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https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-22 15:40:25 +01:00
add dropdown to ui demo that changes tracking target
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parent
1c27c7f6b2
commit
d2e4c28a86
4 changed files with 26 additions and 18 deletions
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@ -1,14 +0,0 @@
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extends Control
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var ihandler
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func _ready() -> void:
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ihandler = get_viewport().get_node("../OverlayInteraction")
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func _on_DragButton_button_down() -> void:
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ihandler.begin_move()
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func _on_DragButton_button_up() -> void:
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ihandler.finish_move()
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@ -14,10 +14,10 @@ export var width_meters = 0.4 setget set_width_in_meters
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# if this is exported, all overlays sync offset when a controller is turned off/on
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# if this is exported, all overlays sync offset when a controller is turned off/on
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# this seems to be a bug with the godot editor-
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# this seems to be a bug with the godot editor-
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var offsets:Dictionary = {
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var offsets:Dictionary = {
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"head": {"pos": Vector3(), "rot": Quat()},
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"head": {"pos": Vector3(0,0,-0.4), "rot": Quat()},
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"left": {"pos": Vector3(), "rot": Quat()},
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"left": {"pos": Vector3(), "rot": Quat()},
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"right": {"pos": Vector3(), "rot": Quat()},
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"right": {"pos": Vector3(), "rot": Quat()},
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"world": {"pos": Vector3(), "rot": Quat()}
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"world": {"pos": Vector3(0,1,0), "rot": Quat()}
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}
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}
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# what's actually tracking
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# what's actually tracking
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@ -1,6 +1,6 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://addons/openvr_overlay/move_overlay.gd" type="Script" id=1]
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[ext_resource path="res://overlays/move_overlay.gd" type="Script" id=1]
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[ext_resource path="res://fonts/OpenSans-Regular.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://fonts/OpenSans-Regular.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://fonts/OpenSans-Bold.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://fonts/OpenSans-Bold.ttf" type="DynamicFontData" id=3]
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@ -47,7 +47,6 @@ margin_right = 111.0
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margin_bottom = 41.0
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margin_bottom = 41.0
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theme = SubResource( 2 )
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theme = SubResource( 2 )
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text = "Item 0"
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text = "Item 0"
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items = [ "Item 0", null, false, 0, null, "Item 1", null, false, 1, null, "Item 2", null, false, 2, null, "Item 3", null, false, 3, null ]
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selected = 0
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selected = 0
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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@ -66,5 +65,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[connection signal="item_selected" from="OptionButton" to="." method="_on_OptionButton_item_selected"]
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[connection signal="button_down" from="DragButton" to="." method="_on_DragButton_button_down"]
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[connection signal="button_down" from="DragButton" to="." method="_on_DragButton_button_down"]
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[connection signal="button_up" from="DragButton" to="." method="_on_DragButton_button_up"]
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[connection signal="button_up" from="DragButton" to="." method="_on_DragButton_button_up"]
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22
ovr-utils/overlays/move_overlay.gd
Normal file
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ovr-utils/overlays/move_overlay.gd
Normal file
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@ -0,0 +1,22 @@
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extends Control
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var ihandler
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var oinst
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func _ready() -> void:
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oinst = get_viewport().get_parent()
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ihandler = get_viewport().get_node("../OverlayInteraction")
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for t in oinst.TARGETS:
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$OptionButton.add_item(t)
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$OptionButton.selected = oinst.TARGETS.find(oinst.target)
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func _on_DragButton_button_down() -> void:
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ihandler.begin_move()
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func _on_DragButton_button_up() -> void:
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ihandler.finish_move()
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func _on_OptionButton_item_selected(index: int) -> void:
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oinst.target = oinst.TARGETS[index]
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