add dropdown to ui demo that changes tracking target

This commit is contained in:
Crispy 2021-05-22 22:15:09 +02:00
parent 1c27c7f6b2
commit d2e4c28a86
4 changed files with 26 additions and 18 deletions

View file

@ -1,14 +0,0 @@
extends Control
var ihandler
func _ready() -> void:
ihandler = get_viewport().get_node("../OverlayInteraction")
func _on_DragButton_button_down() -> void:
ihandler.begin_move()
func _on_DragButton_button_up() -> void:
ihandler.finish_move()

View file

@ -14,10 +14,10 @@ export var width_meters = 0.4 setget set_width_in_meters
# if this is exported, all overlays sync offset when a controller is turned off/on
# this seems to be a bug with the godot editor-
var offsets:Dictionary = {
"head": {"pos": Vector3(), "rot": Quat()},
"head": {"pos": Vector3(0,0,-0.4), "rot": Quat()},
"left": {"pos": Vector3(), "rot": Quat()},
"right": {"pos": Vector3(), "rot": Quat()},
"world": {"pos": Vector3(), "rot": Quat()}
"world": {"pos": Vector3(0,1,0), "rot": Quat()}
}
# what's actually tracking

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://addons/openvr_overlay/move_overlay.gd" type="Script" id=1]
[ext_resource path="res://overlays/move_overlay.gd" type="Script" id=1]
[ext_resource path="res://fonts/OpenSans-Regular.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://fonts/OpenSans-Bold.ttf" type="DynamicFontData" id=3]
@ -47,7 +47,6 @@ margin_right = 111.0
margin_bottom = 41.0
theme = SubResource( 2 )
text = "Item 0"
items = [ "Item 0", null, false, 0, null, "Item 1", null, false, 1, null, "Item 2", null, false, 2, null, "Item 3", null, false, 3, null ]
selected = 0
__meta__ = {
"_edit_use_anchors_": false
@ -66,5 +65,6 @@ __meta__ = {
"_edit_use_anchors_": false
}
[connection signal="item_selected" from="OptionButton" to="." method="_on_OptionButton_item_selected"]
[connection signal="button_down" from="DragButton" to="." method="_on_DragButton_button_down"]
[connection signal="button_up" from="DragButton" to="." method="_on_DragButton_button_up"]

View file

@ -0,0 +1,22 @@
extends Control
var ihandler
var oinst
func _ready() -> void:
oinst = get_viewport().get_parent()
ihandler = get_viewport().get_node("../OverlayInteraction")
for t in oinst.TARGETS:
$OptionButton.add_item(t)
$OptionButton.selected = oinst.TARGETS.find(oinst.target)
func _on_DragButton_button_down() -> void:
ihandler.begin_move()
func _on_DragButton_button_up() -> void:
ihandler.finish_move()
func _on_OptionButton_item_selected(index: int) -> void:
oinst.target = oinst.TARGETS[index]