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fix overlays not spawning in with tracking
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2 changed files with 3 additions and 1 deletions
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@ -80,7 +80,8 @@ func load_settings():
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update_offset()
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update_offset()
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if loaded.has("visible"):
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if loaded.has("visible"):
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set_overlay_visible(loaded.visible)
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set_overlay_visible(loaded.visible)
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save_settings()
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else:
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save_settings()
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func save_settings():
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func save_settings():
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@ -35,6 +35,7 @@ func add_overlay(type, name):
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instance.overlay_scene = scene
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instance.overlay_scene = scene
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instance.type = type
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instance.type = type
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add_child(instance)
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add_child(instance)
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instance.update_offset()
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emit_signal("added_overlay", name)
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emit_signal("added_overlay", name)
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