking=true
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[rendering]
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